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NS masks, structures and impulses.


  
 
 
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haimmaik
Senior Member
Join Date: Jul 2005
Old 07-13-2006 , 08:28   NS masks, structures and impulses.
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Masks:

i did a function that gives an alien carapace

Code:
if(ranks[id]==2){   ns_set_mask(id,MASK_CARAPACE,1)   adv[id]=1  }

but in game he has max of 16 armor... insted of 30...
and when i used silance i could still hear him but i saw the silance
and carapace icon like i have them

i have another problem.. when playing NS maps.. its like i get the upgrades and lose them right away... how can i fix that?

Structures and Impulse:
how can i use the command client_build( index, structure, type, impulse )
how do i get structure types to put in the structure argument and what is impulse?


Can some1 please make a tutorial that explains how to use all the NS.inc commands and tells us about the NS Module...:
Player Mask Constants
Class Constants
Weapon Constants
Hive Trait Constants

what everything's doing and how?

thanks
haimmaik is offline
 


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