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Light flicker


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ThomasNguyen
Senior Member
Join Date: May 2006
Old 06-30-2006 , 15:57   Re: Light flicker
Reply With Quote #1

o_O
im sorry but i dont know how to script. it would be nice for someone to put it in the code on the first post.
im a newb.
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 06-30-2006 , 16:37   Re: Light flicker
Reply With Quote #2

It's not hard, rather than crying that you're a newb (which no one cares about) you should actually try. All you had to do was add a set_task in plugin_init and copy that code into a function.

Code:
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <engine> #include <fun> new g_pLightning new g_iLastLights public plugin_init() {     register_plugin("Alien Swarm", "1.0", "Mini_midget//Thomas")     register_dictionary("AlienSwarm.txt")         register_cvar("amx_aswarm" , "1")     register_cvar("amx_aswarm_hp" , "450")     register_cvar("amx_aswarm_ap" , "300")     register_cvar("amx_aswarm_speed" , "550.0")     register_cvar("amx_aswarm_steps" , "1")     register_cvar("amx_aswarm_backspeed" , "175.0")     register_cvar("amx_aswarm_sidespeed" , "175.0")     register_cvar("amx_aswarm_msg" , "1")     g_pLightning = register_cvar("amx_aswarm_lightning","1")         register_concmd("amx_aswarm_dark", "admin_dark", ADMIN_KICK, " ")         register_event("CurWeapon","ctspeed","be","1=1")     register_event("WeapPickup", "WeaponPickedUp", "be", "1!29")         register_logevent("round_start",2,"0=World triggered","1=Round_Start")         set_task(1.0,"fnShowLightning") } public fnShowLightning() {     if (get_pcvar_num(g_pLightning))     {         if (random_num(0,7) == 1)         {             g_iLastLights = 1             new iRand = random_num(1,5)                         switch (iRand)             {                 case 1:                     set_lights("aaaaaaaaabcdefdbaa")                 case 2:                     set_lights("aaaaaagcdaaaaaa")                 case 3:                     set_lights("aaacdefdbaaaa")                 case 4:                     set_lights("aaaabbbaaaa")                 case 5:                     set_lights("aaaacbbcaaaab")             }         }         else if (g_iLastLights)         {             g_iLastLights = 0             set_lights("aaaaaaaaaaaaaaaaaaabbbaaaa")         }     }     else         set_lights("a")         set_task(1.0,"fnShowLightning") } public plugin_precache() {     precache_model("models/player/alien3/islaveT.mdl") } public client_putinserver() {     if (get_playersnum() == 1) {         set_cvar_num("mp_buytime", 10)         set_cvar_num("mp_roundtime", 4)         set_cvar_num("sv_restartround", 10)         set_cvar_num("sv_maxspeed", get_cvar_num("amx_aswarm_speed"))     } } public client_connect(id){       new newName[33]       get_user_info(id,"name",newName,32)           if(is_user_bot(id) && containi(newName,"-[A]lien[s]warm |") == -1)           {           format(newName,32,"-[A]lien[s]warm | %s",newName)           set_user_info(id,"name",newName)         }   }   public round_start() {     set_task(0.1,"BotNumber")     set_task(0.3,"TeamCheck")     set_task(0.6,"TeamSet")     set_task(1.0,"MakeBots")     set_task(2.5,"StartMsg")     set_task(3.0,"SetKnife") } public BotNumber() {     new player_num, bot_num, rplayer_num     player_num = get_playersnum()     bot_num = get_cvar_num("bot_quota")     rplayer_num = player_num - bot_num         if (rplayer_num > 0 && rplayer_num < 3) {         set_cvar_num("bot_quota", 2)     }     if (rplayer_num > 2 && rplayer_num < 5) {         set_cvar_num("bot_quota", 4)     }     if (rplayer_num > 4 && rplayer_num < 7) {         set_cvar_num("bot_quota", 6)     }     if (rplayer_num > 6 && rplayer_num < 9) {         set_cvar_num("bot_quota", 8)     }     if (rplayer_num > 8 && rplayer_num < 11) {         set_cvar_num("bot_quota", 10)     }     if (rplayer_num > 10 && rplayer_num < 13) {         set_cvar_num("bot_quota", 12)     }     if (rplayer_num > 12 && rplayer_num < 15) {         set_cvar_num("bot_quota", 14)     }     if (rplayer_num > 14 && rplayer_num < 17) {         set_cvar_num("bot_quota", 16)     }     return PLUGIN_CONTINUE } public MakeBots(players[]) {     if( get_cvar_num("amx_aswarm") != 1 ) {         return PLUGIN_HANDLED     }     new