Raised This Month: $ Target: $400
 0% 

[L4D1/Any][POC] Custom Skybox (with DD support)


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 01-01-2020 , 16:37   [L4D1/Any][POC] Custom Skybox (with DD support)
Reply With Quote #1

Since the implementation of 'Delayed Downloader' technology is out: [L4D2] Black Screen Fix aka Delayed downloader

and is finally functioning correclty (at least in L4D1 linux),
here is a concept of new technique using that in plugins.

I recall you how DD works:
- when player transition to a new map he downloads all files
- when player join server in the middle-game (newcomer) he download nothing, such a way no black screen appears for him.

Second part cause some negative effects, like newcomer see 'ERROR' instead of custom models.

This is a POC of implementation resolving that issue:

1) Custom Skybox without "ERROR" (aka white 'smeared' skyes) when played didn't download required materials yet.

Alpha-version could be found attached.

Idea based on applying different "sv_skyname" ConVar for different players. However, in L4D changing sv_skyname in middle-game does not affect already joined players. So, we just wait until all transitional players loaded and change "sv_skyname" globally. That thing completely make the work we need.

Edit source code and place
Quote:
void LoadSky()
{
g_aSky.PushString("underwater_corals");
here names of your custom skybox. Here is a video how to create your own skybox: https://www.youtube.com/watch?v=qgb0fNCaYaE (use DTX1 for better compression)
1 skybox sample is included.

Technique is compatible with any game. Required:
- to fill correct names of default skyboxes in DownloadSkyboxes() function to prevent downloading it.
- fill any game default skybox in Timer_WaitConnection() function.

Quote:
To out from alpha-status, need more experiments on separation players beetween transtitional and newcomers. Currently check is quite ugly, plugin makes delay 30 sec. after map start and check difference: IsConnected <-> InGame to define who is transitional (subseqently, that is mean such player downloaded successfully skybox materials) and who is newcomer (mean, he didn't downloaded materials - that is how delayed downloader actually works).
As a final goal:
- players who transitioned to a new map, can see cutom skybox
- players who joined in middle-game, see pre-defined default skybox

2) Soultion for 'ERROR' in custom models.

I don't provide plugin here yet. Idea is simple.

We use additional overlay model (clone) created over base model. Overlay model spawned using "prop_dynamic_ornament" entity. A sample can be found in Lux model changer. AFAIK, method by timocop and Lux.

Next we:
- change base model to custom
- set overlay model to default
- set SDKHook_SetTransmit to base model filtering newcomer players (so they only can see overlay with default model).
- set SDKHook_SetTransmit to overlay model filtering transitional players (so they only can see base custom model).

Such a way we resolve 'ERROR' for players who didn't download model files yet.

For easy use by 3rd party plugins, such native could be implemented:

Code:
DD_SetModel(int entity, char[] sNewModel, char[] sDefaultModel = "");
Feel free to use this technique in your works with respect to copyrights.
And if you are interested, maybe some help in finishing API appreciated.
Currently, I have no mood to make it myself.
Attached Files
File Type: zip skybox_forum.zip (4.06 MB, 303 views)
__________________
Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
[My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]

Last edited by Dragokas; 05-28-2020 at 08:29.
Dragokas is offline
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 01-01-2020 , 16:37   Re: [L4D1/Any][POC] Custom Skybox (with DD support)
Reply With Quote #2

Please, move to Un-approved plugin, since it's just a P-O-C.
__________________
Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
[My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]
Dragokas is offline
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 05-28-2020 , 08:29   Re: [L4D1/Any][POC] Custom Skybox (with DD support)
Reply With Quote #3

Updated.

Quote:
1.1 (26-Mar-2020)
- Added support for all games.
- No need to define default skybox anymore. It is detected automatically.
- No need to list all default skyboxes. They are detected automatically.
Still, not fully supports DD, due to this issue: How to modify replicated ConVar on player join?
__________________
Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
[My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]
Dragokas is offline
KadabraZz
Senior Member
Join Date: May 2020
Old 12-01-2020 , 22:25   Re: [L4D1/Any][POC] Custom Skybox (with DD support)
Reply With Quote #4

Hello, you can change the skybox using the stripper

Code:
modify:
{
	match:
	{
	"classname" "worldspawn"
	}
	replace:
	{
	"skyname" "urbannightburning_hdr"
	}
}
I believe that there is no time to replicate a cvar for a client, I think that at any time it can be done.

Code:
#include <sourcemod>

#pragma semicolon 1
#pragma newdecls required

Handle hTest = INVALID_HANDLE;

public void OnPluginStart()
{
    hTest = CreateConVar("your_cvar", "1", "Hacked by plugin", FCVAR_CHEAT | FCVAR_REPLICATED);
    RegConsoleCmd ("sm_test", Command_Test);
}

public Action Command_Test(int client, int args)
{
    SendConVarValue(client, FindConVar("your_cvar"), "1");
    return Plugin_Handled;
}
This code is not mine but it works, remembering that you cannot replicate all cvars, there are some specific ones. Commands too, like r_screenoverlay
KadabraZz is offline
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 12-01-2020 , 22:35   Re: [L4D1/Any][POC] Custom Skybox (with DD support)
Reply With Quote #5

You totally didn't understand the purpose of the plugin as well as a goal of replication.
__________________
Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
[My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]
Dragokas is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:30.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode