Well I don't mind that problem so much anymore as when I am spectating someone, it makes it like unsmooth..
Heres how I have it now.
Code:
developer "1"
fps_max "300"
sv_voicequality "5"
sv_voicecodec "voice_speex"
sv_voiceenable "1"
net_graph "0"
net_graphpos "2"
cl_showfps "1"
hud_centerid "1"
cl_latency "-90.0"
cl_updaterate "20"
cl_cmdrate "20"
cl_lc "1"
cl_lw "1"
cl_download_ingame "1"
cl_himodels "0.000000"
cl_gaitestimation "1.000000"
cl_timeout "999999"
gl_overbright "0.000000"
gl_keeptjunctions "0.000000"
gl_playermip "2.000000"
gl_flipmatrix "0"
gl_monolights "0"
max_shells "-1"
max_smokepuffs "2"
hisound "0.000000"
loadas8bit "0.000000"
setinfo "ghosts" "0.000000"
mp_decals "0.000000"
console "1.0"
cl_allow_download 1
cl_allowdownload 1
cl_allowupload 1
cl_bob 0
cl_bobcycle 0
cl_bobup 0
cl_gibcount 0
cl_giblife 1
cl_hidefrags 1
cl_nolerp "0"
cl_nopred "1"
cl_cmdrate "101"
cl_updaterate "101"
cl_rate "99999999999"
rate 25000
cl_pitchspeed 250
cl_pred_fraction "0.5"
cl_pred_link "0"
cl_pred_maxtime "256"
cl_predict_players "0"
cl_resend 2
cl_rollangle 0
cl_upspeed 400
ex_extrapmax "1.2"
ex_interp "0.00"
gl_alphamin .999
gl_cull 1
gl_d3dflip 0
gl_keeptjunctions 0
gl_lightholes 0
gl_max_size 256
gl_polyoffset 1000
gl_picmip 1
gl_playermip 3
//gl_round_down 10
gl_smoothmodels 0
gl_texsort 0
GL_TEXTUREMODE "GL_LINEAR"
gl_wateramp 0
gl_ztrick 1
hud_centerid 1
lightgamma 1
max_shells 0
max_smokepuffs 0
mp_decals 10
precache 1
r_decals 200
r_dynamic 0
r_mirroralpha 0
r_mmx 1
r_shadows 0
scr_conspeed 10000
texgamma 2
uprate 4000
v_kickpitch 0
v_kickroll 0
v_kicktime 0
cl_sidespeed 400
cl_dlmax 80