Code:
ent=engfunc(EngFunc_CreateNamedEntity,"weapon_uziakimbo")
This results in "Can't create entity: " being printed into my console and creating
the most impressive entity bugs I have ever seen. Monsters fall through the floor.
Items hop around. Gibs float. Monsters go invisible or shoot through walls. The only thing I
missed was myself being transformed into a flying gargantua sprite with wings.

The cause probably is that where i wrote "weapon_uziakimbo" there is meant to
be an integer, so fakemeta_const.inc say - but how can a number be a specific entity
classname? Does each predefined classname in a game/mod have its own number with it?
What is this number then? *confused*
Oh and I can
NOT use the give_item function for this,
because I have to set this entities spawnflags to 1024 to disable respawn.
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