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PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!


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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 08-19-2018 , 03:37   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #1

Released ALPHA version:

Code:
. Fixed the wrong weapon slot check on weapon touch.
. Removed iRandomNum, it was unecessary.
. Changed the items spawn format.
. Fixed the invalid weapon ID.
. Fixed the issue when more than 1 weapon was being created at the same point.
. Fixed RedZone compression time.
. Added pubg_redzone_wait_time cvar which changes the redzone delay time.
. RedZone safe zone improved.
. Fixed the changeWeaponName() position.
. Added a new way to pickup airdrop items
. Fixed the issue with airdrop when players were getting all items even if the bag limit is hit.
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EPSON
Junior Member
Join Date: Aug 2018
Old 08-19-2018 , 03:54   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #2

Quote:
Originally Posted by EFFx View Post
Released ALPHA version:

Code:
. Fixed the wrong weapon slot check on weapon touch.
. Removed iRandomNum, it was unecessary.
. Changed the items spawn format.
. Fixed the invalid weapon ID.
. Fixed the issue when more than 1 weapon was being created at the same point.
. Fixed RedZone compression time.
. Added pubg_redzone_wait_time cvar which changes the redzone delay time.
. RedZone safe zone improved.
. Fixed the changeWeaponName() position.
. Added a new way to pickup airdrop items
. Fixed the issue with airdrop when players were getting all items even if the bag limit is hit.
Finally this mod work again with rehlds Big thanks

Last edited by EPSON; 08-19-2018 at 03:55.
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E1_531G
Senior Member
Join Date: Dec 2017
Old 08-19-2018 , 04:45   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #3

Quote:
Originally Posted by EFFx View Post
Released ALPHA version:
Alpha after Beta?
It must be conversely. https://en.wikipedia.org/wiki/Greek_alphabet#Letters

Also, good work. It's more configurable than the other.
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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 08-19-2018 , 05:52   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #4

Quote:
Originally Posted by E1_531G View Post
It's more configurable than the other.
Having different features doesn't mean it's more configurable than mine, stop dissing around. Both me and EFFx tried to make the same idea with least possible similarities.
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Last edited by edon1337; 08-19-2018 at 05:53.
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E1_531G
Senior Member
Join Date: Dec 2017
Old 08-19-2018 , 15:34   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #5

Quote:
Originally Posted by edon1337 View Post
Having different features doesn't mean it's more configurable than mine, stop dissing around.
Do you keep to argue when you know you have support for only 1 map? *facepalm*
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edon1337
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Join Date: Jun 2016
Location: Macedonia
Old 08-19-2018 , 15:39   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #6

Quote:
Originally Posted by E1_531G View Post
Do you keep to argue when you know you have support for only 1 map? *facepalm*
That made no common sense, learn English before trying to argue.

Having support for just 1 map doesn't mean it sucks, get your facts straight, kiddo. There is 1 map, but every location is generated automatically. My plugin is more dynamic. At first my plugin had customized origins which I didn't like, and there isn't many maps that fit an airplane and 32 players who play on their own.
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Last edited by edon1337; 08-19-2018 at 15:41.
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 08-19-2018 , 08:14   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #7

Quote:
Originally Posted by E1_531G View Post
Alpha after Beta?
It must be conversely. https://en.wikipedia.org/wiki/Greek_alphabet#Letters

Also, good work. It's more configurable than the other.
I know it's wrong. To be honest, I just used to give a name to the update.
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Last edited by EFFx; 08-19-2018 at 08:16.
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xopoIIIuu
Junior Member
Join Date: Aug 2018
Old 08-19-2018 , 09:20   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #8

Bugs Found:
1. The beam from the box is directed is down
2. Through the random time can not possible enter the game, open the tab and stuff.
3. The problem with the display of the red zone and the safe zone











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joy0406
Junior Member
Join Date: Nov 2013
Location: INDIA
Old 08-19-2018 , 03:50   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #9

Tried reply 32 also tried your new Alpha version but the weapons not spawning but still exists

L 08/18/2018 - 199:16: [CSTRIKE] Invalid weapon id 0
L 08/18/2018 - 199:16: [AMXX] Displaying debug trace (plugin "PUBG_Main.amxx")
L 08/18/2018 - 199:16: [AMXX] Run time error 10: native error (native "cs_set_user_bpammo")
L 08/18/2018 - 199:16: [AMXX] [0] PUBG_Main.sma::forward_touchBox (line 1752)
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 08-19-2018 , 04:01   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #10

Quote:
Originally Posted by joy0406 View Post
Tried reply 32 also tried your new Alpha version but the weapons not spawning but still exists

L 08/18/2018 - 199:16: [CSTRIKE] Invalid weapon id 0
L 08/18/2018 - 199:16: [AMXX] Displaying debug trace (plugin "PUBG_Main.amxx")
L 08/18/2018 - 199:16: [AMXX] Run time error 10: native error (native "cs_set_user_bpammo")
L 08/18/2018 - 199:16: [AMXX] [0] PUBG_Main.sma::forward_touchBox (line 1752)
You did not, the new forward name is forward_touchItem, not forward_touchBox, download the file again.
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