Raised This Month: $ Target: $400
 0% 

debugging help...


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
sgtbane
Member
Join Date: Feb 2006
Old 04-06-2007 , 21:22   debugging help...
Reply With Quote #1

if someone has the time to go over this it would be aprecieated.
I have been having problems with it, and I can't figure out what is causing it.
It tends to just crash randomly. Sometimes at round end, and sometimes in the middle of the round. I don't know what I did wrong, and I haven't been able to get an error message.

Code:
#include <amxmod> #include <amxmisc> #include <cstrike> #include <fakemeta> #include <fun> #define resetcrap_offset 100 #define setweap_offset 200 #define checkspawn_offset 300 #define find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2) new bool:Spawned[33] new bool:brndStart new bool:NVGOn[33] new flashlight[33] // pcvars new s_bDlMax new s_bSpeed new s_bHealth new s_bGravity new s_bFlashR new s_bFlashG new s_bFlashB new s_bFlashRAD new s_bFlashDEC new s_bFlashLIF //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// //++++++++++                              Client_ Events                             ++++++++++// //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// public client_connect(id) {     Spawned[id] = false     flashlight[id] = 0     client_cmd(id,"cl_forwardspeed 1000;cl_sidespeed 1000;cl_backspeed 1000;cl_dlmax %i", get_pcvar_num(s_bDlMax)) } //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// //++++++++++                               Functions                                 ++++++++++// //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// public startjump(id) {     new Float:new_gravity = (get_pcvar_float(s_bGravity) / 800)     set_user_gravity(id,new_gravity)     return FMRES_SUPERCEDE } public stopjump(id) {     set_user_gravity(id)     return FMRES_SUPERCEDE } public fullupdate(id) {     new authid[35], name[32], team[32]     new userid = get_user_userid(id)     get_user_name(id,name,31)     get_user_authid(id,authid,34)     get_user_team(id,team,31)     client_print(0,print_chat,"%s<%d><%s><%s> - Possible Exploit Attempt.",name,userid,authid,team)     return FMRES_SUPERCEDE } public GatherResetCrap(id) {     id -= resetcrap_offset     if (!is_user_alive(id) || !is_user_connected(id)) return FMRES_SUPERCEDE     if (get_user_team(id) == 1) {         cs_set_user_model(id,"zombie2")         NVGOn[id] = true         message_begin(MSG_ONE, get_user_msgid("NVGToggle"), {0,0,0}, id)         write_byte(1)         message_end()         set_pev(id,pev_health,get_pcvar_float(s_bHealth))     } else if (get_user_team(id) == 2) {         cs_reset_user_model(id)         NVGOn[id] = false     }     if (!task_exists(id + setweap_offset)) set_task(1.0,"SetWeaponModel",id + setweap_offset)     return FMRES_SUPERCEDE } public SetWeaponModel(id) {     if (!brndStart) return FMRES_SUPERCEDE         id -= setweap_offset     if (!is_user_alive(id) || !is_user_connected(id) || get_user_team(id) != 1) return FMRES_SUPERCEDE     engclient_cmd(id,"weapon_knife")     set_pev(id,pev_maxspeed,get_pcvar_float(s_bSpeed))     set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, "models/zombie/v_knife3.mdl"))     set_pev(id, pev_weaponmodel, engfunc(EngFunc_AllocString, ""))     return FMRES_SUPERCEDE } public checkspawn(id) {     id -= checkspawn_offset     if (Spawned[id] == false && is_user_alive(id)) {         user_kill (id, 1)         client_print(id,print_chat,"Sorry. You spawned late.")     }     return FMRES_SUPERCEDE } public Remove_C4(id) {     if(!is_user_alive(id) || !is_user_connected(id)) return FMRES_IGNORED     engclient_cmd(id, "drop", "weapon_c4")     new ent     while ((ent = find_ent_by_class(get_maxplayers(), "weaponbox")) > 0) {         new model[33]         entity_get_string(ent, EV_SZ_model, model, 32)         if (equali(model, "models/w_backpack.mdl")) {             engfunc(EngFunc_RemoveEntity,ent)             server_print("Removed weapon_c4. Eid: %i",ent)         }     }     return FMRES_SUPERCEDE } public Remove_Hostages() {     new ent     while ((ent = find_ent_by_class(get_maxplayers(), "hostage_entity")) > 0) {         engfunc(EngFunc_RemoveEntity,ent)         server_print("Removed hostage_entity. Eid: %i",ent)     }     return FMRES_SUPERCEDE } //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// //++++++++++                                  Forwards                               ++++++++++// //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// public Forward_PreThink(id) {     if(!is_user_alive(id) || !is_user_connected(id) || is_user_bot(id)) return FMRES_IGNORED     if (get_user_team(id) == 1)     {         new button = pev(id,pev_button)         new oldbutton = pev(id,pev_oldbuttons)         new flags = pev(id,pev_flags)                 // Low Grav Jump         if ((button & IN_JUMP) && !(oldbutton & IN_JUMP) && (is_user_alive(id)) && (flags & FL_ONGROUND)) {             startjump(id)         } else if(!(button & IN_JUMP) && (oldbutton & IN_JUMP)) {             stopjump(id)         }                 // Show Health         set_hudmessage(200,0,0,0.01,0.18,0,1.0,2.0,0.5,0.15,1)         show_hudmessage(id,"Health: %i",get_user_health(id))     } else {         // CT Flashlight         if(flashlight[id])         {             new origin[3]             get_user_origin(id,origin,3)             message_begin(MSG_BROADCAST,SVC_TEMPENTITY)             write_byte(27) // TE_DLIGHT             write_coord(origin[0]) // X             write_coord(origin[1]) // Y             write_coord(origin[2]) // Z             write_byte(get_pcvar_num(s_bFlashRAD)) // radius             write_byte(get_pcvar_num(s_bFlashR)) // R             write_byte(get_pcvar_num(s_bFlashG)) // G             write_byte(get_pcvar_num(s_bFlashB)) // B             write_byte(get_pcvar_num(s_bFlashLIF)) // life             write_byte(get_pcvar_num(s_bFlashDEC)) // decay rate             message_end()         }     }     return FMRES_IGNORED } //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// //++++++++++                                   Events                                ++++++++++// //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// public event_resethud(id) {     if (!task_exists(id + checkspawn_offset)) set_task(4.0,"checkspawn",id + checkspawn_offset) } public event_roundend() {     brndStart = false     new players[32], player, num, i     get_players(players,num,"a")     for(i=0;i<num;i++) {         player = players[i]         Spawned[player] = false     } } public event_roundstart()   // End of freeze time. {     new players[32], player, num, i     get_players(players,num,"a")     for(i=0;i<num;i++) {         player = players[i]         if (is_user_alive(player) && is_user_connected(player)) {             Spawned[player] = true             if (!task_exists(player + resetcrap_offset) && player) {                 new Float:task_delay = float((player / 5))                 set_task(task_delay,"GatherResetCrap",player + resetcrap_offset)             }             if (get_user_team(player) == 1) {                 client_print(player,print_chat,"Go kill all the Humans!")             } else if (get_user_team(player) == 2) {                 client_print(player,print_chat,"Go kill all the Zombies!")             }         }     }         Remove_Hostages()     engfunc(EngFunc_LightStyle,0,"a")         brndStart = true     return FMRES_IGNORED } public event_curweapon(id)  {     SetWeaponModel(id + setweap_offset)     return FMRES_IGNORED } public event_flashlight(id) {     if (!is_user_connected(id) || !is_user_alive(id)) return FMRES_SUPERCEDE         if (get_user_team(id) == 1) {         new Float:fHealthTest         pev(id,pev_health,fHealthTest)         switch(floatround(fHealthTest))         {             case 256,512,768,1024,1280,1536,1792,2048,1304,2560,2816,3072,3328,3584,3840:             {                 set_pev(id,pev_health,fHealthTest + 1.0)                 client_print(id,print_center,"**Fixed controls**")             }             default: client_print(id,print_center,"**If your controls are messed up, you can use this key to fix them**")         }         if (flashlight[id] != 0) flashlight[id] = 0     } else if (get_user_team(id) == 2) {         if (flashlight[id]) {             flashlight[id] = 0         } else {             flashlight[id] = 1         }     }     message_begin(MSG_ONE,get_user_msgid("Flashlight"),{0,0,0},id)     write_byte(flashlight[id])     write_byte(100)     message_end()     entity_set_int(id,EV_INT_effects,entity_get_int(id,EV_INT_effects) & ~EF_DIMLIGHT)     return FMRES_SUPERCEDE } public event_togglenvg(id) {     if (!is_user_alive(id) || !is_user_connected(id)) return PLUGIN_HANDLED         if (NVGOn[id] == false && get_user_team(id) != 2 || !is_user_alive(id)) {         NVGOn[id] = true         message_begin(MSG_ONE, get_user_msgid("NVGToggle"), {0,0,0}, id)         write_byte(1)         message_end()     } else {         NVGOn[id] = false         message_begin(MSG_ONE, get_user_msgid("NVGToggle"), {0,0,0}, id)         write_byte(0)         message_end()     }     return FMRES_SUPERCEDE } public event_deathmsg() {     new victim = read_data(2)     if (!is_user_connected(victim)) return FMRES_IGNORED         Spawned[victim] = false     flashlight[victim] = 0     return FMRES_IGNORED } //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// //++++++++++                             Init and Precache                           ++++++++++// //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// public plugin_init() {     register_plugin("Zombie Mod Reborn","1.0","SgtBane")         // Forwards     register_forward(FM_PlayerPreThink,"Forward_PreThink")         // Events     register_logevent("event_roundstart", 2, "1=Round_Start")     register_logevent("event_roundend", 2, "1=Round_End")     register_event("DeathMsg","event_deathmsg","a")     register_event("CurWeapon","event_curweapon","be","1=1")     register_event("Flashlight","event_flashlight","b")     register_event("ResetHUD","event_resethud","be")     register_event("StatusIcon", "Remove_C4", "be", "1=1", "1=2", "2=c4")     register_clcmd("nightvision","event_togglenvg",0,"Toggles Night Vision")         // Hooks     register_clcmd("fullupdate","fullupdate")         s_bDlMax = register_cvar("sv_cl_dlmax","80")     s_bSpeed = register_cvar("zomb_speed","450")     s_bHealth = register_cvar("zomb_health","800")     s_bGravity = register_cvar("zomb_gravity","400")     s_bFlashR = register_cvar("zomb_flashlight_r","250")     s_bFlashG = register_cvar("zomb_flashlight_g","250")     s_bFlashB = register_cvar("zomb_flashlight_b","250")     s_bFlashRAD = register_cvar("zomb_flashlight_radius","8")     s_bFlashDEC = register_cvar("zomb_flashlight_decay","1")     s_bFlashLIF = register_cvar("zomb_flashlight_life","2")     server_cmd("sv_skycolor_r 0;sv_skycolor_g 0;sv_skycolor_b 0;mp_freezetime 3;mp_flashlight 1")     server_cmd("sv_maxspeed %i",get_pcvar_num(s_bSpeed))     return FMRES_IGNORED } public plugin_precache() {     // Player Models     precache_model("models/player/zombie2/zombie2.mdl")     // Weapon Models     precache_model("models/zombie/v_knife3.mdl")     return FMRES_IGNORED }

I know that fakemeta is tricky to work with, and that it will crash for prety much anything...
If anyone sees something I did wrong, or knows of a way I can optomize my code, then please feel free to post.

Ive tried to sort things... Its not the best though.

Thankyou anyone who helps.
__________________
[Add|Community]

~SgtBane
sgtbane is offline
Send a message via MSN to sgtbane
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:40.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode