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Entity's Not Giving


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The Specialist
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Old 11-25-2006 , 01:27   Entity's Not Giving
Reply With Quote #1

Im making this weapon entity and bullet entitys, but its not giving me the weapon entity. any ideas ? also I need a good way to find out if the player has my gun out .
Code:
#include <amxmodx> #include <engine> #include <cstrike> #include <fun> // Global Variables new g_Switch; new g_Price; new spr_zbeam; public plugin_init() {     register_plugin("The Gauss","0.1","The Specialist");     g_Switch = register_cvar("tg_switch","1");     g_Price = register_cvar("tg_price","3000");     register_touch("BulletEnt","player","gauss_damage");     register_clcmd("say /buy_gauss","buy_gauss",ADMIN_ALL,"Buys A Gauss");     register_clcmd("say_team /buy_gauss","buy_gauss",ADMIN_ALL,"Buys A Gauss");     register_concmd("amx_buy_gauss","buy_gauss",ADMIN_ALL , "Buys A Gauss"); } // called by client command public buy_gauss(id) {     // if cvar is 0 end plugin functon         if(get_pcvar_num(g_Switch)==0)     {         client_print(id,print_chat,"[AMX] The Gauss Is Off");         return PLUGIN_HANDLED;     }else{         // else check to see if player has enough money                 new Cash = cs_get_user_money(id);                 // if player doesnt end function                 if( Cash < get_pcvar_num(g_Price))         {             client_print(id,print_chat,"[AMX] You Dont Have Enough Money For That!");             return PLUGIN_HANDLED;         }else{             // else charge for gun and give the player a gauss                         cs_set_user_money(id,Cash - get_pcvar_num(g_Price));             give_gauss(id);         }     }     return PLUGIN_HANDLED; } // give player gauss public give_gauss(id) {     // create the weapon         new Ent_Weapon = create_entity("info_target");         // give the weapon a class         entity_set_string(Ent_Weapon,EV_SZ_classname,"weaponbox");         // make the weapon solid         entity_set_int(Ent_Weapon,EV_INT_solid,SOLID_NOT);         // give the weapon an owner         entity_set_edict(Ent_Weapon,EV_ENT_aiment,id);         // give the weapon a model         entity_set_model(Ent_Weapon,"models/p_gauss.mdl");     entity_set_string(Ent_Weapon,EV_SZ_viewmodel,"models/v_gauss.mdl");     entity_set_model(Ent_Weapon, "models/w_gauss.mdl");         } // create the bullet entities public make_bullets(id, iWeapon)  {      // create entity         new BulletEnt = create_entity("info_target");         // if bullet Entity index is larger then 0         if(BulletEnt > 0)     {               new Float:Angle[3];         new Float:Origin[3];         new Float:AimVelocity[3];                 new Float:MinBox[3] = {-1.0, -1.0, -1.0};         new Float:MaxBox[3] = {1.0, 1.0, 1.0};                 // get vectors of entity                 entity_get_vector(id, EV_VEC_origin, Origin);         Origin[2] += 12.0;                 // give the bullets a classname                 entity_set_string(BulletEnt, EV_SZ_classname, "BulletX");                 // give the bullets a model                 entity_set_model(BulletEnt, "models/shell.mdl");                 new Weapon[33];                 get_weaponname(iWeapon, Weapon, 32);         entity_set_string(BulletEnt, EV_SZ_targetname, Weapon);                 entity_get_vector(id, EV_VEC_v_angle, Angle);                 entity_set_vector(BulletEnt, EV_VEC_mins, MinBox);         entity_set_vector(BulletEnt, EV_VEC_maxs, MaxBox);                 // set the bullets origin                 entity_set_origin(BulletEnt, Origin);         entity_set_vector(BulletEnt, EV_VEC_angles, Angle);         entity_set_vector(BulletEnt, EV_VEC_v_angle, Angle);                 // make the bulelts effects and solid and move and set owner                 entity_set_int(BulletEnt, EV_INT_effects, 2);         entity_set_int(BulletEnt, EV_INT_solid, 2);         entity_set_int(BulletEnt, EV_INT_movetype, 5);         entity_set_edict(BulletEnt, EV_ENT_owner, id);                 // users velocty by aim                     VelocityByAim(id, 800, AimVelocity);                 // set hte velocity                 entity_set_vector(BulletEnt, EV_VEC_velocity, AimVelocity);                 // TE_BEAMFOLLOW                 message_begin(MSG_BROADCAST, SVC_TEMPENTITY);         write_byte(22);         write_short(BulletEnt);  // Entity to follow         write_short(spr_zbeam);  // Sprite index         write_byte(10);          // Life         write_byte(2);           // Line width         write_byte(193);         // Red         write_byte(193);         // Green         write_byte(191);         // Blue         write_byte(120);         // Brightness         message_end();     }         return 0; } public gauss_damage(id,BulletEnt) {     // get the touched users health         new Health = get_user_health(id);     new Damage = random_num(50,100);     new Attacker = entity_get_edict(BulletEnt, EV_ENT_owner);     new TargetName[33];     entity_get_string(BulletEnt, EV_SZ_targetname, TargetName, sizeof(TargetName));         // if players health is larger then damage then set health         if(Health > Damage )     {         set_user_health(id,Health - Damage);     }else{         // kill user and make a death message and set frags                 user_silentkill(id);         make_deathmsg(Attacker, id, 0,TargetName);         set_user_frags(Attacker, get_user_frags(Attacker) + 1);     }     } // preacahce models and sounds public plugin_precache() {     precache_model("models/v_gauss.mdl");     precache_model("models/p_gauss.mdl");     precache_model("models/w_gauss.mdl");     precache_sound("sound/gauss_fire1.wav");     precache_sound("sound/gauss_fire2.wav");     precache_model("models/shell.mdl");     spr_zbeam = precache_model("sprites/zbeam4.spr"); }
thanks guys
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k007
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Old 11-25-2006 , 12:47   Re: Entity's Not Giving
Reply With Quote #2

creating an ent doesn't mean u have created a gun, it's not easy as it looks and you can't make bullets ent cuz bullets are messages not entities
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The Specialist
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Old 11-25-2006 , 13:04   Re: Entity's Not Giving
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you can make bullet entitys . you cant make real bulelts INTO entitys, but you can block the originol bullets and create your own bulelt entitys. Its been done before. and to create a gun entity you do the code i did above. then check for the player to see if hes using the attack buton and conect it too the bulelt entitys. its all been done before

Last edited by The Specialist; 11-26-2006 at 11:34.
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k007
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Old 11-26-2006 , 01:25   Re: Entity's Not Giving
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im not gonne try arguing with you if you don't believe me, wait till someone else post something
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The Specialist
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Old 11-26-2006 , 03:35   Re: Entity's Not Giving
Reply With Quote #5

1. go look at Kneckter's Bullet Time Plugin (APPROVED)
2. And the tutorial on giving a entity a model .
3. its been done before.
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