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[L4D & L4D2] Elevator Teleport - v1.6 | 03/01/2023


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Author
little_froy
Senior Member
Join Date: May 2021
Plugin ID:
8144
Plugin Version:
1.6
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Teleport Survivors To The Elevator After Count Down Passes
    Old 11-29-2022 , 06:10   Re: [L4D & L4D2] Elevator Teleport - v1.3 | 17/08/2022
    Reply With Quote #1

    great plugin.
    please make it also works in c7m3 the bridge.

    Last edited by little_froy; 11-29-2022 at 06:13.
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    alasfourom
    Senior Member
    Join Date: Feb 2022
    Location: Saudi Arabia
    Old 12-10-2022 , 21:11   Re: [L4D & L4D2] Elevator Teleport - v1.3 | 17/08/2022
    Reply With Quote #2

    Quote:
    Originally Posted by little_froy View Post
    great plugin.
    please make it also works in c7m3 the bridge.
    I'm currently away from my pc, since this needs using hammer editor to detect these buttons and the entities name for it etc

    Once I came back I will definitely do that, thanks
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    alasfourom
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    Join Date: Feb 2022
    Location: Saudi Arabia
    Old 12-21-2022 , 23:06   Re: [L4D & L4D2] Elevator Teleport - v1.3 | 17/08/2022
    Reply With Quote #3

    Update:
    Code:
    • 22-12-2022 > Version 1.4: Added 1 Teleportation Points In c7m3_port, thanks to little_froy
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    alasfourom
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    Location: Saudi Arabia
    Old 12-22-2022 , 02:02   Re: [L4D & L4D2] Elevator Teleport - v1.5 | 22/12/2022
    Reply With Quote #4

    Update:
    Code:
    • 22-12-2022 > Version 1.5: Added A Cvar So You Can Activate The Plugin In Specific Maps.
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    little_froy
    Senior Member
    Join Date: May 2021
    Old 12-31-2022 , 01:24   Re: [L4D & L4D2] Elevator Teleport - v1.5 | 22/12/2022
    Reply With Quote #5

    i found an issue, if someone is pinned by special infected before teleporting, maybe that one can't successfully be teleported, then leave it alone. please fix it.
    i look up the code from [L4D2]End Safearea Teleport, there is a function to fix teleport.
    Code:
    void TeleportFix(int client) {
    	if (GetEntProp(client, Prop_Send, "m_isHangingFromLedge"))
    		L4D_ReviveSurvivor(client);
    
    	SetEntityMoveType(client, MOVETYPE_WALK);
    	SetEntProp(client, Prop_Send, "m_fFlags", GetEntProp(client, Prop_Send, "m_fFlags") & ~FL_FROZEN);
    
    	SetEntProp(client, Prop_Send, "m_bDucked", 1);
    	SetEntProp(client, Prop_Send, "m_fFlags", GetEntProp(client, Prop_Send, "m_fFlags") | FL_DUCKING);
    }

    Last edited by little_froy; 12-31-2022 at 01:33.
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    alasfourom
    Senior Member
    Join Date: Feb 2022
    Location: Saudi Arabia
    Old 01-02-2023 , 18:50   Re: [L4D & L4D2] Elevator Teleport - v1.5 | 22/12/2022
    Reply With Quote #6

    Update:
    Code:
    • 03-01-2023 > Version 1.6: Added A Cvar To Teleport Survivors That Are Hanged Or Held By Infected, Thanks to little_froy.
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