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Detecting func_breakable destruction. & Create breakable func_pushable.


  
 
 
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solidsnake
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Join Date: Jul 2006
Old 10-14-2006 , 05:44   Detecting func_breakable destruction. & Create breakable func_pushable.
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Dears friends : i have some trouble about detecting func_breakable destruction.

I want to do this :

When a player is breaking a windows (or other func_breakable), it trigger a event (function).

Currently i use a loop task that checking func_breakable health and start a function if under 0.Work fine, But server laaaaaaggg (task set to 0.3s).

Other request how to doing a func_pushable that a player can break ? (like sit in cs_estate)

Thank you !
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