SpeedUP - Movementspeed adjuster
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/********************************************* *************************************
* Author: regalis ([email protected])
*
* Version: 1.1
*
* Description:
* -SpeedUP is a plugin that changes the movement speed for your players.
* -There can be any Speedvalue between 0 and 2000!
* -It emulates stop emitting the footstep sound while walking.(which is normaly done by the HL-engine)
* That means you can sneak around corners despite the amazing speed ;)
* -There is a Digital speed-meter on top of the screen which shows the current speed in px/s (pixel/second)
* NEW-Now i have added an special effect:
* You can choose between "fire" or "smoke" which will follow you while running at highspeed
*
*
* Requirements:
* -Fun-Modul
* -Fakemeta-Modul
*
*
* Admin-Commands:
* -amx_speedup_toggle - Toggles SpeedUP ON|OFF
* -amx_speedup_value <speed> - Changes the Speed for the players. (Values are available from 0 to 2000)
* -amx_speedup_bar - Toggles the appearance of the SpeedUP-Bar on the top of the screen ON|OFF
* -amx_speedup_trail - Toggles the SpeedUP-Trail ON|OFF
* -amx_speedup_sprite - Toggles the SpeedUP-Trail-Sprite between FIRE|SMOKE
*
*
*
* CVARS:
* -amx_speedup 0|1 (Default: 1)
* -amx_speedvalue 0 - 2000 (Default: 250)
* "0" means no movement.
* "250" is standard speed. ("500" is a good amount to be able to play at)
* -amx_speedbar 0|1 (Default: 1)
* -amx_speedtrail 0|1 (Default: 1)
* -amx_speedsprite 0|1 (Default: 1)
*
*
* Changelog:
* V0.1
* !Changed "for(new i=1;i<=get_maxplayers();i++)" to "get_players"
* !Changed "set_cvar_num" to "set_pcvar_num"
* +Added weapon based variation of speed (awp is slower than knife)
* +Rewritten hole code because some strange behavior
*
* V0.2
* !Fixed a Bug checking if switched weapon is active
* !Fixed the Bug where sometimes at roundstart the speed wasn't set before weaponswitch
*
* V0.3
* !Fixed various problems encountered by VEN
* !Fixed a bug that when a round_starts sometimes the players had default speed instead of the speedvalue
*
* V0.4
* +Added a routine which checks if the player is walking (+speed) or running and emits the footprintsound or not
* +Added Plugin-Version as CVAR
*
* V0.5
* +Added a Speed-Bar which displays the current speed to the player (cvar and admincommand for this feature is also implemented)
*
* V0.6
* !Fixed some minor bugs
* !Changed indentiation
* !Fixed serious bug which doesn't allow the freezetime at new_round
* +Added SpeedUP-Trail: Choose between FIRE or SMOKE which follow you as a trail while running at highspeed
*
* V0.6.1
* !Fixed a little bug with postition of special efx when stop running and continue running...
* !Fixed another bug with amx_speedup_sprite toggle...expected too much parameter for that toggle
*
* V0.7
* !Fixed a bug with playercount
* +Optimized the freezetime detection routine
*
* V1.0
* !Fixed a minor bug
* @Got approved and therefore changed Version to 1.0
*
* V1.1
* !Fixed a bug within deathmatch..if you respawned without a weapon the speed didn't changed--fixed
*
*
* Known Bugs:
* -NONE- as always ;)
*
*
* TODO:
* I thought about a bunnyhop feature...
* Adding possibility to switch modes between (instant on and on while key press)
* Adding a feature where the Field of View is changed upon an given speed(this is harder than i have thought)
* maybe someone make a suggestion for a feature!?
*
*
* Credits:
* p3tsin: For his codesniped in http://forums.alliedmods.net/showpos...5&postcount=10 (helped alot making "walking" possible)
* v3x & jtp10181: For their codesnipeds in http://forums.alliedmods.net/showthread.php?t=23942 (helped optimizing my plugin)
* VEN & emp`: For their suggestions and advice in my thread (helped clean up my code and learn to optimize it)
* and especially VEN for his TUTORIAL: http://forums.alliedmods.net/showthread.php?t=42159
* Bahrmanou: For his "plugin_trail.amxx" which gave me lots of hints how to do a trail
Prowler: For this nice thread: http://forums.alliedmods.net/showthread.php?t=31682
* http://wiki.alliedmods.net/Main_Page
* http://www.amxmodx.org/doc/
*
********************************************* **************************************/
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!! FUN-Module required !!
!! FAKEMETA-Module required !!
If anyone does find a bug, let me know!
greetz regalis
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Below is the sprite.zip which contains the two used sprites, for the smoke/dust-effekt and the fire sprite.
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