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[L4D1 & L4D2] Tank anti-stuck (anti-block)


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apples1949
Junior Member
Join Date: Apr 2021
Old 10-10-2022 , 00:50   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #41

Quote:
Originally Posted by Dragokas View Post
Why it performs jumping or crawling movements?
I re-enabled the plugin and found that a tank attacking a survivor or climbing over an obstacle will make it fly. Now troubleshooting what plugin is the problem. But what is certain is that disabling the anti-stuck plugin will not have this problem.
Sorry my English is not very good. The result is not expressed clearly.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 10-10-2022 , 08:25   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #42

The plugin is not supported anymore.
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 11-21-2022 , 09:25   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #43

The method to teleport the tank to the nearest survivor is really... bad. The other ones does not work for AI (outside of nav area). At least freeze the tank for a few seconds so he can not do anything and only allow this type of teleport once.

Last edited by JLmelenchon; 11-21-2022 at 09:28.
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 11-21-2022 , 15:25   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #44

I know. They should be re-written long time ago (at least to use precision like in SM Respawn Improved). Plugin was written at times when I didn't know much about vector calculation.
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BioHazardN7
Member
Join Date: Oct 2020
Location: Укр
Old 07-27-2023 , 11:00   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #45

Quote:
Originally Posted by Dragokas View Post
-
Code:
SourcePawn Compiler 1.11.0.6934
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC

l4d_TankStuckTeleport.sp(438) : warning 242: function "Event_RoundStart" should return an explicit value
l4d_TankStuckTeleport.sp(442) : warning 242: function "Event_RoundEnd" should return an explicit value
l4d_TankStuckTeleport.sp(660) : warning 242: function "Timer_UpdateTankCount" should return an explicit value
l4d_TankStuckTeleport.sp(704) : warning 242: function "Timer_EmulateStuck" should return an explicit value
l4d_TankStuckTeleport.sp(881) : warning 242: function "Timer_SetWalk" should return an explicit value
l4d_TankStuckTeleport.sp(892) : warning 242: function "Timer_CheckAngryTimeout" should return an explicit value
Code size:         32220 bytes
Data size:         9432 bytes
Stack/heap size:      16724 bytes
Total requirements:   58376 bytes

6 Warnings.

Last edited by Silvers; 07-27-2023 at 12:40. Reason: Removing full quote
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 07-27-2023 , 11:10   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #46

You can skip such warnings. Don't plan to fix, I'm inactive here.
Also, do not quote the whole post. It's overkill.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-27-2023 , 12:41   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #47

Quote:
Originally Posted by BioHazardN7 View Post
-
I see you've posted about a lot of these warnings, there is no need. They're just warnings it's fine. Most developers are in-active and these will never get fixed. There's no need to flood the forum with so many bumped posts for these warnings.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 03-02-2024 , 02:40   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #48

Maybe some people don't realise what the warnings are for, but the system can help the developer to fix it with some information if it doesn't work out.
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Please forgive, If I'm not describing it accurately. I use google translate
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 03-02-2024 , 04:04   Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Reply With Quote #49

Wouldn't it make more sense to change the teleportation tank so that the tank's rock hits the player who is stuck?
sm_cvar tank_throw_allow_range "50"
sm_cvar tank_throw_max_loft_angle "90"
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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