Junior Member
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04-11-2007
, 09:23
[100-Heroes]-[In a Pack]
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#1
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To everyone, Anywhere, that have problems adding heroes or really gets "BORED" to install heroes. Heres a pack you could add AT YOUR OWN RISK.
HEROES
Code:
sh_abomination.amxx
sh_achilles.amxx
sh_alien.amxx
sh_anubis.amxx
sh_aquaman.amxx
sh_ash.amxx
sh_batman.amxx
sh_beast.amxx
sh_blackpanther.amxx
sh_blink.amxx
sh_blob.amxx
sh_bomberman.amxx
sh_bombsquad.amxx
sh_captaina.amxx
sh_catwoman.amxx
sh_cola.amxx
sh_cyclone.amxx
sh_cyclops.amxx
sh_daredevil.amxx
sh_dazzler.amxx
sh_deman.amxx
sh_demoman.amxx
sh_dracula.amxx
sh_empyrean.amxx
sh_explosion.amxx
sh_flash.amxx
sh_grandmaster.amxx
sh_hobgoblin.amxx
sh_hulk.amxx
sh_humantorch.amxx
sh_impulse.amxx
sh_ironman.amxx
sh_jolt.amxx
sh_juggernaut.amxx
sh_justice.amxx
sh_kamikaze.amxx
sh_madness.amxx
sh_magneto.amxx
sh_mesmero.amxx
sh_mirage.amxx
sh_morpheus.amxx
sh_mystique.amxx
sh_penguin.amxx
sh_poisonivy.amxx
sh_pokemon.amxx
sh_probe.amxx
sh_psylocke.amxx
sh_punisher.amxx
sh_rattler.amxx
sh_robin.amxx
sh_roboky.amxx
sh_shadowcat.amxx
sh_shangchi.amxx
sh_sikorsky.amxx
sh_skeletor.amxx
sh_slayer.amxx
sh_speedball.amxx
sh_spiderman.amxx
sh_superman.amxx
sh_thing.amxx
sh_tyrael.amxx
sh_vash.amxx
sh_wolverine.amxx
sh_wolverine_model.amxx
sh_wonderwoman.amxx
sh_xavier.amxx
Sh_exodus.amxx
sh_penguin.amxx
sh_mastercheif.amxx
sh_colalover.amxx
sh_rattler.amxx
sh_thor.amxx
sh_morpheus.amxx
sh_darthmaul.amxx
sh_vash.amxx
sh_gohan.amxx
sh_grimreaper.amxx
sh_pitchblack.amxx
sh_poisonivy.amxx
sh_afterburn.amxx
sh_madness.amxx
sh_batgirl.amxx
sh_gambit.amxx
sh_invisman.amxx
sh_nightslayer.amxx
sh_might_slayer.amxx
sh_Hulk(edit).amxx
sh_hulk.amxx
sh_gogeta.amxx
sh_blood_lust.amxx
sh_bloodlust.amxx
sh_alucard.amxx
sh_bass.amxx
sh_bishop.amxx
sh_chucky.amxx
sh_drdoom.amxx
sh_drstrange.amxx
sh_frogger.amxx
sh_general.amxx
sh_goku.amxx
sh_goten.amxx
sh_morph.amxx
sh_phoenix.amxx
sh_raiden.amxx
sh_scoprion.amxx
sh_yoda.amxx
sh_veronika.amxx
sh_ctrooper.amxx
sh_darkpredator.amxx
sh_noob.amxx
sh_greenarrow.amxx
sh_riddick.amxx
sh_blueblood.amxx
sh_glockmaster.amxx
sh_bond.amxx
sh_steel.amxx
sh_neoreloaded.amxx
sh_robin.amxx
sh_jaws.amxx
sh_neo.amxx
sh_silversurfer.amxx
sh_ken_with_cooldown.amxx
sh_pirate.amxx
sh_santa.amxx
sh_antman.amxx
sh_hmg.amxx
sh_agentzero.amxx
sh_ubergunner.amxx
sh_bazooka.amxx
sh_riddick.amxx
sh_blueblood.amxx
sh_glockmaster.amxx
sh_bond.amxx
sh_usmarine.amxx
sh_hax0r.amxx
sh_predator.amxx
sh_scorpion.amxx
SuperHero Configuration Code.
(THIS HAS BEEN MODIFIED TO 40 LEVELS! CUSTOMIZE AT YOUR OWN RISK)
Code:
//Abomination
abomination_level 1
abomination_pctperlev 0.01 //chance of turning green and ugly when being hit
abomination_maxsec 16.0 //max ammount of godsecs. a lvl 1 will have 15 secs, a lvl 2 will have 14, lvl 3 13 and so on.
abomination_minsec 5.0 //smallest ammount of godsecs. no matter what lvl, they will have at least this many.
// Achilles
achilles_level 8 - level at which he becomes available
achilles_dmgmult 3.0 - multiplier of the damage he takes in the left leg; set to 100 for instant death
//Alien
alien_level 5
alien_health 125 //Default 125
alien_armor 125 //Default 125
alien_knifemult 0.0 //Damage multiplyer for his Knife
alien_vision 160 //How far vision is zoomed out (normal vision = 90)
alien_tint 50 //How dark the green screen tint is (255-no sight, 0-perfect sight)
alien_alpha 50 //Alpha level when invisible (0-invisible, 255-full visibility)
alien_knifemode 1 //Default = 1-knife only, can't change weapons 0-Alien Vision on only when knifing
//Batgirl
batgirl_level 9
batgirl_moveacc 650 //How quickly she can move while on the zipline
batgirl_reelspeed 1000 //How fast hook line reels in
batgirl_hookstyle 3 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
batgirl_hooksky 0 //0=no sky hooking 1=sky hooking allowed
batgirl_teamcolored 1 //1=teamcolored zip lines 0=white zip lines
batgirl_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount)
//Batman
batman_level 0
batman_health 125 //default 125
batman_armor 125 //defualt 125
//Anubis
anubis_level 0
anibus_showdamage 1 //(0|1) - hide|show bullet damage..
anibus_showchat 1 //(0|1) - hide|show ghostchat messages..
//Black Panther
blackpanther_level 0
//Beast
beast_level 0
beast_gravity 0.4 //Gravity
beast_health 175 //Starting health
beast_armor 200 //Starting armor
beast_speed 375 //Running speed
//Blink
blink_level 18
blink_amount 100 //Ammount of teleportaions available
blink_cooldown 0 //Cooldown timer between uses
blink_delay 0 //Delay time before the teleport occurs
blink_delaystuck 1 //Is the user stuck in place during the delay?
