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Knife Syphon


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made in china
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Join Date: Jun 2005
Location: Maryland, USA
Old 06-17-2005 , 12:21   Knife Syphon
Reply With Quote #1

Can the health you gain from the round you knifed the person stay for the next rounds? Because right now the health boost is only for the round the knifing took place. I would like the health to stay boosted for the next rounds.

Thanks in advance.
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made in china
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Join Date: Jun 2005
Location: Maryland, USA
Old 06-17-2005 , 12:36  
Reply With Quote #2

...anyone?
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ajax
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Join Date: Jan 2005
Old 06-17-2005 , 12:49  
Reply With Quote #3

Quote:
Originally Posted by made in china
...anyone?
you're angry because no one answered your question within 15 minutes of being posted

it sounds to me like you already know the answer and you want to make a feature request, which only Mattie can address.

btw this can probably be done as a script using nemoD.
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XE_ManUp
Senior Member
Join Date: Mar 2005
Location: Charlotte, NC
Old 06-17-2005 , 12:51  
Reply With Quote #4

Not with knife syphon, no.

When a player spawns at the beginning of the round, his/her health is automatically set to "100" by the game.

Therefore, you would have to use the combination of EventScripts and another admin mod (BeetlesMod, Mani, NemoD) to do this at player spawn and set the health of the player to the previous round's ending health (if it was still greater than "100").

Make sense?
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