Code:
public function(id)
{
if (EArray[id] == 0)
if (entity_get_int(id, EV_INT_playerclass) == 1)
{
new animation = entity_get_int(id, EV_INT_sequence)
if (animation == 1)
{
if (get_pdata_int(id, 666) > 1)
set_task(0.1,"Ignition",id)
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
Hey there.
I have an question HOW would i stop "function(id)" from beeing used when the correct model inst used.
Lets say you have to be SuperduperModel.mdl to make the above Fuction work.
I hope you understand what i mean.
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