//Blob
blob_level 6
//Aquaman
aquaman_level 0
aquaman_armorcost 0 //How much amour each bubble attack blast uses
aquaman_numbubbles 7 //How many giant killer bubbles
aquaman_bubbledamage 10 //How much damage each bubble does
//Bomberman
bomberman_level 0
bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting
bomberman_xpbased 0 //Does he get more bombs each level (def=0)
bomberman_bombs 1 //How Many Bombs does he start with (def=1)
bomberman_bpl 1 //How Many More Bombs Does he get each level (def=1)
bomberman_radius 400 //Radius of damage (def=400)
bomberman_maxdamage 100 //Maximum Damage to deal (def=100)
//BombSquad
bombsquad_level 1
bombsquad_godtime 10 // Time of godmode after defuse/planting starts - default 10
//Captain America
captaina_level 0
captaina_pctperlev 0.02 //Percentage that factors into godmode randomness
captaina_godsecs 1 //# of seconds of god mode
//Catwoman
catwoman_level 1
catwoman_seconds 0.5 //Seconds after round starts that she sneaks to other base
catwoman_change 1.0 //Look like the enemy when you sneak? 0 dont look like enemy. 1.0 look like enemy for entire round. 2.0 and above is the time you look like the enemy.
catwoman_type 2 //Type of sneaking
// 1. It multiplies pctperlev cvar times current level and if it is higher than a random number, you sneak // 2. Works like my abomination, takes maxrounds and subtracts your level from it. // This number is how many rounds you have to wait until you can sneak. // It won't go under the minrounds catwoman_pctperlev 0.05 //Chance of sneaking
catwoman_maxrounds 20 //Max rounds (minus your level) until you sneak
catwoman_minrounds 5 //Min rounds until you sneak, no matter your level, it wont go under this
//Cola Lover
cola_level 17
cola_health 1000 //Starting Health (default is 700)
cola_speed 800 //Running Speed (default is 500)
//Cyclone
cyclone_level 9
cyclone_cooldown 60 // Time in seconds the player must wait before he can use the power again
cyclone_range 1000 // Size of the cyclone
cyclone_force 800 // Power of the cyclone
cyclone_time 100 // Time in 1/10th of a second (10 sec now)
cyclone_playersonly 1 // The cyclone only picks up players if this is set to 1,
// if set to 0 the cyclone will pick up all entities ( WARNING VERY HEAVY FOR YOUR CPU AND I-NET IF THE MAP CONTAINTS MANY ENTITIES)
//Cyclops
cyclops_level 5
cyclops_laser_ammo 20 //total # of shots given each round
cyclops_laser_burndecals 1 //Show the burn decals on the walls
cyclops_cooldown 0.20 //Cooldown timer between shots
cyclops_multishot 0.20 //Delay for multishots on holding key down
//Daredevil
daredevil_level 0
daredevil_radius 600 //Radius of the rings
daredevil_bright 192 //How bright to make the rings
//Dazzler
dazzler_level 0
dazzler_radius 3000 //radius of people affected
dazzler_cooldown 15 //# of seconds before Dazzler can flash
//DE man
deman_level 1
deman_xp 25 //bonus xp received when defusing/planting, set to 0 if you want no bonus
//Demolition Man
demoman_level 15
demoman_radius 300 // radius of blast
demoman_maxdamage 200 // max damage a mine can cause
demoman_maxmines 5 // max ammount of mines that can be placed at once
demoman_minehealth 80 // health of mines (determines how many shots blow them up)
//Doug
doug_level 6
doug_knivespeed 400
//Dracula
dracula_level 0
dracula_pctperlev 0.30 //What percent of damage to give back per level of player
//Empyrean
empyrean_level 6
empyrean_percent 0.1 // % of damage healed to id and teamate
//Explosion
explosion_level 7
explosion_radius 300
explosion_damage 100
//Flash
flash_level 0
flash_speed 350 //the speed flash can run
//Frogger
frogger_level 0
//Grandmaster
gmaster_level 13
gmaster_cooldown 400 //# of seconds for Grandmaster cooldown
gmaster_xp 100
//Hobgoblin
hgoblin_level 0
hgoblin_grenademult 1.5 //Damage multiplyer from orginal damage amount
hgoblin_grenadetimer 10 //How many second delay for new grenade
//Hulk
hulk_level 0
hulk_radius 1800 //Radius of people affected
hulk_cooldown 7 //# of seconds before Hulk can ReStun
hulk_stuntime 3 //# of seconds Hulk Stuns Everybody
hulk_stunspeed 70 //Speed of stunned players
//Human Torch
htorch_level 0
htorch_armorcost 15 //How much amour each flame uses
htorch_numburns 5 //How many time to burn the victim
htorch_burndamage 10 //How much damage each burn does
//Iron Man
ironman_level 0
ironman_timer 0.1 //How often (seconds) to run the loop
ironman_thrust 125 //The upward boost every loop
ironman_maxspeed 400 //Max x and y speeds (while in air)
ironman_xymult 1.05 //Multiplies the current x,y vector when moving
ironman_armorfuel 1 //Uses armor as fuel
ironman_fuelcost 1 //How much armor does it cost per firing
ironman_armor 100 //How much armor does ironman start with?
//Jolt
jolt_level 0
//Juggernaut
juggernaut_level 9
//Justice
justice_gravity 0.70 //how high she jumps with one jump; the lower, the higher
justice_speed 265 //how fast she runs
justice_level 0 //level at which her powers become available
justice_jumpno 3 //number of jumps mid-air + 1 (the initial jump)
//Kamikaze
kamikaze_level 0
kamikaze_radius 300 //Radius of people affected by blast
kamikaze_fuse 15 //# of seconds before kamikaze blows Up
kamikaze_maxdamage 125 //Maximum damage to deal to a player
//Madness
madness_level 10
madness_health 200 //how much health madness has
madness_armor 100 //how much armor madness has
madness_m3mult 2.0 //Damage multiplyer for his M3
//Magneto
magneto_level 11
magneto_cooldown 45 //Time delay bewtween automatic uses
magneto_boost 125 //How much of an upward throw to give weapons
magneto_giveglock 1 //Give the poor victim a glock?
//Mesmero
mesmero_level 0
mesmero_cooldown 20
mesmero_time 10.0 // set this to 0.0 and the enemy will be drugged until he die
//Mirage
mirage_level 3
mirage_fadetime 0.5 //time it takes for him to become invisible
mirage_invistime 3 //how long will he stay invis
mirage_cooldown 5 //how long till he will invis again
//Morpheus
morpheus_level 8
morpheus_gravity 0.35 //Gravity Morpheus has
morpheus_mp5mult 2.0 //Damage multiplyer for his MP5
//Mystique
mystique_level 0
mystique_cooldown 0 //Cooldown time between morphs
mystique_maxtime 0 //Max time you can be morphed
mystique_toggle 1 //Should the key be a toggle or do they need to hold it down
//Penguin
penguin_level 0
penguin_grenademult 1.0 //Damage multiplyer, 1.0 = no xtra dmg (def 1.0)
penguin_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
penguin_cooldown 120.0 //How many seconds until penguin grenade can be used again (def 120.0)
penguin_fuse 5.0 //Length of time Penguin grenades can seek for before blowing up (def 5.0)
penguin_nadespeed 900 //Speed of Penguin grenades when seeking (def 900)
//Poison Ivy
poisonivy_level 0
poisonivy_damage 1 //Damage per second from infection
poisonivy_cooldown 0.0 //Seconds before you can infect another player
poisonivy_xpbased 0 //Do they cause more damage each xp level, 0=no 1=yes (def=0)
poisonivy_dpl 1 //Amount of additonal damage per level
poisonivy_maxdpl 0 //Maximum possible damage amount if xpbased (0=no max set)
poisonivy_self 1 //Can users with Poison Ivy be infected, 0=no 1=yes
//Ash
ash_level 5
char_rage 5 //1 extra damage for this ammount of hp
squir_damage 10 //damage of bubble beam
squir_num 10 //number of bubble beams each round and after charged
bulb_leech 5 //ammount of hp to leech every 5 secs if target is being leeched
cool_time 10.0 //cooldown time for some skills (Bulbasaur, Geodude, Onix, Diglet, Starmie, Poliwhirl, Togepi)
//Brock
brock_level 7
geo_hard 1 //how much hp he gets per armor
onix_damage 60 //max damage of getting hit by a boulder
//Misty
misty_level 8
//Team-Rocket
poison_damage 10 //damage of poison attacks (weezing and arbok)
//Psylocke
psylocke_level 2
//Punisher
punisher_level 0
punisher_dropwpn 0 //Should client be forced to drop thier weapon?
//Rattler
rattler_level 0
rattler_dmgreturn 0.02 //Try to keep it between 0.09 and 0.02 otherwise it will either be too high or too low.
//Rayden
rayden_level 0
rayden_damage 4
rayden_remove_god 0
rayden_cooldown 6
rayden_autolock 1
rayden_expradius 50
//Robin
robin_level 0
robin_health 125 //default 125
robin_armor 125 //defualt 125
//Robo Ky
roboky_level 4
roboky_healpoints 6
roboky_armor 150
roboky_tensioncharge 10
//Shadowcat
shadowcat_level 0
shadowcat_cooldown 30 //# of seconds before NightCrawler can NoClip Again
shadowcat_cliptime 6 //# of seconds NightCrawler has in noclip mode.
//Shang Chi
shangchi_level 1
shangchi_armor 130
shangchi_health 80
//Sikorsky
sikorsky_level 5
//Skeletor
skeletor_level 0
skeletor_cooldown 30 // # of seconds for skeletor cooldown
skeletor_camptime 15 // # of seconds player considered camping w/o x/y movement
skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping
//Slayer
slayer_level 6 //level at which he's available
slayer_cooldown 40 //cooldown between god removals
slayer_chance 0.05 //chance of assassination
//Speedball
speedball_level 12
speedball_speed 5 //experiment with this, it can get pretty crazy!
//Spider-Man
spiderman_level 0
spiderman_moveacc 140 //How quickly he can move while on the hook
spiderman_reelspeed 400 //How fast hook line reels in
spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines
spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount)
//Superman
superman_level 0
superman_gravity 0.35 //Gravity
superman_health 150 //Starting health
superman_armor 150 //STarting armor
//The Thing
thing_level 5 // Character level this hero becomes available.
thing_weapon_percent 0.25 // Percent chance to ignore bullets
thing_knife_percent 1.00 // Percent chance to ignore knife hits (headshots always hit)
//Tyrael
tyrael_level 4
tyrael_chance 0.15 - chance to Banish an opponent
tyrael_banishtime 3 - amount of time the banishment lasts
tyrael_cooldown 6 - how long till he can banish someone again
//Vash the Stampede
vash_level 4
vash_deaglemult 2.5 //Damage multiplyer for his Deagle
vash_gravity 1.0 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
//Wolverine
wolv_level 0
wolv_healpoints 3 //The # of HP healed per second
wolv_knifespeed 290 //Speed of wolveine in knife mode
wolv_knifemult 1.35 //Multiplier for knife damage
//Wonder Woman
wonderwoman_level 0
wonderwoman_cooldown 45 // 0 = unlimited...
wonderwoman_searchtime 45
//Xavier
xavier_level 7
xavier_traillength 25 //Length of trail behind players
xavier_showteam 0 //Show trails on your team
xavier_showenemy 1 //Show trails on enemies
xavier_refreshtimer 5.0 //How ofte
//Darth Maul
darth_level 6
darth_healpoints 10 // the #of HP healed per second
darth_knifespeed 400 // speed of Darth Maul in knife mode
darth_knifemult 2.70 // multiplier for knife
//Exodus
exodus_level 13
exodus_cooldown 60 //# of seconds before next available use after a grabbed user is released (Default 15)
exodus_grabtime 3 //# of seconds Exodus can grab a player for, -1 is unlimited (Default 6)
exodus_grabforce 8.0 //Grab force or speed you can move a grabbed user, 1.5 min - 16.0 max (Default 8.0)
exodus_toggle 1 //0-hold keydown to use, 1-toggles the grab (Default 1)
//Gambit
gambit_level 0
gambit_grenademult 60.9 //Damage multiplyer from orginal damage amount (def 60.9)
gambit_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
gambit_cooldown 120.0 //How many seconds until extra grenade damage can be used again (def 120.0)
//Gohan
gohan_level 18
gohan_health 1700 //default 150
gohan_gravity 0.40 //default 0.40 = low gravity
gohan_speed 1500 //How fast he is with all weapons
gohan_healpoints 10 //The # of HP healed per second
gohan_healmax 1000 //Max # HP gohan can heal to
//Grim Reaper
grimreaper_level 18
grimreaper_knifemult 30.0 //Multiplier for knife damage (Default 10.0)
grimreaper_alpha 30 //Grim Reaper's invisibility (Default 60)
grimreaper_gravity 0.25 //Precent of normal gravity (Default 0.25)
//Invisible Man
invisman_level 14
invisman_alpha 15 //Alpha level when invisible. 0 = invisible, 255 = full visibility.
invisman_delay 0 //Time a player must be still to become invisible
invisman_checkmove 0 //Should movement be checked, or only shooting? 0 = only check shooting
//Penguin
penguin_level 0
penguin_grenademult 1.0 //Damage multiplyer, 1.0 = no xtra dmg (def 1.0)
penguin_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
penguin_cooldown 120.0 //How many seconds until penguin grenade can be used again (def 120.0)
penguin_fuse 5.0 //Length of time Penguin grenades can seek for before blowing up (def 5.0)
penguin_nadespeed 900 //Speed of Penguin grenades when seeking (def 900)
//PitchBlack
pitch_level 0
pitch_time 7 //Ammount of time the darkness lasts
pitch_cooldown 60 //Seconds till next available use o
//AfterBurn
afterburn_level 7
afterburn_cooldown 6.0 //# of seconds before Afterburn can use flame thrower again
afterburn_numburns 1 //How many times to burn the victim
afterburn_burndmg 5 //How much damage each burn does
//Rattler
rattler_level 0
rattler_dmgreturn 0.02 //Percentage increase with level, the higher lvl,
//Steel
steel_level 0
steel_hpsetsuit 40 //Health # to set suit on (def 40)
steel_aps 3 //Amount of Armor regenerated per second when suit is on (def 3)
steel_maxaps 100 //Max Armor regenerated per second when suit is on (def 100)
//Master Chief
masterchief_level 0
masterchief_health 100 //Default 100 (no extra health)
masterchief_armor 150 //Default 150
masterchief_gravity 1.0 //Default 1.0 = no extra gravity (0.50 is 50% normal gravity, ect.)
