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Help Respawn


  
 
 
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M E R T
Junior Member
Join Date: Jan 2019
Old 01-25-2019 , 02:40   Help Respawn
Reply With Quote #1

Hello guys please help me..

I am using this plugin nice but..
this set_hudmessage(255, 155, 53, -1.0, 0.14, 0, 0.0, 0.1, 0.1, 3) show_hudmessage(0, "Respawn is disabled..") why disappears immediately?

how do I get him to stay there until the hand runs out? (yandex translate)




#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
#include <engine>

new Float:RoundStartTime

new g_Time_Interval;
const MAX_PLAYERS = 32;

new g_iRespawn[MAX_PLAYERS+1], g_TeamInfoCounter[MAX_PLAYERS+1], CsTeams:g_iPlayerTeam[MAX_PLAYERS+1];
new g_pCvarRespawnTime, g_pCvarRespawnDelay, g_pCvarMaxHealth;

new g_entCountDown, Float:g_flFreq, Float:g_flTimeLeft;

public plugin_init()
{
register_plugin("DeathRun Respawn", "0.3", "Vicious Vixen");
// Edited by tvix1337

RegisterHam(Ham_Killed, "player", "fwdPlayerKilledPost", 1);
RegisterHam(Ham_Spawn, "player", "fwdPlayerSpawnPost", 1);

register_event("TeamInfo", "eTeamInfo", "a");
register_logevent( "LogEventRoundStart", 2, "1=Round_Start" )

g_pCvarRespawnTime = register_cvar("legendary_respawn_max", "0");
g_pCvarRespawnDelay = register_cvar("legendary_respawn_delay", "1");
g_pCvarMaxHealth = register_cvar("legendary_health_max", "100");
g_Time_Interval = register_cvar("legendary_respawn_time", "30.0");

set_msg_block( get_user_msgid( "ClCorpse" ), BLOCK_SET );

}

public LogEventRoundStart()
{
RoundStartTime = get_gametime()

new iPlayers[32]
new iNum

get_players( iPlayers, iNum )

for( new i = 0; i < iNum; i++ )
{
g_iRespawn[iPlayers[i]] = true
}
MakeCountDown(get_pcvar_float(g_Time_Interval ), 0.1);

}

public fwdPlayerKilledPost(iVictim, iKiller, iShoudlGib)
{
if(g_iRespawn[iVictim]++ < get_pcvar_num(g_pCvarRespawnTime) || get_pcvar_num(g_pCvarRespawnTime) == 0)
{
set_task(get_pcvar_float(g_pCvarRespawnDelay) , "taskRespawnPlayer", iVictim);
}
return HAM_IGNORED;
}

public fwdPlayerSpawnPost(iClient)
{
if(is_user_alive(iClient))
{
set_pev(iClient, pev_health, get_pcvar_float(g_pCvarMaxHealth));
}
}

public taskRespawnPlayer(id)
{
if(is_user_connected(id) && RoundStartTime + get_pcvar_float(g_Time_Interval) >= get_gametime() && g_iRespawn[id] && !is_user_alive(id) && cs_get_user_team(id) != CS_TEAM_SPECTATOR) {
ExecuteHamB(Ham_CS_RoundRespawn, id)
g_iRespawn[id] = false
return PLUGIN_HANDLED;
}
return PLUGIN_HANDLED;
}

public eTeamInfo()
{
new iClient = read_data(1);
new szTeam[2];
read_data(2, szTeam, charsmax(szTeam));
switch(szTeam[0])
{
case 'T':
{
remove_task(iClient);
g_iPlayerTeam[iClient] = CS_TEAM_T;
}
case 'C':
{
if(g_TeamInfoCounter[iClient] == 2 || g_iPlayerTeam[iClient] == CS_TEAM_SPECTATOR)
{
set_task(get_pcvar_float(g_pCvarRespawnDelay) , "taskRespawnPlayer", iClient);
}
g_iPlayerTeam[iClient] = CS_TEAM_CT;
}
case 'S':
{
remove_task(iClient);
g_iPlayerTeam[iClient] = CS_TEAM_SPECTATOR;
}
}
}
MakeCountDown(Float:flTimeleft, Float:flFrequency = 1.0) {
if( !g_entCountDown )
{
g_entCountDown = create_entity( "info_target" );

new const szClass[] = "countdown";
register_think(szClass, "CountDown" );

entity_set_string(g_entCountDown, EV_SZ_classname, szClass);
}
g_flTimeLeft = flTimeleft;
g_flFreq = flFrequency;

entity_set_float(g_entCountDown, EV_FL_nextthink, get_gametime() + flFrequency);
call_think(g_entCountDown);
}

public CountDown(iEntity)
{
if(iEntity != g_entCountDown)
return;


if (g_flTimeLeft > 0.0)
{
/*
Ortala= -1.0, Aşağı yukarı= 0.14, Efekt= 0, 0.01, 0.1, Süre= 300.0, 3
*/

set_hudmessage(255, 155, 53, -1.0, 0.14, 0, 0.0, 0.1, 0.1, 3)
show_hudmessage(0, "Respawn is %.1f seconds after end.", g_flTimeLeft )

entity_set_float(g_entCountDown, EV_FL_nextthink, get_gametime() + g_flFreq)
g_flTimeLeft -= g_flFreq
}
else
{
set_hudmessage(255, 155, 53, -1.0, 0.14, 0, 0.0, 0.1, 0.1, 3)
show_hudmessage(0, "Respawn is disabled..")
}
}




/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
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