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CSDM 2.1.3d KWo beta


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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 11-28-2007 , 01:42   Re: CSDM 2.1j beta
Reply With Quote #1

On the first page there is still a link to the version which is working wih 1.76d. It should also work with 1.76c, but You need to try.
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Maurice
Senior Member
Join Date: Nov 2006
Location: Netherlands
Old 12-22-2007 , 21:42   Re: CSDM 2.1j beta
Reply With Quote #2

This 2.1j version is ofcourse the best CSDM plugin available due the extra features but my eyes expect to see the best CSDM plugin.

There are many menu's that players and for sure admins can use ingame and so far they look all the same except CSDM that uses red numbers instead of white as all other menu's do on my server. Now is my question if this is possible to change somewhere in the script code? I searched but coudn't find anything so far wichof i think it is build in the module if i'm right.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 12-23-2007 , 03:51   Re: CSDM 2.1j beta
Reply With Quote #3

It looks like it's doable this what You want. In all csdm plugins You need to add the line
menu_setprop(menu_id,MPROP_NUMBER_COLOR,"\w")
just after each line containing menu_create function. Example:
Code:
	// Menus and callbacks
	g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler", 0)
	g_PrimMenuID = menu_create(g_PrimMenu, "m_PrimHandler", 0)
	g_ArmorMenuID = menu_create(g_ArmorMenu, "m_ArmorHandler", 0)
	g_NadeMenuID = menu_create(g_NadeMenu, "m_NadeHandler", 0)
	g_EquipMenuID = menu_create(g_EquipMenu, "m_EquipHandler", 0)

	menu_setprop(g_PrimMenuID, MPROP_EXIT, MEXIT_NEVER)
	menu_setprop(g_SecMenuID, MPROP_EXIT, MEXIT_NEVER)

	menu_setprop(g_SecMenuID,MPROP_NUMBER_COLOR,"\w") // added by KWo to have white number of item
	menu_setprop(g_PrimMenuID,MPROP_NUMBER_COLOR,"\w") // added by KWo to have white number of item
	menu_setprop(g_ArmorMenuID,MPROP_NUMBER_COLOR,"\w") // added by KWo to have white number of item
	menu_setprop(g_NadeMenuID,MPROP_NUMBER_COLOR,"\w") // added by KWo to have white number of item
	menu_setprop(g_EquipMenuID,MPROP_NUMBER_COLOR,"\w") // added by KWo to have white number of item
Default (if not used that line) is just "\r" - which means red.
Note:
I haven't tryied that - it's what I found in the includes and amx x source code. If it doesn't work - please inform me, I'll write a bug report.
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The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Maurice
Senior Member
Join Date: Nov 2006
Location: Netherlands
Old 12-23-2007 , 16:03   Re: CSDM 2.1j beta
Reply With Quote #4

Thanks KWo! I will try this soon as possible and will notify if it work or not.
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Mini_Midget
Veteran Member
Join Date: Jan 2006
Location: It's a mystery.
Old 12-26-2007 , 07:08   Re: CSDM 2.1j beta
Reply With Quote #5

Just wondering...

[csdm_tickets]
+Added the menu for ticketing
+Added possibility to enable/disable the ticketing system from that menu
+Added possibility to increase /decrase the number of tickets per team from the menu.
+Added the possibility to choose from the menu the method of displaying tickets remaining (HUD or chat).
+(2.1c) Added ticketing for players against the standard ticketing for teams. To enable ticketing for players go to the csdm.cfg and find the line in [ticketing] section:
ticketing_player = 0
and change the default value (0 - team ticketing) to 1 (player ticketing)
+(2.1g) Fixed problem with say "/respawn" function blocked by this plugin
+(2.1h) Fixed few problems with mode for ticketing players.
+(2.1i) Moved CSDM Tickets Menu (with settings of this plugin) to the Settings Menu (sorted menu done in 2.1c).


