Raised This Month: $ Target: $400
 0% 

I need help!


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
CataFan21
Junior Member
Join Date: Mar 2021
Old 04-23-2022 , 00:07   I need help!
Reply With Quote #1

Happy Easter AlliedModders! 0-0

I'm trying the plugin on 1 bot test server and not work!


Code:
#include <amxmodx>
#include <fakemeta_util>
#include <engine>
#include <hamsandwich>
#include <cstrike>
#pragma compress 1
new bool:Has[33], Trail, cvar_bullets
	#define weapon_goldak47 "weapon_ak47"
	#define modelGold_v "models/akgold/v_ak47.mdl" 
	#define modelGold_p "models/akgold/p_ak47.mdl"
	#define modelGold_w "models/akgold/w_ak47.mdl"
	#define key 10606
public plugin_init()
{
	register_plugin("GoldAk47", "0.1.0", "SweetMilitary")
	register_forward(FM_SetModel, "fw_SetModel")
	RegisterHam(Ham_Spawn,"player","Spawn", 1) 
	RegisterHam(Ham_Item_AddToPlayer, weapon_goldak47, "Ak47Add")
	RegisterHam(Ham_Item_Deploy, weapon_goldak47, "Deploy", 1)
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
	RegisterHam(Ham_TakeDamage, "player", "Damage")
	cvar_bullets = register_cvar("cvar_goldbullets", "1")
}
public plugin_precache()
{
	precache_model(modelGold_v)
	precache_model(modelGold_p)
	precache_model(modelGold_w)
	Trail = precache_model("sprites/goldak_spr/laserbeam.spr")
}
public fw_SetModel(entity, model[])
{
	if(!is_valid_ent(entity))
	return FMRES_IGNORED
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))		
	if(!equal(szClassName, "weaponbox"))
	return FMRES_IGNORED
	static id
	id = entity_get_edict(entity, EV_ENT_owner)
	if(equal(model, "models/w_ak47.mdl"))
	{
	static ID	
	ID = find_ent_by_owner(-1, weapon_goldak47, entity)
	if(!is_valid_ent(ID))
	return FMRES_IGNORED
	if(Has[id])
		{
	entity_set_int(ID, EV_INT_impulse, key)		
	Has[id] = false		
	entity_set_model(entity, modelGold_w)			
	return FMRES_SUPERCEDE
		}
	return FMRES_IGNORED
	}
	return FMRES_IGNORED
}	
public Damage(Vic, inflictor, Att, Float:damage, damage_bits) if(is_user_alive(Att) && damage_bits & DMG_BULLET) SetHamParamFloat(4, damage + random_float(1.0, 6.0))
public fw_TraceAttack(iEnt, Attack, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
	if(!is_user_alive(Attack) || get_pcvar_num(cvar_bullets) == 0)
		return HAM_IGNORED
	static Float:VEC[3]
	get_tr2(ptr, TR_vecEndPos, VEC)
	if(get_user_weapon(Attack) == CSW_AK47 && Has[Attack] == true) 
	{
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte (TE_BEAMENTPOINT)
	write_short(Attack | 0x1000)
	engfunc(EngFunc_WriteCoord, VEC[0])
	engfunc(EngFunc_WriteCoord, VEC[1])
	engfunc(EngFunc_WriteCoord, VEC[2])
	write_short(Trail)
	write_byte(1)
	write_byte(15)
	write_byte(1)
	write_byte(14)
	write_byte(0)
	write_byte(255)     
	write_byte(255)      
	write_byte(0) 
	write_byte(255)
	write_byte(255)
	message_end()   
	}
	return HAM_IGNORED 
}
public Deploy(Ent)
{ 
	static id; id = get_pdata_cbase(Ent, 41, 4)
	if(Has[id] == true)
	{
	set_pev(id, pev_viewmodel2, modelGold_v)
	set_pev(id, pev_weaponmodel2, modelGold_p)
	}
}
public Spawn(id)
{	
	new random; random = random_num(1,10)	
	if(cs_get_user_team(id) == CS_TEAM_T && random == 1) Has[id] = true	
	else Has[id] = false	
}
public Ak47Add(weapon, id)
{
	if(!is_valid_ent(weapon))
	return HAM_IGNORED
	if(entity_get_int(weapon, EV_INT_impulse) == key) Has[id] = true
	return HAM_IGNORED
}
I think need code for connect player no?

if ( !is_user_alive ( id ) )

logs error:
04/23/2022 - 06:25:03: Info (map "zm_ice_attack3") (file "addons/amxmodx/logs/error_20220423.log")
L 04/23/2022 - 06:25:03: [CSTRIKE] Invalid player 3 (not in-game)
L 04/23/2022 - 06:25:03: [AMXX] Displaying debug trace (plugin "Goldak.amxx", version "0.1.0")
L 04/23/2022 - 06:25:03: [AMXX] Run time error 10: native error (native "cs_get_user_team")
L 04/23/2022 - 06:25:03: [AMXX] [0] Goldak.sma::Spawn (line 106)
CataFan21 is offline
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:19.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode