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explosion script help


  
 
 
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SAMURAI16
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Join Date: Sep 2006
Old 02-05-2007 , 09:12   explosion script help
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hi,
I maked this:
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
 
 
new const PLUGIN[] = "Explosive Flashbangs"
new const VERSION[] = "0.1.0"
new const AUTHOR[] = "SAMURAI"
 
#define TE_EXPLOSION 3
new explode;
 
new 
pCvar;
 
public 
plugin_init() 
{
 
register_plugin(PLUGINVERSIONAUTHOR)
 
pCvar register_cvar("explosive_flashbangs","1");
 
register_forward(FM_EmitSound,"fw_emitsound");
}
 
public 
plugin_precache()
{
 
explode precache_model("sprites/explode1.spr");
}
 
public 
fw_emitsound(entity,channel,const sample[],Float:volume,Float:attenuation,fFlags,pitch)
{
 if( !
get_pcvar_num(pCvar) && !equali(sample,"weapons/flashbang-1.wav") && !equali(sample,"weapons/flashbang-2.wav") )
  return 
FMRES_IGNORED;
 
flashbang_explode(entity);
 return 
FMRES_IGNORED;
}
 
public 
flashbang_explode(greindex)
{
 if(!
pev_valid(greindex)) return;
 new 
Float:origin[3];
 
pev(greindex,pev_origin,origin);
 
 
message_beginMSG_BROADCAST,SVC_TEMPENTITY); 
 
write_byte(TE_EXPLOSION);
 
write_coord(floatround(origin[0])); 
 
write_coord(floatround(origin[1]));   
 
write_coord(floatround(origin[2]));
 
 
write_short(explode); 
 
 
write_byte(80); 
 
write_byte(10); 
 
write_byte(0); 
 
 
message_end(); 
 

If can somebody implement to take damage because my plugin is only a fake explosion. So i need to implement to take damage on players (a fake damage )
hope you are understand

Thanks

Last edited by SAMURAI16; 02-05-2007 at 09:14.
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