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Blood effect/beam ... [UNANSWERED]


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Old 02-22-2007, 12:29
Davidos
This message has been deleted by Davidos. Reason: update
Davidos
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Old 02-22-2007 , 18:04   Re: Blood effect/beam ... [URGENT]
Reply With Quote #2

Well, the boss told me he is ok with this as a temporary plugin.

Can someone please make something to make the bloodstream <101 ent> or the beaments <0 ent> work correctly?
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XxAvalanchexX
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Old 02-22-2007 , 19:39   Re: Blood effect/beam ... [URGENT]
Reply With Quote #3

get_user_aiming could return 0 as the entity hit, so you need to verify that they are actually looking at something. You should pass the "target" variable with the set_task, instead of using a global.
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Old 02-23-2007 , 04:24   Re: Blood effect/beam ... [URGENT]
Reply With Quote #4

Quote:
Originally Posted by XxAvalanchexX View Post
get_user_aiming could return 0 as the entity hit, so you need to verify that they are actually looking at something. You should pass the "target" variable with the set_task, instead of using a global.
Well I don't know how. I can't do this nevermind I'll jus tell the guy where he can stick it.
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Last edited by Davidos; 02-23-2007 at 10:56.
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gzus
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Old 02-23-2007 , 11:07   Re: Blood effect/beam ... [URGENT]
Reply With Quote #5

lol dont scrap it just yet man, you just have to look things up one by one, thats what im doin.. when i run across something i dont understand, i gotta go look every thing that has to do with the lines of code im lost on.. like weapon id's and all that crap, u cant just jump into it, and have a plugin worthy of approval by anyone, a 'boss man' or fellow peers..

it seems now your more towards the error hanlding side of it, you just have to do basic checks, like is the user really looking at someone, or are they pointing at nothing, it its pointing at nothing, u cant give/take health/blood from nothing.. atleast not in my little 3 brain celled mind lol
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Davidos
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Old 02-23-2007 , 13:11   Re: Blood effect/beam ... [URGENT]
Reply With Quote #6

Quote:
Originally Posted by gzus View Post
lol dont scrap it just yet man, you just have to look things up one by one, thats what im doin.. when i run across something i dont understand, i gotta go look every thing that has to do with the lines of code im lost on.. like weapon id's and all that crap, u cant just jump into it, and have a plugin worthy of approval by anyone, a 'boss man' or fellow peers..

it seems now your more towards the error hanlding side of it, you just have to do basic checks, like is the user really looking at someone, or are they pointing at nothing, it its pointing at nothing, u cant give/take health/blood from nothing.. atleast not in my little 3 brain celled mind lol

OFT- LOLOL

Anywho, I'll try n set a set_task checkuseraim or something, see what happends...
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gzus
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Old 02-23-2007 , 14:24   Re: Blood effect/beam ... [URGENT]
Reply With Quote #7

how does it work? are u supposed to hit a button, and then get some of their health if theyre visible, or do u just take health from anyone u see?
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Davidos
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Old 02-23-2007 , 16:38   Re: Blood effect/beam ... [URGENT]
Reply With Quote #8

Quote:
Originally Posted by gzus View Post
how does it work? are u supposed to hit a button, and then get some of their health if theyre visible, or do u just take health from anyone u see?
...

Uh, this is for the specialists, no invisble mode. I just made it Alpha so the player glow flashes.

You look at them and type /feed in team say <role play talk mod prevents from saying it normal>

Then the user you aim at <in a range of 320> will turn red and not able to move, draining 2 hp and adding 5 hp + 10 ap to the vampire user.

But I need the blood stream thingy for 'realism' else it's more like glow flash glow flash and boom another bunch of hp...
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Old 02-23-2007 , 17:06   Re: Blood effect/beam ... [URGENT]
Reply With Quote #9

u should figure out a way to teleport to who ever u pointing at, then lock him still while u hold the action key to suck hp, or just use a timer, but i think that would be rather hot, teleporting to him like ur suckin his neck haha
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