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L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread


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tRololo312312
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Join Date: Apr 2015
Old 10-02-2020 , 14:00   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#1

I already said this on other thread but 2nd player on Split Screen passes IsFakeClient check after a mapchange. So 2nd player gets targeted by bot only stuff.
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Bacardi
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Old 10-02-2020 , 16:14   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#2

Quote:
Originally Posted by tRololo312312 View Post
I already said this on other thread but 2nd player on Split Screen passes IsFakeClient check after a mapchange. So 2nd player gets targeted by bot only stuff.
...SplitScreen is addon into game. I guess it have nothing to do with SRCDS, right ?
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tRololo312312
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Join Date: Apr 2015
Old 10-02-2020 , 18:39   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#3

Quote:
Originally Posted by Bacardi View Post
...SplitScreen is addon into game. I guess it have nothing to do with SRCDS, right ?
Game supports native 2 player Split Screen. This is more of a sourcemod issue than game issue. Vscript system sees Player 2 as human just fine.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 10-02-2020 , 19:45   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#4

It is what it says. You need to update your server and then restart.
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Nova503
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Join Date: Oct 2020
Old 10-03-2020 , 00:54   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#5

Running a 10 player dedicated server using this fix. https://github.com/Accelerator74/l4d2_bugfixes
The final escape vehicle still drop off other 6 players at the end, is it cause by the last stand update or others mod?
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tRololo312312
Senior Member
Join Date: Apr 2015
Old 10-03-2020 , 19:40   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#6

This plugin no longer seems to work.
https://forums.alliedmods.net/showthread.php?p=2671696
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Spirit_12
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Old 10-04-2020 , 01:32   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#7

This new update has made the server performance so much sluggish that even at 60 ticks feels like 30 ticks. Its really getting to me. Anyone else feels like they just locked up everything?
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Lux
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Join Date: Jan 2015
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Old 10-04-2020 , 01:56   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#8

Quote:
Originally Posted by Spirit_12 View Post
This new update has made the server performance so much sluggish that even at 60 ticks feels like 30 ticks. Its really getting to me. Anyone else feels like they just locked up everything?
For me it's the complete opposite.
Server runs alot better and client runs alot better.
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Spirit_12
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Old 10-04-2020 , 02:53   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#9

Quote:
Originally Posted by Lux View Post
For me it's the complete opposite.
Server runs alot better and client runs alot better.
Did you do a complete reinstall or just an update? I'm running on Debian Buster, but the performance deterioration is massive. It got to the point where bullets are not registering on a charger standing in front of me.
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Lux
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Old 10-04-2020 , 03:05   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#10

Quote:
Originally Posted by Spirit_12 View Post
Did you do a complete reinstall or just an update? I'm running on Debian Buster, but the performance deterioration is massive. It got to the point where bullets are not registering on a charger standing in front of me.
Just updated it and all the plugins that had gamedata get busted by the update.
My client is windows, server is linux not sure in distro my host uses.
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