I've seen the way of using fm fake damage and then creating a death message if the user should be dead (which I think keeps cs stats happy)
But could i just create an extra damage message and would this cause extra damage to be inflicted.
So hook the damage message, check if its the right type. Then create a second damage message with say half the damage amount, but all the other details the same. So user recieves 1.5x damage.
And if this is possible how do I do it. Not sure on all the args for a dmg message