masterchief_speed -1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 261 or higher)
masterchief_p90mult 1.3 //Damage multiplyer for his P90
masterchief_teamglow 1 //Glow Team Color when player skin in use (0=no 1=yes)
//Madness
madness_level 9
madness_health 200 //how much health madness has
madness_armor 100 //how much armor madness has
madness_m3mult 2.0 //Damage multiplyer for his M3
//Morpheus
morpheus_level 18
morpheus_gravity 0.35 //Gravity Morpheus has
morpheus_mp5mult 5.0 //Damage multiplyer for his MP5
//Vash the Stampede
vash_level 4
vash_deaglemult 2.5 //Damage multiplyer for his Deagle
vash_gravity 1.0 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
//Thor
thor_level 8
thor_pctofdmg 75 //Percent of Damage Taken that is dealt back at your attacker (def 75%)
thor_cooldown 45 //Amount of time before next available use (def 45)
//Alucard
alucard_level 4
alucard_deaglemult 2.5 //Damage multiplyer for his Deagle
alucard_gravity 1.0 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
//BloodLusT<1> Health, Armor, Speed
bloodlust_level 16
bloodlust_health 1250 //Starting HP (default = 250)
bloodlust_armor 1500 //Starting AP (default = 250) note : this is the armor due to iron man also!!!
bloodlust_speed 1200 //How fast does BloodLusT<1> run?
// Damage Multiplyers ( UMP45 and DEAGLE
bloodlust_umpmult 2
bloodlust_deagmult 2
//BloodLusT<1> Iron Man Capabillity
bloodlust_level 18
bloodlust_timer 0.1 //How often (seconds) to run the loop
bloodlust_thrust 300 //The upward boost every loop
bloodlust_maxspeed 3000 //Max x and y speeds (while in air)
bloodlust_xymult 1.5 //Multiplies the current x,y vector when moving
bloodlust_armorfuel 5 //Uses armor as fuel
bloodlust_fuelcost 3 //How much armor does it cost per firing
//BloodLusT's ESP Rings / Punisher abillity
bloodlust_radius 1024 //radius of ESP rings
bloodlust_dropwpn 0 //Should client be forced to drop thier weapon?
//Gogeta
gogeta_level 20
gogeta_ss2_cost 250 //Choice 1 Armor Cost of each Kamehameha fired
gogeta_ss2_maxap 2000 //Choice 1 Max Armor given and max he regens to
gogeta_ss2_regen 25 //Choice 1 Amount of Armor regen per seceond
gogeta_ss2_maxdmg 50 //Choice 1 Max Damage from Kamehameha
gogeta_ss2_radius 175 //Choice 1 Max Radius of Kamehameha
gogeta_ss4_cost 500 //Choice 2 Armor Cost of each Kamehameha fired
gogeta_ss4_maxap 2000 //Choice 2 Max Armor given and max he regens to
gogeta_ss4_regen 15 //Choice 2 Amount of Armor regen per seceond
gogeta_ss4_maxdmg 90 //Choice 2 Max Damage from Kamehameha
gogeta_ss4_radius 300 //Choice 2 Max Radius of Kamehameha
gogeta_blast_decals 1 //Show the burn decals on the walls (1=yes 0=no)
gogeta_speed 500 //How fast he is with all weapons (defalut=500)
//Hulk
hulk_level 0
hulk_healpoints 3 //The # of HP healed per second
hulk_radius 1800 //Radius of people affected
hulk_cooldown 7 //# of seconds before Hulk can ReStun
hulk_stuntime 3 //# of seconds Hulk Stuns Everybody
hulk_stunspeed 70 //Speed of stunned players
//Jubyscoot
juby_level 12
juby_health 1000 // Starting Health (default is 300)
juby_armor 1000 // Starting Armor (default is 300)
juby_umpmult 2.45 //Damage multiplyer for his UMP45
juby_speed 700 //How fast Juby runs (def 560)
juby_gravity .45 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
//Bomberman Capabillity
juby_cooldown 0 //Cooldown time from bomb explostion until new planting
juby_xpbased 50 //Does he get more bombs each level (def=0)
juby_bombs 5 //How Many Bombs does he start with (def=1)
juby_bpl 1 //How Many More Bombs Does he get each level (def=1)
juby_bombradius 400 //Radius of damage (def=400)
juby_maxdamage 160 //Maximum Damage to deal (def=100)
//Drain HP
juby_level 0
juby_pctperlev 0.03 //What percent of damage to give back per level of player
//Xavier Teammate/Enemy Detection
juby_traillength 35 //Length of trail behind players
juby_showteam 1 //Show trails on your team
juby_showenemy 1 //Show trails on enemies
juby_refreshtimer 5.0 //How often do the trails refresh
//ESP Rings
juby_radius 1030 //Radius of the rings (def 1024)
juby_bright 192 //How bright to make the rings (def 192)
juby_teamcolored 1 //0=default color 1=team colored rings
juby_enemyonly 0 //0=rings on all players 1=rings on enemy onlyCode:
//Night Slayer
night_level 16
night_healpoints 8 // number of heal points per second
night_health 1800 //default 250
night_armor 1600 //defualt 250
night_speed 1700 // running speed
night_mp5mult 2 // damage multiplyer
//Bomberman Capabillity
night_cooldown 2 //Cooldown time from bomb explostion until new planting
night_xpbased 45 //Does he get more bombs each level (def=0)
night_bombs 4 //How Many Bombs does he start with (def=1)
night_bpl 1 //How Many More Bombs Does he get each level (def=1)
night_radius 425 //Radius of damage (def=400)
night_maxdamage 125 //Maximum Damage to deal (def=100)
// Detect Teammate
night_traillength 25 //Length of trail behind players
night_showteam 0 //Show trails on your team
night_showenemy 1 //Show trails on enemies
night_refreshtimer 5.0 //How often do the trails refresh
//Bazooka
bazooka_level 33
bazooka_buy 0 //Set to 1 to require missiles to be purchased
//
//The following "COST" settings only apply if buying mode is ON
//
bazooka_cost1 1000 //Common missile cost
bazooka_cost2 3000 //Laser guided missile cost
bazooka_cost3 3000 //Gun camera missile cost
bazooka_cost4 2000 //Anti-missile shot
bazooka_cost5 4000 //Heat seeking missile cost
bazooka_cost6 4000 //Rope seeking missile cost
bazooka_cost7 5000 //Swirling death missile cost
//
//The following "AMMO" settings only apply if buying mode is OFF
//
bazooka_ammo1 999 //Free Common missiles
bazooka_ammo2 999 //Free Laser guided missiles
bazooka_ammo3 999 //Free Gun camera missiles
bazooka_ammo4 999 //Free Anti-missile shots
bazooka_ammo5 999 //Free Heat seeking missiles
bazooka_ammo6 999 //Free Rope seeking missiles
bazooka_ammo7 999 //Free Swirling death missiles
//If set to 1, this cvar causes swirling death missile to use 7 missiles in the
//player's missile inventory. It draws from all types of missiles instead of
//it having its own indepedent inventory count.
