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Saving Menu Variables


  
 
 
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OmgHi
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Join Date: Jan 2007
Old 02-01-2007 , 22:26   Saving Menu Variables
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Hello, this is part of the code for my menu, once this part of the menu is called, i want the variables in the menu to be saved, onto the menu keys, and onto the next menu, and so forth...

I want the "Mage,SelectedPlayers,PlayerSelecter,ExpG od" To be saved onto the keys and following menus that are called instead of just the regular (id,keys)

This is my attempt at doing that....

Code:
register_menucmd(register_menuid("ExpMenu:"),1023,"ExpMenu1Function") public ExpMenu1(Mage,SelectedPlayers,PlayerSelecter,ExpGod) {  new exp[32], exp1[32], exp2[32], exp3[32]  get_euser_exp(mage,exp,31)  get_euser_exp(SelectedPlayers,exp1,31)  get_euser_exp(PlayerSelecter,exp2,31)  get_euser_exp(ExpGod,exp3,31)  client_print(menuuser,print_center,"%s|%s|%s|%s|",exp,exp1,exp2,exp3)  new menuBodyp[512]  new len = format(menuBodyp,511,"ExpMenu:^n^nMenu Info^n",name,name1)  len += format(menuBodyp[len],511-len,"1. More Info^n2. Exp God Info^n^n0. Exit")  show_menu(Mage,SelectedPlayers,PlayerSelecter,ExpGod,((1<<0)|(1<<1)|(1<<9)),menuBodyp)  return PLUGIN_HANDLED } public ExpMenu1Function(Mage,SelectedPlayers,PlayerSelecter,ExpGod,key) {  switch(key)  {   case 0:   {    ExpMenu1MoreInfo(Mage,SelectedPlayers,PlayerSelecter,ExpGod)   }   case 1:   {    ExpMenu1ExpGod(Mage,SelectedPlayers,PlayerSelecter,ExpGod)   }   case 9:   {    return PLUGIN_HANDLED   }  }  return PLUGIN_HANDLED }

But it gives me an argument error at the "show_menu" line when I compile

So my questions is how, do I save multiple variables in the menus?

Edit:

Hmm more explaining...

I want only the person who pressed the menu to see the menu(playerselecter), but i want the other 3 player variables (mage, expgod, selectedplayers) to be saved as well..

So that in the next menus i can also do things like get_user_authid, get_euser_exp, get_euser_level, etc on the variables! Thanks!

Last edited by OmgHi; 02-01-2007 at 22:41.
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