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MetamodX 1.17X3


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BAILOPAN
Join Date: Jan 2004
Old 03-24-2004 , 12:54   MetamodX 1.17X3
#1

I have released the third set of patches to Metamod.

Quote:
Changelog:
Added support for Counter-Strike: Condition Zero
Added support for Digital Paintball 2.1 (untested)
Fixed hostile intent support
Added compiler switches for WON builds
You can pick up the files on the downloads page at www.amxmodx.org or at Sourceforge: Click Here

Because of a bug in hlds I will no longer be supplying an i686 build, and I did not have access to an Opteron machine for an amd64 build. These builds are for Steam only.
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m4st3rxy
Junior Member
Join Date: Mar 2004
Location: Germany
Old 03-24-2004 , 13:13  
#2

very fine ;)
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 03-24-2004 , 15:42  
#3

Good work yet again.
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Asurmen
Junior Member
Join Date: Mar 2004
Location: CraftWorld
Old 03-24-2004 , 20:25   Bug in HLDS....
#4

Bailopan,

Is this a bug that cannot be fixed until Valve fixes it code? Please enlighten me on what kind of bug this is....just curious.

Until next time....Cheers!
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BAILOPAN
Join Date: Jan 2004
Old 03-24-2004 , 20:26   /\//\
#5

hlds only loads binaries that end in "_i386" or "_amd64" for some reason.
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ibm86
Member
Join Date: Mar 2004
Location: Neptun, Romania.
Old 03-24-2004 , 21:15  
#6

fsck! I want a i686 version... damn VALVe... screwed up one more =\
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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 03-24-2004 , 21:55  
#7

Whats the difference between i386/686?
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MagicShot
Senior Member
Join Date: Mar 2004
Location: MN
Old 03-24-2004 , 22:09   hmm?
#8

How good is Condition Zero and metamod working togather?
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QwertyAccess
Veteran Member
Join Date: Feb 2004
Location: Enjiru Layer
Old 03-25-2004 , 01:25   Re: hmm?
#9

Quote:
Originally Posted by MagicShot
How good is Condition Zero and metamod working togather?
Fine.
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XAD
Senior Member
Join Date: Mar 2004
Location: Sweden
Old 03-25-2004 , 05:30   Re: MetamodX 1.17X3
#10

Quote:
Originally Posted by BAILOPAN
Because of a bug in hlds I will no longer be supplying an i686 build, and I did not have access to an Opteron machine for an amd64 build. These builds are for Steam only.
But why not make a i686 build and let people change the name to i686 or make a softlink?? It's not an issue with loading an i686 compiled file only loading a file with that name... Or have you find something new??

Also if you are doing your own version of MetaMod can I send you some small changes to it too?? I changed it report the CPU option and compile time, to make it easier to know which version I'm running on??

/X
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