bazooka_ammo7ta 999
bazooka_speed 2000 //Sets the default speed of most missiles
bazooka_rsspeed 2400 //Sets the speed of ropeseeking missiles
bazooka_hsspeed 2100 //Sets the speed of heatseeking missiles
bazooka_fuel 6.0 //Number of seconds a missile is driven before it falls to the ground out of fuel
bazooka_sdfuel 2.0 //Number of seconds a swirling death missile is driven before it "mirvs" or breaks then falls to the ground out of fuel
bazooka_sdspeed 1750 //Sets the speed of swirling death missiles
bazooka_sdcount 6 //Sets the number missiles in swirling death
bazooka_sdrotate 6 //Sets the rotation speed of swirling death
bazooka_sdradius 32 //Sets the radius of swirling death missiles
bazooka_obeygravity 1 //Makes missile obey server gravity rules
bazooka_damradius 340 //Max distance from the blast that damage will occur at
bazooka_maxdamage 900 //Maximum Blast damage from explosion
bazooka_radarbattery 100 //Sets the amount of time a player can use his anti-missile radar per round.
//This cvar limits the two types of missiles responsible for spawn rape, guncamera and
//swirling death, from being fired until 15 seconds of a round has passed. Set cvar to 0
//to allow those missiles to be fired without being limited by round start
bazooka_spawndelay 0
//Bass
bass_level 21
bass_health 2200 //Default 200
bass_armor 2200 //Default 200
bass_speed 2300 //Default 200
bass_gravity 0.10 //Default 0.40
bass_laser_ammo 50 //total # of shots given each round, -1 is unlimited (Default 1000)
bass_laser_burndecals 1 //Show the burn decals on the walls
bass_cooldown 0.1 //Cooldown timer between laser use
bass_multishot 0.1 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.1)
//Bishop
bishop_level 24
bishop_absorbmult 0.80 //Weapon damage taken X this cvar = damage absorbed [def=0.50]
bishop_damagemult 0.84 //Energy absorbed X this cvar = extra weapon damage dealt [def=0.75]
bishop_blastmult 3.50 //Energy absorbed X this cvar = damage that Energy Blast deals [def=2.50]
//Casper
casper_level 2
casper_health 1 //Max amount of Health when in Ghost mode (Default 50)
casper_armor 100 //Max amount of Armor when in Ghost mode (Default 25)
casper_stuckcheck 1 //Kill user if stuck in wall/ground after noclip, 0=no 1=yes (Default 1)
//Anubis
anubis_level 1
anibus_showdamage 1 //(0|1) - hide|show bullet damage..
anibus_showchat 1 //(0|1) - hide|show ghostchat messages..
//Aquaman
aquaman_level 2
aquaman_armorcost 0 //How much armor each bubble thrower blast uses
aquaman_numbubbles 7 //How many giant killer bubbles
aquaman_bubbledamage 10 //How much damage each bubble does
//Batman
batman_level 4
batman_health 125 //Starting Health
batman_armor 125 //Starting Armor
//Bomberman
bomberman_level 4
bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting
bomberman_xpbased 0 //Does he get more bombs each level (def=0)
bomberman_bombs 1 //How Many Bombs does he start with (def=1)
bomberman_bpl 1 //How Many More Bombs Does he get each level (def=1)
bomberman_radius 400 //Radius of damage (def=400)
bomberman_maxdamage 100 //Maximum Damage to deal (def=100)
//Captain America
captaina_level 5
captaina_pctperlev 0.02 //Percentage that factors into godmode randomness
captaina_godsecs 1 //# of seconds of god mode
//Cyclops
cyclops_level 5
cyclops_laser_ammo 20 //total # of shots given each round
cyclops_laser_burndecals 1 //Show the burn decals on the walls
cyclops_cooldown 0.20 //Cooldown timer between shots
cyclops_multishot 0.20 //Delay for multishots on holding key down
//Daredevil
daredevil_level 3
daredevil_radius 600 //Radius of the rings
daredevil_bright 192 //How bright to make the rings
//Dazzler
dazzler_level 2
dazzler_radius 3000 //radius of people affected
dazzler_cooldown 15 //# of seconds before Dazzler can flash
//Dracula
dracula_level 2
dracula_pctperlev 0.03 //What percent of damage to give back per level of player
//Flash
flash_level 1
flash_speed 350 //the speed Flash can run
//Hob Goblin
goblin_level 6
goblin_grenademult 1.5 //Damage multiplyer from orginal damage amount
goblin_grenadetimer 10 //How many second delay for new grenade
//Hulk
hulk_level 5
hulk_radius 1800 //Radius of people affected
hulk_cooldown 7 //# of seconds before Hulk can ReStun
hulk_stuntime 3 //# of seconds Hulk Stuns Everybody
hulk_stunspeed 70 //Speed of stunned players
//Human Torch
htorch_level 7
htorch_armorcost 2 //How much amour each flame uses
htorch_numburns 5 //How many time to burn the victim
htorch_burndamage 10 //How much damage each burn does
//Iron Man
ironman_level 1
ironman_timer 0.1 //How often (seconds) to run the loop
ironman_thrust 125 //The upward boost every loop
ironman_maxspeed 400 //Max x and y speeds (while in air)
ironman_xymult 1.05 //Multiplies the current x,y vector when moving
ironman_armorfuel 1 //Uses armor as fuel
ironman_fuelcost 1 //How much armor does it cost per firing
ironman_armor 100 //How much armor does ironman start with?
//Kamikaze
kamikaze_level 3
kamikaze_radius 300 //Radius of people affected by blast
kamikaze_fuse 15 //# of seconds before kamikaze blows Up
kamikaze_maxdamage 125 //Maximum damage to deal to a player
//Magneto
magneto_level 10
magneto_cooldown 45 //Time delay bewtween automatic uses
magneto_boost 125 //How much of an upward throw to give weapons
magneto_giveglock 1 //Give the poor victim a glock?
