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hudmessages


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JohnJ3
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Join Date: May 2006
Location: Tomsk
Old 10-22-2006 , 17:46   hudmessages
Reply With Quote #1

function set_hudmessage:
Code:
set_hudmessage ( red=200, green=100, blue=0, Float:x=-1.0, Float:y=0.35, effects=0, Float:fxtime=6.0, Float:holdtime=12.0, Float:fadeintime=0.1, Float:fadeouttime=0.2, channel=4 )
How values can accept parameter "effects"? What is this effects? How the screen coordinates to hud-message coordinates correspond?
screen:
0--------------1 (coordinate X)
|
| hud message
|
1 (coordinate Y)
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Zenith77
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Join Date: Aug 2005
Old 10-22-2006 , 18:11   Re: hudmessages
Reply With Quote #2

Experiment?
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teame06
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Old 10-22-2006 , 19:25   Re: hudmessages
Reply With Quote #3

Use AMXX Studio -> Generator -> Hudmessage Generators. Easiest way to get the hud where you want it without having testing it in game everytime.
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spider853
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Join Date: Jul 2006
Old 10-23-2006 , 10:29   Re: hudmessages
Reply With Quote #4

max X = 1
max Y = 1
0,5 center(point)
0,5 center(point)
its seem that -1:-1 is center(text)

... 0:0 from top left corner

Last edited by spider853; 10-23-2006 at 10:36.
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JohnJ3
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Join Date: May 2006
Location: Tomsk
Old 10-23-2006 , 13:03   Re: hudmessages
Reply With Quote #5

thanks you, very match!
but what about effects? generator in amxx-studio do not support effect of HUD-message. How many effects we can use? Where I can read a description for any effect?

Last edited by JohnJ3; 10-23-2006 at 13:15.
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Silencer123
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Join Date: Jul 2006
Old 10-23-2006 , 15:06   Re: hudmessages
Reply With Quote #6

Effect 0 = Fade In/Out - It uses fadein, fadeout and holdtime. (In Seconds)
Effect 1 = Credits = Fade In/Out with a flickering Effect.
Effect 2 = Scan Out = It uses fadein, but it means Character Scan Time in that Case and fxtime and holdtime. It also uses a secondary Color but because AMXX Developers were out of Coffee when making this Function there is no secondary Color you can add.
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