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CSO Costumes v4.0


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srtaints
Junior Member
Join Date: Oct 2019
Old 11-30-2019 , 10:42   Re: CSO Costumes v3.1
Reply With Quote #1

Quote:
Originally Posted by Smilex_Gamer View Post
Well, I use [CS] Player Models API in order to improve the performance and to reduce crashes on round start. As I said before, I don't think my plugin is the problem here because I already tested under the same conditions and nothing abnormal happened.

P.S.: For this test I used steamcmd to download the last hlds version and then I installed the last stable version of Amx Mod X and Metamod, so it's a server that I didn't modify anything.
That's no problem
In addition, can CT and T skins be merge into one? Just buy one skin and both teams can use it in zp mode.

Last edited by srtaints; 11-30-2019 at 10:45.
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Smilex_Gamer
Senior Member
Join Date: Apr 2017
Location: Portugal
Old 11-30-2019 , 11:30   Re: CSO Costumes v3.1
Reply With Quote #2

Quote:
Originally Posted by srtaints View Post
That's no problem
In addition, can CT and T skins be merge into one? Just buy one skin and both teams can use it in zp mode.
Yes, they can. Maybe later I add an option for that.
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Smilex_Gamer
Senior Member
Join Date: Apr 2017
Location: Portugal
Old 12-21-2019 , 10:11   Re: CSO Costumes v3.2
Reply With Quote #3

Update 3.2 (21/12/2019):

Merged Skin CT and Skin TR in one section when ZP_SUPPORT is defined in the source code.
Added an option in the inventory to deactivate one type of costume one by one, by adding an option "None" in the beginning of each section.
Improved the configuration system.
Added 2 new Player Models and 2 new Costumes (Head and Back) from CS:O.
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Smilex_Gamer
Senior Member
Join Date: Apr 2017
Location: Portugal
Old 03-01-2020 , 20:31   Re: CSO Costumes v3.3
Reply With Quote #4

Update 3.3 (02/03/2020):

Added 2 new Player Models and 8 new Costumes (Head and Pelvis) from CS:O.
Added new translations.
Corrected some Costumes' names.
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Smilex_Gamer
Senior Member
Join Date: Apr 2017
Location: Portugal
Old 04-21-2020 , 10:15   Re: CSO Costumes v3.4
Reply With Quote #5

Update 3.4 (21/04/2020):

Added 2 new Player Models and 2 new Costumes (Head) from CS:O.
Corrected a Costume's name.
Optimized the code.
Fixed some minor bugs.
Changed "client_putinserver" to "client_authorized" in order to get a valid SteamID from the player when loading data from nVault/MySQL.
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Dexon
Member
Join Date: Aug 2019
Old 05-04-2020 , 07:15   Re: CSO Costumes v3.4
Reply With Quote #6

Hello,
I have a bug in zp 4.3 like if I turn back to human, there appears a "deer" hat or idk, and it wont disappear even if I choose another hat.
Any idea?
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Smilex_Gamer
Senior Member
Join Date: Apr 2017
Location: Portugal
Old 05-05-2020 , 07:13   Re: CSO Costumes v3.4
Reply With Quote #7

Quote:
Originally Posted by Dexon View Post
Hello,
I have a bug in zp 4.3 like if I turn back to human, there appears a "deer" hat or idk, and it wont disappear even if I choose another hat.
Any idea?
That "deer" hat is a sub-model of the CSO playermodels (I didn't include it tho). Maybe you have some plugin in your server that changes between sub-models of player models?
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Dexon
Member
Join Date: Aug 2019
Old 05-05-2020 , 14:01   Re: CSO Costumes v3.4
Reply With Quote #8

Nah, I only have this.
Btw, when i'm using normal models and not these, I get nothing on my head.
P.S:Now there appears a Santa hat instead of deer...xd

Last edited by Dexon; 05-05-2020 at 14:02.
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Smilex_Gamer
Senior Member
Join Date: Apr 2017
Location: Portugal
Old 05-05-2020 , 17:25   Re: CSO Costumes v3.4
Reply With Quote #9

Quote:
Originally Posted by Dexon View Post
Nah, I only have this.
Btw, when i'm using normal models and not these, I get nothing on my head.
P.S:Now there appears a Santa hat instead of deer...xd
Hmm that's strange (btw, the Santa hat is the "deer" hat for the male characters of CSO). Show me your plugins' list here so I can try to recreate your problem.
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Dexon
Member
Join Date: Aug 2019
Old 05-10-2020 , 06:12   Re: CSO Costumes v3.4
Reply With Quote #10

Well, today I started to turn off all my plugins, and I found out that one of my zombie classes were the wrong. Now it works fine.
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