//Mystique
mystique_level 2
mystique_cooldown 0 //Cooldown time between morphs
mystique_maxtime 0 //Max time you can be morphed
mystique_toggle 1 //Should the key be a toggle or do they need to hold it down
//Night Crawler
nightc_level 7
nightc_cooldown 30 //# of seconds before NightCrawler can NoClip Again
nightc_cliptime 6 //# of seconds NightCrawler has in noclip mode.
//Punisher
punisher_level 4
punisher_dropwpn 0 //Should clinet be forced to drop thier weapon?
//Skeletor
skeletor_level 2
skeletor_cooldown 20 // # of seconds for skeletor cooldown
skeletor_camptime 10 // # of seconds player considered camping w/o x/y movement
skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping
//Spiderman
spiderman_level 5
spiderman_moveacc 140 //How quickly he can move while on the hook
spiderman_reelspeed 400 //How fast hook line reels in
spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines
spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount)
//Superman
superman_level 9
superman_gravity 0.35 //Gravity
superman_health 750 //Starting health
superman_armor 750 //STarting armor
//Windwalker
windwalker_level 0
//Wolverine
wolv_level 3
wolv_healpoints 3 //The # of HP healed per second
wolv_knifespeed 290 //Speed of wolveine in knife mode
wolv_knifemult 1.35 //Multiplier for knife damage
//Xavier
xavier_level 7
xavier_traillength 25 //Length of trail behind players
xavier_showteam 0 //Show trails on your team
xavier_showenemy 1 //Show trails on enemies
xavier_refreshtimer 5.0 //How often do the trails refresh
//Zeus
zeus_level 9
zeus_cooldown 600 // # of seconds for zeus cooldown
//Dr. Doom
drdoom_level 48
drdoom_armor 9500 //Default 200
drdoom_speed 9500 //Default 200
drdoom_laser_ammo 200 //total # of shots given each round, -1 is unlimited (Default 30)
drdoom_laser_burndecals 1 //Show the burn decals on the walls
drdoom_cooldown 0.0 //Cooldown timer between laser use
drdoom_multishot 0.01 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.25)
drdoom_switchtoknife 0 //Switch to knife when firing laser, 0-no 1-yes (changing requires map change)
//Dr. Strange
drstrange_level 22
drstrange_armor 2400 //Default 200
drstrange_gravity 0.05 //Default 0.40
drstrange_pctperlev 0.02 //Percentage that factors into godmode randomness
drstrange_godsecs 1 //# of seconds of god mode
drstrange_respawnpct 50 //Percent chance 0-100 of respawning on each death (default 50)
drstrange_respawncooldown 0.0 //Ammount of time before next available respawn
drstrange_bolt_ammo 300 //Total # of shots each round, -1 is unlimited (default 30)
drstrange_bolt_burndecals 1 //Show the burn decals on the walls
drstrange_multishot 0.20 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.20)
drstrange_cooldown 0.0 //Cooldown timer between bolt power use
//Frogger
frogger_level 0
//General
general_level 4
general_dmg 10 //Amount of damage added to attacks by teammates
general_cooldown 0.0 //Cooldown between added damage to attacks
general_benefit 0 //General's get extra attack damage from other General's on their team (0=no 1=yes)
//Goku
goku_level 47
goku_aps 15 //The amount of AP gained per second (Default 5)
goku_apl 250 //AP amount multiplied by ssjlevel = AP required for each ssjlevel and cost of ssjlevel power use (Default 250)
goku_hpl 40 //HP amount multiplied by ssjlevel, ex. 30*ssj2 = +60HP (Default 30)
goku_hpmax 9000 //Max HP that can be gained (Default 500)
goku_speedbase 8000 //Initial Speed boost for ssjlevel 1, only sets if you are slower (Default 300)
goku_speedadd 25 //Speed added to goku_speedbase every next ssjlevel (Default 25)
goku_damage1 600 //Max Damage for ssjlevel 1 power (Default 70)
goku_damage2 800 //Max Damage for ssjlevel 2 power (Default 100)
goku_damage3 1000 //Max Damage for ssjlevel 3 power (Default 175)
goku_damage4 1500 //Max Damage for ssjlevel 4 power (Default 300)
goku_radius1 200 //Max Radius of Damage for ssjlevel 1 power (Default 100)
goku_radius2 500 //Max Radius of Damage for ssjlevel 2 power (Default 300)
goku_radius3 800 //Max Radius of Damage for ssjlevel 3 power (Default 700)
goku_radius4 2000 //Max Radius of Damage for ssjlevel 4 power (Default 1500)
goku_blast_decals 1 //Show the burn decals on the walls (0-no 1-yes)
//Goten
goten_level 6
goten_health 400 //Default HP 400
goten_armor 100 //Default AP 100
goten_cooldown 30 //Cooldown timer between shots in seconds
goten_maxdamage 75 //Max Damage from blast
goten_radius 100 //Radius of blast
goten_blast_decals 1 //Show the burn decals on the walls
//Morph
morph_level 1
morph_cooldown 0 //Cooldown time between shapeshifting, from when you unmorph til you morph
morph_maxtime 100 //Max time in seconds you can be morphed
morph_toggle 0 //1-toggle 0-turns on til max time is over (Default 1)
//Phoenix
phoenix_level 23
phoenix_cooldown 120 //Ammount of time before next available respawn (Default 120)
phoenix_radius 375 //Radius of people affected by blast (Default 375)
phoenix_maxdamage 150 //Maximum damage dealt spread over radius (Default 90)
//Raiden (MGS2)
raiden_level 10
raiden_health 125 //Default 125
raiden_armor 125 //Default 125
raiden_alpha 127 //Alpha value when invisible (0=completely invisible, 255=completely visible)
//Scorpion
scorpion_level 9
scorpion_maxhooks 30 //Max ammout of spears/hooks allowed, -1 is an unlimited ammount (Default 30)
scorpion_reelspeed 1000 //How fast hook line reels speared users in (Default 1000)
scorpion_dragmates 0 //Drag teammates, 0-no 1-yes
scorpion_knifefight 0 //Knife only with enemies you speared til death, 0-no 1-yes (Default 0)
scorpion_mode 1 //0-no xtra mode/dmg, 1-uppercut dmg, 2-line dmg and stun, 3-both 1 and 2 (Default 1)
//If scorpion_mode 1 or 3, this gets used:
scorpion_uppercutdmg 20 //Amount of Damage for uppercut performed when speared user is touched (Default 20)
//If scorpion_mode 2 or 3, these get used:
scorpion_speardmg 20 //Amount of Damage done when user is speared (Default 20)
scorpion_stuntime 2 //Seconds of stun when user is speared (Default 2)
//Yoda
yoda_level 8
yoda_cooldown 5 //Time in seconds until yoda can push again
yoda_radius 400 //How close does enemy have to be in order to push them (def=400)
yoda_power 600 //Force of the push, velocity multiplier (def=600)
yoda_damage 10 //Amount of damage a push does to an enemy (def=10)
yoda_selfdmg 0 //Amount of damage using push does to self (def=0)
//Veronika
veronika_level 22
veronika_akmulti 6.0 //Damage multiplyer for his ak47
veronika_grenades 20 //Grenades given
veronika_m203rad 400
veronika_m203dmg 220
//CloneTrooper
ctrooper_level 26 // Level for CloneTrooper
ctrooper_teamglow 1 // if 0 hi will not glow and if 1 he will glow
ctrooper_ak47mult 6.5 // Damage Multiplier For His AK47
ctrooper_health 2800 // Amount of HP he has
ctrooper_armor 3000 // Amount of AP he has
ctrooper_teamcolored 1 //Default 1,
//Dark Predator
darkpred_level 27 //What level should DarkPredator be? Default=10
darkpred_armor 3100 //How much armor should DarkPredator get? Default=400
darkpred_alpha 10 //What is the alpha level when invisible? | 0 = invisible, 255 = full visibility. | Default=50
darkpred_delay 1 //How long should a player wait to become fully invisible? (seconds) Default=2
darkpred_checkmove 0 //Should movement be checked, or only shooting? | 0 = only check shooting | Default=0
darkpred_radius 900 //What is the radius of the rings? Default=900
darkpred_bright 192 //How bright should the rings be? Default=192
darkpred_healpoints 6 //How much HP does Darkpredator heal per second? Default=4
darkpred_bullets 7 //How many lazer bullets does he get? Default=7
//Predator
pred_laser_ammo 10
pred_level 12
pred_laser_burndecals 1
pred_cooldown 0.5
pred_clockedmove 1
pred_knifemult 2.5
pred_DLbulletspred_getdeagle 1
//Noob
noob_level 0
noob_maxlevel 8
noob_arrows 5 //How many bullets does he get each round
noob_getdeagle 1 //Does he get a free deagle on respawn.
