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Back Weapons v1.87


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hoboman
Senior Member
Join Date: Jul 2007
Old 04-18-2008 , 22:07   Re: Back Weapons
Reply With Quote #241

Quote:
Originally Posted by Cheap_Suit View Post
I've updated the post above.

Handguns, knife, and grenade is going to have conflict of variety of models and should be done within the player model it self.
I don't understand why...conflicts with what?

I am just confused with these models...
I am looking at the models in hlmv and all the models can have different parts and the parts have different submodels ( like I said earlier )...all player models have "studio" and "backpack" parts and the "backpack" has two sub models..
I am just curious...with pev_body we can go through the submodels, but how do we switch through the model parts...
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Cheap_Suit
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Join Date: May 2004
Old 04-18-2008 , 22:18   Re: Back Weapons v1.81
Reply With Quote #242

Some models already have pistol holsters, water bottle in the belt (which could block the grenades), and knife in the near attach to the shoe.

No one have found a way how to which body parts with amxx, yet.
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hoboman
Senior Member
Join Date: Jul 2007
Old 04-18-2008 , 22:30   Re: Back Weapons v1.81
Reply With Quote #243

Quote:
Originally Posted by Cheap_Suit View Post
Some models already have pistol holsters, water bottle in the belt (which could block the grenades), and knife in the near attach to the shoe.

No one have found a way how to which body parts with amxx, yet.
I just realized that you play CZ...or at least that you use CZ models...I actually use some low poly models cause my computer is crap and they don't have any water bottles
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Cheap_Suit
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Join Date: May 2004
Old 04-18-2008 , 22:35   Re: Back Weapons v1.81
Reply With Quote #244

That's why I said there would be conflict. It would look good for you but other players with custom skins wouldnt.


Edit: Thanks!
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Last edited by Cheap_Suit; 04-18-2008 at 22:52.
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coca-cola
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Join Date: Dec 2007
Location: I got caught by Roach be
Old 04-18-2008 , 22:49   Re: Back Weapons v1.82
Reply With Quote #245

fixed
updated older post
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cs1.6
Senior Member
Join Date: Dec 2006
Old 04-18-2008 , 23:03   Re: Back Weapons v1.82
Reply With Quote #246

does the update of the mdl file include anything else than having the barrels to point down? Like deagle or knife..coz u were talkin' about it.
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hoboman
Senior Member
Join Date: Jul 2007
Old 04-18-2008 , 23:05   Re: Back Weapons v1.82
Reply With Quote #247

Quote:
Originally Posted by cs1.6 View Post
does the update of the mdl file include anything else than having the barrels to point down? Like deagle or knife..coz u were talkin' about it.
the knife thing will probably never be added

cheap suit: I suggest you add a binary to the first post or some sort of a huge warning that this has to be compiled locally with 1.8...
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Join Date: Aug 2005
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Old 04-18-2008 , 23:09   Re: Back Weapons v1.82
Reply With Quote #248

Quote:
Originally Posted by hoboman View Post
cheap suit: I suggest you add a binary to the first post or some sort of a huge warning that this has to be compiled locally with 1.8...
done.
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coca-cola
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Join Date: Dec 2007
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Old 04-18-2008 , 23:10   Re: Back Weapons v1.82
Reply With Quote #249

ive been thinking, and i think i might be able to get the pistols and everything included in the same model, but as different groups.

let me mess around with it

I included tmp and mac10 attached to his pelvis on my next model pack, tell me if you want it
also, I can make it so there are gun hosters on his pelvis where a pistol goes, if you like

Last edited by coca-cola; 04-18-2008 at 23:54.
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hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 04-19-2008 , 04:42   Re: Back Weapons v1.83
Reply With Quote #250

Maybe just make the pistol models on the belt for only default CS & CZ models? I don't really care about the rest (knife, grenades) but the secondary weapon models should be done.
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