I am trying to add a bit of a halloween scene to a map on my server and I want to add a witch crying in the background. Here is the code I have c8m1_apartment, but it isn't working. Anyone have any insight?
I managed to get an info_particle_system to trigger using the same method with a logic_auto, so I believe there is something wrong with my ambient_generic, but I am not sure what that is.
In Left 4 Dead 2, how can I create multiple prop_physics, with 100% chance spawn in all my gamemodes on one map?
Edit:
Okay, I found a way to make spawn items with 100% chance, I don't know if it's the best way.
Only i put a logic_auto, point_template and the prop_physics entities to spawn 100% chance.
(I gather this also works with other types of entities, like weapon_*)
I decided to try adding my own objectives to existing L4D2 maps with Stripper, I started on a simple one in the c1m3 where basically a prop_physics in the form of an unbreakable door is now blocking the main path forward and the survivors need to take a small detour to interact with a button, that will unlock another button in front of the door, and then that using that button breaks the prop after a short delay. The problem is that when said prop exists, I get the "ERROR FLOW IS BROKEN" message and all the symptoms that come with that, (no commons spawning, etc). Besides that everything is working fine.
For those wondering, the door is in this part of the level:
This is how it was originally
I know the Sky competitive config, where I took inspiration from, added similar objectives via Stripper where there were now things blocking the way and survivors need to complete new objectives to clear them, and they had the flow working just fine. Does anyone know how to fix this problem? Thanks in advance.
Edit: I found a workaround, I changed the prop_physics to prop_door_rotating and changed the inputs, outputs and flags accordingly, and it seems to work without breaking flow now.
I decided to try adding my own objectives to existing L4D2 maps with Stripper, I started on a simple one in the c1m3 where basically a prop_physics in the form of an unbreakable door is now blocking the main path forward and the survivors need to take a small detour to interact with a button, that will unlock another button in front of the door, and then that using that button breaks the prop after a short delay. The problem is that when said prop exists, I get the "ERROR FLOW IS BROKEN" message and all the symptoms that come with that, (no commons spawning, etc). Besides that everything is working fine.
For those wondering, the door is in this part of the level:
This is how it was originally
I know the Sky competitive config, where I took inspiration from, added similar objectives via Stripper where there were now things blocking the way and survivors need to complete new objectives to clear them, and they had the flow working just fine. Does anyone know how to fix this problem? Thanks in advance.
Edit: I found a workaround, I changed the prop_physics to prop_door_rotating and changed the inputs, outputs and flags accordingly, and it seems to work without breaking flow now.
You're creating an entity with no classname, AlexAlcala probably meant for it to be added to a trigger_* or logic_* type entity because of the OnTrigger output.