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MOVETYPE_NOCLIP with gravity and physics?


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GasmoN
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Join Date: Jul 2014
Old 01-28-2019 , 13:50   Re: MOVETYPE_NOCLIP with gravity and physics?
Reply With Quote #1

Quote:
Originally Posted by JocAnis View Post
w8..you want to go through ALL and ALL through you? i think its just simple: SOLID_NOT (cmd_aspec)..unless you have some other plugin which is doing semiclip things ?
Did you even tried to read my first post?
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JocAnis
Veteran Member
Join Date: Jun 2010
Old 01-28-2019 , 17:02   Re: MOVETYPE_NOCLIP with gravity and physics?
Reply With Quote #2

oh so making you a SOLID_NOT is probably gonna make others to go through you, but not you through them...so what do you think of:

PHP Code:
public fwdAddToFullPack_Posteseenthosthostflagsplayerpset )
{
if( 
player )
{
if( 
host != ent && host == aspec && ent != aspec )
{
set_peventpev_solidSOLID_NOT )
}

so with it, i tryed to make when you see an enemy, if you are aspec, he will be solid_not, so you both go through each other
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