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but is it possible to convert an emit_sound to client_cmd without causing problems in the plugin?
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emit_sound() emits a sound from a specific entity/location to nearby players.
client_cmd() plays a sound directly to player(s) (cannot set origin).
So it basically depends what the sound is supposed to do. Of course you wouldn't want the sound coming from your knife to be played without a origin, not being able to determine where it's coming from.
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not a good idea, precaching models using generic will crash the server if you attempt to retrieve their model for other purposes.
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That is an extremely rare scenario for very specific plugins that can easily be avoided. I personally have never stumbled upon the need to use player models for anything else, thus never needed to use precache_model() for them.
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