//Green Arrow
garrow_level 6
garrow_arrows 10
garrow_getscout 1
//Riddick
riddick_level 29
riddick_healpoints 80 //The # of HP healed per second
riddick_knifespeed 1340 //Speed of riddick in knife mode
riddick_knifemult 11.8 //Multiplier for knife damage
//Blue Blood
blueblood_level 28
blueblood_cooldown 20
//Glock Master
glockmas_level 6
glockmas_health 125 //How much health for glock master? (Default 125)
glockmas_armor 150 //How much armor for glock master? (Default 150)
glockmas_speed 375 //How fast can this glock master run with a glock? (Default 375)
glockmas_glockmult 1.5 //Damage multiplyer for his Glock (Default 0.0)
//Pimp
pimp_level 34
pimp_gravity 0.01 //Gravity
pimp_health 4200 //Starting Health
pimp_armor 4150 //Starting Armor
pimp_speed 4000 //Running Speed
pimp_m249mult 12.5 //M249 Damage
//James Bond
bond_level 7
bond_gravity 0.40 //Gravity James Bond has
bond_deaglemult 2.3 //Multiplier for Deagle damage
//US Marine
usmarine_level 10
usmarine_m4a1mult 1.5 //Multiplier for m4a1 damage
usmarine_gravity 0.40 //Gravity US Marine has
//Steel
steel_level 0
steel_hpsetsuit 40 //Health # to set suit on (def 40)
steel_aps 3 //Amount of Armor regenerated per second when suit is on (def 3)
steel_maxaps 100 //Max Armor regenerated per second when suit is on (def 100)
//Neo Reloaded
neor_level 17
neor_slowmotime 10 //Slow motion time in seconds
neor_cooldown 20 //Cooldown time in seconds
neor_dodge 85 //Chance out of 100 a bullet will be stopped
neor_radius 100 //Bullets stopped at this radius
neor_speed 100 //Speed of neo during slow motion
neor_bulletspeed 475 //Speed of neos bullet during slow motion
neor_nospeed 75 //Speed of non-neos during slow motion
neor_nobulletspeed 450 //Speed of non-neos bullet during
//Robin
robin_level 8
robin_health 125 //default 125
robin_armor 125 //defualt 125
//Jaws
register_cvar("jaws_level", "9" )
register_cvar("jaws_cooldown", "90" ) // Time in seconds the player must wait before he can use the power again
register_cvar("jaws_range", "2000") // The maximum distance that jaws searches for an enemy
//Neo
neo_level 33
neo_health 4000
neo_armor 4000
neo_gravity 0.05
neo_speed 2500
neo_mode 1
neo_flyspeed 5000
neo_flybeforeftime 1
neo_fly_upforce 1000
neo_fly_downforce 1000
neo_toggle 0
//Silver Surfer
surfer_level 36
surfer_speed 4500
//Ken
ken_level 37
ken_upcdamage 1000 // Damage of uppercut (default 30)
ken_upcheight 380 // Height of jump when using uppercut (default 380)
ken_upcheight2 600 // Height of victim blown (default 600
//T-800
t800_level 46
t800_time 10 //How long is T-800 mode
t800_cooldown 15 //Whats the cooldown of T-800 mode
t800_paramult 40 //how strong is the para
//Hax0r
haxor_level 40
haxor_health 5000
haxor_armor 5000
haxor_speed 5500
haxor_moneydeduct 11000 // How much money taken from team killer that killed haxor
haxor_moneyreward 14000 // How much money given to player that killed haxor
//Pirate
Pirate_level 8
Pirate_teamglow 1 //Glow Team Color when player skin in use (0=no 1=yes)
Pirate_m3mult 2.0 //Damage multiplyer for his M3
Pirate_health 150 //Default 100 (no extra health)
Pirate_armor 150 //Default 100
Pirate_gravity 0.35 //Default 1.0 = no extra gravity (0.50 is 50% normal gravity, ect.)
Pirate_speed 375 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 321 or higher)
Pirate_healpoints 5 //healpoints = the #of hp healed per second
Pirate_knifemult 2.0 //dmg for his knife
//Dark Angel
dangel_level 0
dangel_health 100 //Default 100 (no extra health)
dangel_armor 150 //Default 150
dangel_gravity 1.0 //Default 1.0 = no extra gravity (0.50 is 50% normal gravity, ect.)
dangel_speed -1 //Default -1 = no extra speed, this cvar is for all weapons set to 250 or higher to be faster
dangel_m4a1mult 1.3 //Damage multiplyer for his m4a1
//Santa Claus
santa_level 5 // Level of Santa
santa_teamglow 1 // Does He Glow?
santa_ak47mult 1.9 // Damage Multiplier For His AK47
santa_health 500 // Amount of HP he has
santa_armor 500 // Amount of AP he has
santa_gravity .20 // Whats his gravity?
santa_speed 690 // How fast does he run
//Antman
antman_level 14
antman_cooldown 15 //Cooldown time from when you unshrink until you shrink again
antman_maxtime 30 //Max time you can be shrunk
antman_toggle 1 //Should the key be a toggle or just turn it on til max time is over
//Sentinel
Sentinel_towerammo 100 //How many towers does he have
Sentinel_throwforce 5.0 //Force of towers throw
Sentinel_cooldown 5 // no duh
Sentinel_radius 800 //how near the enemy has to be, to be shot at
Sentinel_time 1.5 //how many seconds between each shot that a tower shoots
Sentinel_dmg 50 //wootang!