players[32],num,i,id,CsArmorType:ArmorType = CS_ARMOR_VESTHELM     get_players(players,num)     for(i = 0; i <= num; i++) {         id = players[i]         if (is_user_alive(id) && is_user_bot(id)) {             set_user_maxspeed(id,float(get_cvar_num("amx_aswarm_speed")))             set_user_health(id,get_cvar_num("amx_aswarm_hp"))             set_user_footsteps(id,get_cvar_num("amx_aswarm_steps"))             cs_set_user_armor(id,get_cvar_num("amx_aswarm_ap"),ArmorType)             cs_set_user_model(id,"islave")         }     }     return PLUGIN_CONTINUE }   public TeamSet(players[]) {     if( get_cvar_num("amx_aswarm") != 1 ) {         return PLUGIN_HANDLED     }     new players[32],num,i,id     get_players(players,num)     for(i = 0; i < num; i++) {         id = players[i]         if (is_user_bot(id) && is_user_alive(id)) {             cs_set_user_team(id,CS_TEAM_T)             cs_set_user_model(id,"islave")             } else {             if (is_user_alive(id)) {                 cs_set_user_team(id,CS_TEAM_CT)             }         }     }     return PLUGIN_CONTINUE } public TeamCheck(players[]) {     if( get_cvar_num("amx_aswarm") != 1 ) {         return PLUGIN_HANDLED     }     new players[32],num,i,id     get_players(players,num)     for(i = 0; i < num; i++) {         id = players[i]         if (is_user_alive(id)) {             if (is_user_bot(id) && cs_get_user_team(id) == CS_TEAM_CT) {                 set_cvar_num("sv_restartround", 1)             }         }     }     return PLUGIN_CONTINUE } public StartMsg() {     if( get_cvar_num("amx_aswarm") != 1 ) {         return PLUGIN_HANDLED     }     client_print(0,print_chat,"%L",LANG_PLAYER,"ALIENSWARM_HEALTHMSG",get_cvar_num("amx_aswarm_hp"))     client_print(0,print_chat,"%L",LANG_PLAYER,"ALIENSWARM_ARMOURMSG",get_cvar_num("amx_aswarm_ap"))     client_print(0,print_chat,"%L",LANG_PLAYER,"ALIENSWARM_SPEEDMSG",get_cvar_num("amx_aswarm_speed"))     client_print(0,print_chat,"%L",LANG_PLAYER,"ALIENSWARM_NUMBER",get_cvar_num("bot_quota"))     client_print(0,print_chat,"%L",LANG_PLAYER,"ALIENSWARM_MSG",get_cvar_num("amx_aswarm_msg"))     return PLUGIN_CONTINUE } public SetKnife(index) {     if( get_cvar_num("amx_aswarm") != 1 ) {         return PLUGIN_HANDLED     }     new players[32],num,i     get_players(players,num)     for(i = 0; i <= num; i++) {         new id = players[i]         if (is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_T) {             strip_user_weapons(id)             give_item(id,"weapon_knife")         }     }     return PLUGIN_HANDLED } public ctspeed(id) {     if( get_cvar_num("amx_aswarm") != 1 ) {         return PLUGIN_HANDLED     }     new CsTeams:team = cs_get_user_team(id)     if (is_user_alive(id) && team == CS_TEAM_CT) {         client_cmd(id, "cl_backspeed %d" , get_cvar_num("amx_aswarm_backspeed"))         client_cmd(id, "cl_sidespeed %d" , get_cvar_num("amx_aswarm_sidespeed"))     }     return PLUGIN_CONTINUE } public RemovePickedWeapon(id) {     if( get_cvar_num("amx_aswarm") != 1 ) {         return PLUGIN_HANDLED     }     if (is_user_alive(id) && get_user_team(id) == 1) {         strip_user_weapons(id)         give_item(id, "weapon_knife")     }     return PLUGIN_HANDLED } public WeaponPickedUp(id) {     set_task(0.1, "RemovePickedWeapon", id) } public client_death(killer,victim) {     if( get_cvar_num("amx_aswarm") != 1 ) {         return PLUGIN_HANDLED     }     new victimname[32]     get_user_name(victim,victimname,31)     if (cs_get_user_team(killer) == CS_TEAM_T) {                 set_hudmessage(255, 0, 0, -1.0, 0.2, 0, 6.0, 4.0)         show_hudmessage(0,"%L",LANG_PLAYER,"ALIENSWARM_ALIENKILL",victimname)     }     return PLUGIN_CONTINUE } public admin_dark(id, level, cid) {     if (!cmd_access(id, level, cid, 2))         {         return PLUGIN_HANDLED     }         new arg[32];     read_argv(1,arg,31);     if(arg[0] == '1') {             set_hudmessage(0, 255, 0, -1.0, 0.2, 0, 6.0, 4.0)         show_hudmessage(0, "Dark Mode ENABLED")         set_lights("b")         }         else if(arg[0] == '0') {         set_hudmessage(0, 255, 0, -1.0, 0.2, 0, 6.0, 4.0)         show_hudmessage(0, "Dark Mode DISABLED")         set_lights("#OFF")     }     return PLUGIN_HANDLED }
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ThomasNguyen
Senior Member
Join Date: May 2006
Old 06-30-2006 , 23:46   Re: Light flicker
Reply With Quote #3

