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Half-Life 2 SDK Released!


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CrewXp
Junior Member
Join Date: May 2004
Old 12-01-2004 , 02:28   Half-Life 2 SDK Released!
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Finally! The wait is over! The full HL2 SDK has been released just minutes ago. Here is the qote from the steampowered.com news page. This is great news to all the hl2 communities.

Quote:
Half-Life 2/Source SDK

Includes game code needed to create Half-Life 2/Source MODs

New Half-Life 2 sample character model

Ability to edit Half-Life 2 maps

Maya model exporter

3d Studio Max model exporter source code

Sample MOD with vehicles
To get it to load, start up your old pre-released version of the SDK and it will auto-update.

Post comments below.
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stlava
Junior Member
Join Date: Mar 2004
Old 12-01-2004 , 02:49  
Reply With Quote #2

Off topic but also mentioned

Quote:
Also: A Half-Life 2: Deathmatch Map Making Contest has been announced. The winning entry will receive a cash prize of $5,000. Two runner up entries will receive a cash prize of $3,000.
http://steampowered.com/?area=map_contest
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Slinky
Junior Member
Join Date: Oct 2004
Location: Arizona
Old 12-01-2004 , 04:09  
Reply With Quote #3

ok but in other news particularlly related to sourcemod... HL2 SDK RELEASED!!!
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lart
Junior Member
Join Date: Oct 2004
Old 12-01-2004 , 04:46  
Reply With Quote #4

not only is the full sdk out the metamod like stuff was added just like Alfred said he would

http://www.valve-erc.com/srcsdk/Code/ServerPlugins.html
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iglo
Junior Member
Join Date: Nov 2004
Old 12-01-2004 , 06:17  
Reply With Quote #5

/edit: nevermind, problem solved
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Xtrm2Matt
Member
Join Date: Nov 2004
Location: England, UK
Old 12-01-2004 , 07:44  
Reply With Quote #6

Quote:
Originally Posted by lart
not only is the full sdk out the metamod like stuff was added just like Alfred said he would

http://www.valve-erc.com/srcsdk/Code/ServerPlugins.html
That's fantastic!
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Tucker
Junior Member
Join Date: Jun 2004
Old 12-01-2004 , 08:58  
Reply With Quote #7

Well looks like sourcemod developers can get going got alot of work ahead of them
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Geesu
Veteran Member
Join Date: Mar 2004
Location: Cincinnati, OH
Old 12-01-2004 , 10:21  
Reply With Quote #8

This is my favorite line in the source so far:

Code:
		// UNDONE: Spawn() should really return a code to ask that the entity be deleted, but
		// that would touch too much code for me to do that right now.
haha, "too much for me to do"
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ThorW634
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Join Date: Aug 2004
Location: Zeal
Old 12-01-2004 , 11:00  
Reply With Quote #9

finally RELEASED AND A DEATHMATCH!
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Geesu
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Join Date: Mar 2004
Location: Cincinnati, OH
Old 12-01-2004 , 14:45  
Reply With Quote #10

So how do you add thses plugins to your server after you have compiled them? I'm stumped.
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