Quote:
Originally Posted by Kerouha
Interesting idea, however it breaks the default viewpunch behavior when plugin is enabled.
If one has an enabled cookie (say they want to have default behavior), it will override punch from being hit by commons. Also punch "magnitude" from firing a weapon becomes fixed, while normally it's affected by moving/crouching.
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Yes, you are right. But I have no idea how to fix it because I don't know how they effect punch.
I had tried to get the original punch-angle but if the convar 'z_gun_horiz_punch' is false, angle always be a zero vector.