=P ok thanks.
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Orangutanz
Veteran Member
Join Date: Apr 2006
Old 07-01-2006 , 02:28   Re: Light flicker
Reply With Quote #4

Taken from world.cpp (HLSDK):
Code:
	// Setup light animation tables. 'a' is total darkness, 'z' is maxbright
	// 0 normal
	set_lights("m")
	
	// 1 FLICKER (first variety)
	set_lights("mmnmmommommnonmmonqnmmo")
	
	// 2 SLOW STRONG PULSE
	set_lights("abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba")
	
	// 3 CANDLE (first variety)
	set_lights("mmmmmaaaaammmmmaaaaaabcdefgabcdefg")
	
	// 4 FAST STROBE
	set_lights("mamamamamama")
	
	// 5 GENTLE PULSE 1
	set_lights("jklmnopqrstuvwxyzyxwvutsrqponmlkj")
	
	// 6 FLICKER (second variety)
	set_lights("nmonqnmomnmomomno")
	
	// 7 CANDLE (second variety)
	set_lights("mmmaaaabcdefgmmmmaaaammmaamm")
	
	// 8 CANDLE (third variety)
	set_lights("mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa")
	
	// 9 SLOW STROBE (fourth variety)
	set_lights("aaaaaaaazzzzzzzz")
	
	// 10 FLUORESCENT FLICKER
	set_lights("mmamammmmammamamaaamammma")

	// 11 SLOW PULSE NOT FADE TO BLACK
	set_lights("abcdefghijklmnopqrrqponmlkjihgfedcba")
Thats all the different patterns Half-Life uses.
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 07-01-2006 , 02:47   Re: Light flicker
Reply With Quote #5

Nice find, Orangutanz! I'll add this to the GHW-AMXX website when it's up.

Perhaps you may want to post this in the code snippets forum ;)
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ThomasNguyen
Senior Member
Join Date: May 2006
Old 07-01-2006 , 14:29   Re: Light flicker
Reply With Quote #6

Quote:
Originally Posted by Orangutanz
Taken from world.cpp (HLSDK):
Code:
	// Setup light animation tables. 'a' is total darkness, 'z' is maxbright
	// 0 normal
	set_lights("m")
	
	// 1 FLICKER (first variety)
	set_lights("mmnmmommommnonmmonqnmmo")
	
	// 2 SLOW STRONG PULSE
	set_lights("abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba")
	
	// 3 CANDLE (first variety)
	set_lights("mmmmmaaaaammmmmaaaaaabcdefgabcdefg")
	
	// 4 FAST STROBE
	set_lights("mamamamamama")
	
	// 5 GENTLE PULSE 1
	set_lights("jklmnopqrstuvwxyzyxwvutsrqponmlkj")
	
	// 6 FLICKER (second variety)
	set_lights("nmonqnmomnmomomno")
	
	// 7 CANDLE (second variety)
	set_lights("mmmaaaabcdefgmmmmaaaammmaamm")
	
	// 8 CANDLE (third variety)
	set_lights("mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa")
	
	// 9 SLOW STROBE (fourth variety)
	set_lights("aaaaaaaazzzzzzzz")
	
	// 10 FLUORESCENT FLICKER
	set_lights("mmamammmmammamamaaamammma")

	// 11 SLOW PULSE NOT FADE TO BLACK
	set_lights("abcdefghijklmnopqrrqponmlkjihgfedcba")
Thats all the different patterns Half-Life uses.

Thanks! Anyone have a suggestion for the set_lights pattern because i was experimenting and i couldnt get the right combination.
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