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DeathMsg Fix v1.0.3


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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 02-15-2007 , 11:46   Re: DeathMsg Fix
Reply With Quote #11

OMG, there is no user friendly description because there is no error at all. Those check was done to prevent plugin from running on invalid mods. That's all.

Who else does need a notification when plugin detects wrong mod? May be in HUD? With SFX? LOL =)
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Lord_Destros
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Join Date: Jul 2004
Location: With stupid.
Old 02-15-2007 , 15:12   Re: DeathMsg Fix
Reply With Quote #12

Quote:
Originally Posted by Simon Logic View Post
OMG, there is no user friendly description because there is no error at all. Those check was done to prevent plugin from running on invalid mods. That's all.

Who else does need a notification when plugin detects wrong mod? May be in HUD? With SFX? LOL =)
Log an error and pause itself?
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 02-15-2007 , 15:35   Re: DeathMsg Fix
Reply With Quote #13

I can't see this as useful either (the cstrike_running check) since you included cstrike anyway.

If someone wants to for some reason run it on another mod, they won't be able to since it requires this module.

Please remove this check, but for now I'm going to approve it.
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mogel
Senior Member
Join Date: Jan 2007
Old 02-16-2007 , 11:47   Re: DeathMsg Fix
Reply With Quote #14

Hi,

great ... it worx

thanks, mogel
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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 02-16-2007 , 11:59   Re: DeathMsg Fix
Reply With Quote #15

Quote:
Originally Posted by Hawk552 View Post
I can't see this as useful either (the cstrike_running check) since you included cstrike anyway.

If someone wants to for some reason run it on another mod, they won't be able to since it requires this module.
Now that is really sensible argument. Agreed. =)

Quote:
Originally Posted by Hawk552 View Post
Please remove this check, but for now I'm going to approve it.
Done.

Thanx for approvement.
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senecas
Senior Member
Join Date: Jun 2006
Old 03-01-2007 , 20:47   Re: DeathMsg Fix v1.0.1
Reply With Quote #16

[CSTRIKE] Player out of range (0)
[AMXX] Run time error 10 (plugin "deathmsg_fix.amxx") -
[AMXX] To enable debug mode, add "debug" after the plug

I got this error log. Can you fix this ?

I am useing this with amx 1.75a
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Simon Logic
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Join Date: Nov 2006
Location: RF
Old 03-02-2007 , 05:05   Re: DeathMsg Fix v1.0.2
Reply With Quote #17

Please, try new version.
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VEN
Veteran Member
Join Date: Jan 2005
Old 03-06-2007 , 10:44   Re: DeathMsg Fix v1.0.2
Reply With Quote #18

Quote:
committed suicide
I would recommend to check for dmg inflictor. For example if it's env_explosion, send another and more appropriate message. Maybe make it as optional feature.
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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 03-10-2007 , 07:10   Re: DeathMsg Fix v1.0.3
Reply With Quote #19

Plugin updated. Strongly recommend to upgrade to current version.

Changelog:
! fixed an issue when other plugins, placed below the current plugin
in plugins.ini, got an invalid arguments for Damage event (e.g.
receiver=0, dmg_take=1 instead of valid receiver=1, dmg_take=125)
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