Sentinel_dist 800 //how far can throw tower
Sentinel_hp 200
//HMG
HMG_level 31
HMG_cooldown 50 # of seconds before the Marine can Stim Again
HMG_stimtime 10 # of seconds the Marine has in stim mode.
HMG_speed 4000 the speed which a Marine runs at when stimmed
HMG_overburn 999 the speed which a Marine runs at after losing stim
HMG_stuntime 999 EXPERIMENTAL ALLOWS ONLY MARINE SPEED FLASH or BEAST SPEED IS ELIMINATED WITH THIS
HMG_default 999 the default speed in which a Marine runs at
HMG_loselife 1 # of HP the Marine loses when he stims
//Agent Zero
agentz_level 5
//Uber Gunner
UberGunner_level 45
UberGunner_teamglow 1
UberGunner_m4a1mult 12.0
UberGunner_health 8000
UberGunner_armor 8000
UberGunner_gravity 0.01
UberGunner_speed 7500
//Batgirl
batgirl_level 9
batgirl_moveacc 750 //default 650
batgirl_reelspeed 2000 //default 1000
batgirl_hookstyle 3 //1=spacedude, 2=spacedude auto reel, 3=cheap kids real
batgirl_hooksky 1 //0=no sky hooking 1=sky hooking allowed
batgirl_teamcolored 1 //1=teamcolored zip lines 0=white zip lines
batgirl_maxhooks -1 //max ammout of hooks allowed (-1 is an unlimited ammount)
//Wolverine
wolv_level 3
wolv_healpoints 5 //The # of HP healed per second
wolv_knifespeed 300 //Speed of wolveine in knife mode
wolv_knifemult 1.55 //Multiplier for knife damage
//Superman
superman_level 8
superman_gravity 0.25 //Gravity
superman_health 500 //Starting health
superman_armor 500 //STarting armor
//Dracula
dracula_level 3
dracula_pctperlev 0.04 //What percent of damage to give back per level of player
//Scream
scream_level 44
scream_healpoints 100
scream_knifespeed 8000
//Gordon
gordon_level 13
gordon_m4a1mult 3.5 //Damage multiplyer for his M4a1
gordon_health 1000 //Default 350
gordon_armor 1000 //Default 350
//Coca-Cola
coca_level 43
coca_gravity 0.2 //Gravity
coca_health 7000 //Starting Health
coca_armor 7000 //Starting Armor
coca_speed 7500 //Running Speed
coca_augmult 13 //Aug Damage Multi
coca_henademult 8 //He Grenade Multi
coca_grenadetimer 1.5 //Nade Refills
//SWAT
swat_level 18
swat_armor 2500 //how much armor swat has
swat_m4a1mult 1.5 //Damage multiplyer for his M4A1
swat_knifemult 4.0 //Damage multiplyer for his knife.
swat_damage 1000 //How much damage the rocket does.
swat_cooldown 45 //How long till he can use rocket again.
swat_radius 1000 //How powerful the blast is.
//greenberet
greenberet_level 19
greenberet_health 1650 //how much health green beret has
greenberet_armor 2000 //how much armor green beret has
greenberet_gravity 0.15 //how much gravity green beret has
greenberet_m4a1mult 4.0 //Damage multiplyer for his m4a1
//Black Archer
Arch_level 18
Arch_getscout 1 //Does he get a free scout on respawn
Arch_firearrows 50 // # of fire arrows
Arch_numburns 50 // number of burns
Arch_burndamage 30 // damage amount from each burn
Arch_bombarrows 50 // # of bomb arrows
Arch_bombdmg 170 // damage amount from each bomb
Arch_radius 300 // radius of bomb damage
Arch_bombtime 0.5 // time in sec til bomb explodes
Arch_portarrows 25 // # of teleportation arrows, teleport to where you shoot
Arch_sleeparrows 20 // # of sleep arrows
Arch_sleep 10 // time in seconds sleep arrows last
Arch_icearrows 20 // # of ice arrows
Arch_icetime 4 // time in seconds ice arrows last
//FootBall
FootBall_level 8 // level of hero
FootBall_cooldown 20 // Cooldown for FootBall
FootBall_radius 150 // NEVER CHANGE!!!!!!
FootBall_maxdamage 500 // Damage of FootBall
//Frieza
frieza_level 10
frieza_damage 200
frieza_cooldown 3
frieza_diskspeed 1750
frieza_disklife 25
//Trinity
trinity_level 24
trinity_health 2000 //how much health trinity has
trinity_armor 2000 //how much armor trinity has
trinity_gravity 0.10 //how much gravity trinity has
trinity_tmpmult 9.5 //Damage multiplyer for her TMP
//Arctic Predator
arcpred_level 20 //Level of Arctic Predator
arcpred_radius 1500 //What is the radius of the rings
arcpred_bright 192 //How bright should the rings be
arcpred_bullets 15 //Number of exploding scout shots
arcpred_knifemult 2.0 //Damage for his knife
//AWPWHORE
awpwhore_level 11
awpwhore_awpmult 7 //Multiplier for awp damage
//Marine
marine_level 38
marine_health 4800 //Health for Marine.
marine_armor 5000 //Armor for Marine.
marine_gravity 0.02 //Gravity for Marine.
marine_m4a1mult 15.0 //Damage multiplyer for his M4A1.
//Hunter
hunter_level 11
hunter_health 800
hunter_armor 800
hunter_sg550mult 2.5
//Beast
beast_level 7
beast_gravity 0.30 //Gravity
beast_health 675 //Starting Health
beast_armor 700 //Starting Armor
beast_speed 1075 //Running
//T-800
t800_level 25
t800_time 35 //How long is T-800 mode
t800_cooldown 80 //Whats the cooldown of T-800 mode
t800_paramult 15 //how strong is the para
//GoldenAK
goldenak_level 29
goldenak_health 4250
goldenak_ak47mult 13.35
//Soldier
soldier_level 10
soldier_augmult 3.5
soldier_health 800
soldier_armor 1100
soldier_gravity 0.20
//Moon Man
MoonMan_level 8
MoonMan_health 375 //Default 100 (no extra health)
MoonMan_armor 375 //Default 150
MoonMan_gravity 1 //Default 1.0 = no extra gravity (0.50 is 50% normal gravity, ect.)
MoonMan_speed 300 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 261 or higher)
//Luke
luke_level 37
luke_sabertime 20
luke_sabermode 1
luke_cooldown 45
Last edited by Theobeo-Hackton; 04-14-2007 at 10:11.
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