Does the bold line mean for each team?
Example...

I want to set 100 tickets for the CT's but only 30 for the Terrorists.
Because I can't seem to find it in the menu.

Would be easier if you add it in the csdm.cfg config as well.
Like....
t_tickets = 30
ct tickets = 50

Or something like that.

Thanks
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 12-26-2007 , 10:31   Re: CSDM 2.1j beta
Reply With Quote #6

Quote:
Originally Posted by Mini_Midget View Post
+Added possibility to increase /decrase the number of tickets per team from the menu.

Does the bold line mean for each team?
Yes, it does - for each team, but not separatelly. I mean You can setup from the menu the number of tickets for each team, but each team will have the same amount of tickets.

Quote:
Originally Posted by Mini_Midget View Post
I want to set 100 tickets for the CT's but only 30 for the Terrorists.
That would be at least unfair, so it will not work so and I don't mind to add such feature. There is another feature I've included in my version - You can use tickets for each player separatelly. No matter how many times Your teamnates get killed already - Your tickets' counter counts Your deaths separatelly (and also for other people) - ticketing_player = 1.
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The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Tang0
Senior Member
Join Date: Mar 2005
Location: 50° 3' 50" N 8° 20'
Old 12-26-2007 , 16:39   Re: CSDM 2.1j beta
Reply With Quote #7

I´m sorry, that I posted that in the wrong thread...seen too late that there´s an own

Ok..here we go

Hi folks and merry x-mas to all of you

Here now my problem with csdm (KWo 21j version...the newest)

1. After changing from a csdm map to a bomb map like dust2, the terrors don´t have the bomb after spawning.

2. After changing from a csdm map to a aim-map (espacially aim_fixit_deagle or aim_glocker), both teams have their standard weapon, not the deagle or the glock in both teams...

The files I copied to the server are still original as I DL them from KWo.
I use map cfgs where I define if csdm is enabled or disabled. That works, but I still have the bomb and map problem.

When I disable parts of csdm like csdm_main.amxx and csdm_equip.amxx it works with the pistol maps...

I also use amxx1.80

Any ideas?

I tried to pause some csdm plugs, but not very successful...
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slpknt
Senior Member
Join Date: Dec 2007
Location: Russia
Old 12-27-2007 , 11:50   Re: CSDM 2.1j beta
Reply With Quote #8

Can you please tell me how to make the csdm give weapons faster? I mean it takes about a second or so.

Last edited by slpknt; 12-27-2007 at 12:13.
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HighX
Junior Member
Join Date: Feb 2007
Location: OH
Old 02-20-2008 , 20:13   Re: CSDM 2.1j beta
Reply With Quote #9

this is probably a quite common question, but why does my timer sometimes run out and a new round starts? on other DM servers this does not happen. also, the Terrorists have the bomb when I have specified to remove objectives.

Code:
;Sets whether the bomb is removed
remove_bomb = 1

;Sets the spawn waiting time
spawn_wait_time = 0.75

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the FFA plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ffa]
;Set whether free for all mode is enabled by default
enabled = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Misc plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[misc]
;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abcd
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 12-27-2007 , 12:49   Re: CSDM 2.1j beta
Reply With Quote #10

Quote:
Originally Posted by Tang0 View Post
Here now my problem with csdm (KWo 21j version...the newest)

1. After changing from a csdm map to a bomb map like dust2, the terrors don´t have the bomb after spawning.
2. After changing from a csdm map to a aim-map (espacially aim_fixit_deagle or aim_glocker), both teams have their standard weapon, not the deagle or the glock in both teams...
Instead pausing plugins just go to the addons\amxmodx\configs\csdm.cfg file and read a bit a bout misc section, especially about objetivities and their flags (abcd).
CSDM works according to the settings You have in Your csdm.cfg - just try a bit to see how it works...

@slpknt - please use "edit" button (just near "quote" button) to edit Your last post instead multi-posting.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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