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Extra Damage.


  
 
 
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pRED*
Join Date: Dec 2006
Old 02-22-2007 , 02:08   Extra Damage.
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I'm trying to think of ways to do extra damage.

I've seen the way of using fm fake damage and then creating a death message if the user should be dead (which I think keeps cs stats happy)

But could i just create an extra damage message and would this cause extra damage to be inflicted.

So hook the damage message, check if its the right type. Then create a second damage message with say half the damage amount, but all the other details the same. So user recieves 1.5x damage.

And if this is possible how do I do it. Not sure on all the args for a dmg message
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