08/11/2018 - First release
08/14/2018 - v1.1
. Fixed tag mismatchs in some cvars.
. Added new natives:
native isTeamMate(iAttacker, iVictim)
. Added a check for spec players don't appear on the duo's list.
. Added a check for see if the player's teammate is in spec, if so, turn the duo off.
. Fixed the airplane infinite sound bug.
. Fixed the wrong language on duo invite.
. Changed DMG_BLAST to DMG_HE in the impulse grenade.
. Fixed the AirDrop random crash.
. Changed some AirDrop checks.
. Fixed some hud positions.
. Added a menu for players be able to configure their custom map's points, use 'amx_weapons_origins' or 'amx_plane_origins'.
. Fixed an issue with players dropping over others players' head and dying due fall damage.
. Added 'pubg_weaponsmodels.ini' file to users be able to change the w_ models.
. Added a cfg files where users can manage all cvars.
. Removed some unecessary defines.
. Added new cvars: pubg_parachute_fallsped
. Fixed wrong language on MedKit.
08/19/2018 - v1.2
. Fixed the wrong weapon slot check on weapon touch.
. Removed iRandomNum, it was unecessary.
. Changed the items spawn format.
. Fixed the invalid weapon ID.
. Fixed the issue when more than 1 weapon was being created at the same point.
. Fixed RedZone compression time.
. Added pubg_redzone_wait_time
cvar which changes the redzone delay time.
. RedZone safe zone improved.
. Fixed the changeWeaponName()
. Added a new way to pickup airdrop items
. Fixed the issue with airdrop when players were getting all items even if the bag limit is hit.
08/23/2018 - v1.3
. Removed some unecessary defines on PUBG_RedZone.
. Fixed the issue with the airdrop menu.
. Fixed the death sound.
. Fixed the safe zone format issue.
. Added Round End statistics.
. Added a new native: getUserWins(id)
. Fixed the issue with players dropping their bag but still with the same items ammount.
. Fixed the issue with players getting an item with lower level than currently using.
. Removed iArg
function, it was not necessary.
. Fixed AirDrop's Beam life.
. Added Fall Knock - players gets knocked by falling too.
. Added new cvars:
08/29/2018 - v1.4
. Fixed some formats in some functions.
. Fixed the airdrop beam's format.
. Fixed a log error with executeKill().
. Changed executeKill() macro to stock.
. Optimized and fixed some wrong formats on PUBG_WinStatistics.
. Changed some TASK_ defines values.
. Added a flag restriction to the plane_remove_time messagemode.
. Removed iDeaths from PUG_WinStatistics.
. Removed 'Eff' status on PUG_WinStatistics.
. Fixed the execute forward position.
. Fixed the 'you killed a teammate' message.
. Fixed the airdrop menu issue. It was not being destroyed after death.
. Changed sv_restart to sv_restartround, it was reseting the maptime and the maps never were not ending.
. Changed the airdrop menu distance format from prethink to a set_task.
. Reseted some IDS after killEntity().
. Changed the killEntity() from macro to stock.
. Fixed a random crash after the airdrop box's remove.
. Fixed the function name on PUBG_WinStatistics (it was wrong, and the plugin was not finding the function)
. Fixed the PUBG_WinStatistics win message.
. Added LANG_PLAYER in all messages instead of LANG_SERVER.
. Players in duo were being knocked out by falling from too high in the countdown, it has been fixed.
. Changed the pubg_airdrop_time from minutes to seconds format.
. Fixed the wrong info on the [ON]/[OFF] in the main menu.
. Added a check for see if the PUBG_Main is running, if not, the rest of the plugins are paused.
. The MOTD win is now showing for both of the winners.
. Fixed the missing damage_pain sound file.
. Fixed beam display.
. Changed nvault to fvault.
. Knocked players were able to use the medkit and pickup some itens, besides see what's inside the airdrop, it's fixed.
. Added a new sound on PUBG_RedZone that plays when the compression is being stoped.
. Added more hit sounds for players that are outside the red zone.
. Fixed a log with the Ham_TakeDamage.
. Added a top15 command to see who are the top15 players with most wins.
. Added a ScreenFade effect for players that are outside the red zone
. The say_team chat is now only for duos.
09/10/2018 - v1.5
. Fixed the wrong win message on Russian Language
. Removed 'pubg_airdrop_beam_color' and 'pubg_airdrop_beam_intensity' cvars due the new airdrop's "announcement".
. Removed the beam and added a red smoke instead on the airdrop.
. Added a condition for display the "You are knocked" only when there's nobody unknocking you.
. Players can fast open their bag by pressing T (AKA impulse 201)
. Players can talk with their teammates by pressing F (AKA impulse 100)
. Fixed an issue with the PUBG_WinStatistics motd display.
. Removed the stock Sqr(). It was not being used.
. Updated the plane directions limit. Now you can add as much directions as you want.
. Fixed the "unknock" feature issue.
. Added a .ini to users be able to change the default weapon's display name.
. Added a message to show how many players are in the plane.
. Removed 'getWeaponName()' stock.
. Added a stock to get the map's higher point for the safe zone.
. Fixed a wrong helmet ID display on the SERVER_HELMET_TOOK_OFF message.
. Added a new item: Guspe
Guspe teleports the player to the highest map's point
If the user's teammate is near him, he'll be teletransported as well
Usage: Press G with the Knife in hands.
. Added an use info when someone has picked up the Medkit and the new item (Guspe).
. Changed the helmet damage divider:
09/24/2018 - v1.6
Each helmet, now, has it's damage divider, instead of always 3.
The formula I've added is: (helmetlevel + 1), Example:
If I've got a helmet with level 1, then it'll divide the damage by 2.
If I've got a helmet with level 2, then it'll divide the damage by 3.
If I've got a helmet with level 3, then it'll divide the damage by 4.
. Fixed the 'Duo talk' feature.
. Fixed some random crashs with NULL Link.
. I've forgot to add the guspe drop on dropItems(). It's been fixed.
. Added the 'Guspe' to the bag menu. (I've forgot too)
. Increased the player distance to follow his mate's guspe.
. The plugin was being paused if there was no point for the plane. So, the owners weren't able to add the new points. It's been fixed.
. Fixed a bug that sometimes knocked players's health weren't being take.
. Added a test-command for owners be able to give items instead of search them.
. Added a command for owners be able to see all avaliable items and their ids
. Fixed the scope type check on giveWeapons() stock.
. Fixed the issue with random players getting duo-chat messages from players that aren't his mate.
. Organized the .inc file.
. Added a sound when the airdrop touches the ground.
. Added PUBG_Compass plugin which shows the direction that the player is looking at (Plugin by Kalipso22).
. Added the guspe usage description.
. Fixed the medkit and guspe description message.
. Added a sound When the airdrop appears.
. The airdrop distance check was closing all player's menus. It's fixed.
. Removed the 'E' button sound.
. Added a sound on the message 'You have not any duo'.
. Fixed the lost position.
. Fixed the medkit full health message when the player is using the parachute.
. Changed the GetMaxHeightByStartOrigin() to GetMaxHeightWithoutStartOrigin() and fixed an issue with wrong forms on the safe zone.
. Increased the equiped hud time.
. Player that's using the guspe receives the FL_FROZEN flag.
. Added a condition to show the message when an admin gives an item to another player.
. Added two sounds: When you're helping your friend up and when you unknock him.
. User's taks was not being removed at the spawn. It's fixed.
. Organized the download, a folder's name was 'sounds'. It must be 'sound'.
. The guspe was bugging when the player was under the water, it's fixed.
. Fixed a random bug with the airdrop menu.
. Fixed the whole mod's language: Now every single player can use their own language.
. Changed all .mp3 sounds to .wav format (Big thanks to totopizza).
. Changed some sounds to emit_sound() format.
. Changed some old sounds to new ones.
. Fixed the guspe distance check.
. Fixed the Helmet lv 1 and 2 models. They were spawning in the air. (model's fault, fixed by totopizza).
OBS: Replace both models.
. Removed the heartbeat sound when you're knocked out.
. Removed the duo's damage blood.
. Organized all sounds.
. ADDED NEW EFFECTS SOUNDS
10/07/2018 - v1.7
- Added 'Knocked Down' sound.
- Added 'Critical hit sound.
- Added 'Inside' and 'Got Out' the Redzone sound.
- Added Bullet Whizz like fortnite.
- Added 'Parachute Land' sound.
- Added 'Critical Kill' sound.
- Added 'Teammate Drop' sound.
- Added 'AirDrop landing' sound.
- Added 'Guspe Use Alert' sound.
- Added 'Parachute Open' sound.
. Changed the lost position format.
. The Knocked players were able to use the Guspe. It's fixed.
. Fixed some issues with Critical Hit sound and Critical Kill sound.
. Removed a symbol that was causing invalid file reading.
. Fixed the client disconnect feature, I was using the 1.8.3 format, so some 1.8.2 servers didn't detect clients disconnect.
. Fixed the getRedZoneLevel() check on AirDrop.
. Fixed the Critical Kill sound.
. Fixed a log in the ham_PlayerKilled_Pre
. Added new sounds
- Added a new Transporter Sound.
- Added a 'Radio Alert' sound, that players to alert some important info (for now, just the allow drop feature only)
- Added a a new Locked sound.
. All player's menu was being removed in the death, its fixed.
. Some maps have armor entities, when a player picked 'em up and opens the bag, it shows Armor lv. 0. It's fixed.
. The lost position is now displayed for the teammate too.
. Changed the "lobby" countdown style.
. Forgot to add the translation on the KNIFE display, fixed now.
. When the a player has been knocked out by falling and his mate gets killed, he don't gets eliminated, it's fixed.
. The grenade prediction plugin has been optimized.
. Added Players Models like fortnite (model's name changeable with a .ini file)
. Removed enemy/friend names when you're aiming at them.
. The Compass has been optimized and the logs has been fixed too.
. Added 'Armor Hit' sound.
. Added a delay to play hit sounds.
. Damage pain is now with emit_sound().
. The '+USE' button has been blocked during the countdown (for safe).
. Added a message over the health hud to show how many players is spectating you.
. Added Weapon Floating and Spining (code by GHW_Chronic, just made it work with the mod).
OBS: It can be turned off with a cvar.
. Fixed the bag limit check.
. Added a new item to the airdrop - Bag Lv. 3.
. When the redzone hits lv. 6, it stops compressing, it's fixed now.
. Fixed some sound's quality.
. The players that were using the Guspe in under any build were getting stuck. It's fixed now and the highest point is take correctly.
. Players are now able to use the Guspe under the water.
. Added a new impulse grenade sound.
. Added a new way to explode the impulse grenade.
. The 'Alarm Sound' is now fixed.
. If there's no plane vecs, players do not gets invencible.
. Fixed the 'finalized' kill count.
10/22/2018 - v1.8
. Fixed the +USE block in the countdown.
. Added a new item: Miracle (You can revive your teammate from the death).
. Dead mates were able to tell an enemy positions to their alive duo. It's fixed.
. When a mate were unknocking his duo and gets killed, the unknock effect was not being removed. It's fixed.
. A check to see if the highest point is valid has been added.
. The unknocking feature now stops if the player moves.
. Changed some items models:
- Impulse grenade
- All bag models
- AirDrop box
. Removed the airdrop sprite due the new skin.
. The invisibility is now turned off only 1 second after the plane's drop.
. Changed the whole airdrop system:
- The plane model and sound has been removed.
- The airdrop now is supply box (like fortnite)
- It picks a random origin to spawn the supply box.
- It takes more time to touch on the ground
. The redzone was killing and creating more walls when it stops compressing. Now, it just stops and continue to walk instead of killing/spawning new ones.
. Changed haveDuoLeft
and fixed the position hud.
. The whole mod's code to show kill features and messages has been re-written and messages like Finally killed, Finalized and Killed has been fixed.
. Added Fortnite Players Models
. Added a sound when you mate get out the duo.
. Added a sound when someone do not accept your duo request.
11/12/2018 - v1.9
. When someone is "Eliminated", the lost position hud was appearing for everyone. It's fixed.
. The end of the NULL LINK!!!
. Changed the medkit model.
. Added new items to the supply box: Guspe and Miracle.
. The items of the supply box is now randomly.
. The supply box that appears when a player uses the miracle has now less itens than before.
. The redzone takes more damage now.
. Removed the left-corner hud info.
. Removed some pistols from the mod: Glock18, Usp and P228. Remaining just Deagle, Five-Seven and Dual Elites.
. Added the bag's status on the bag menu.
. The guspe model is now smaller than before.
. Added new item: CHUG JUG.
. Changed the entites spawn system: Now it creates 40 weapons and 20 itens per round.
. Added an option to say thanks to the bus's driver (just for fun). Press E while in the bus.
. If the player switchs the weapon while using Chug Jug/Medkit, the healing stops.
. If the player shoots while helping their mate's up, the unknock stops.
. Players now needs to hold the E button instead of just press once to unknock their duos.
. Now the invitation must be accepted in the countdown.
. You can only get out the duo while in the countdown.
. If a player disconnects, it still says eliminated message or kill count (if the player is knocked out).
. GetMaxHeightWithoutStartOrigin() is now only called once.
. The guspe is now played with spk instead of emit_sound().
. Added 'pubg_spectating_count_admins'. With this cvar disabled, when an admin is spectating a player, it does not count on the "Spectating you: X" message.
. The button to change the weapon's scope is now changed to 'C' button.
. Players now only gets knife when they hit the ground.
. Added 'X is spectating you.' message and a cvar called 'pubg_show_spectating_message' to manage it.
. Removed 'pubg_impulsegrenade_impact' cvar.
. The supplybox was too big, it's smaller now.
. When there was more than 1 supply box, the old one gets bugged. It's fixed.
. Knocked player receives less damage than normally.
. Added a new forward:
client_KnockedOut(iAttacker, iVictim, iWeaponID)
. Added a new test command.
. Sometimes the duo was not being respawned when players were using the miracle item. It's fixed.
. Fixed the wrong lost position calculation value.
. Fixed YOUR TEAM PLACED translation.
. Removed mate distance info and added a new sprite over his head.
. Renamed all natives.
. Knocked players can not use +USE button.
. Spectators can hear the spectating player effect sounds too.
. Added two new natives:
11/15/2018 - v1.9.5
native pubg_set_user_victories(id, iNum)
// To give: pubg_set_user_wins(id, pubg_get_user_wins(id) + 50)
// To take: pubg_set_user_wins(id, pubg_get_user_wins(id) - 50)
// To set: pubg_set_user_wins(id, 50)
. It now prints how many medkits you have on the bag menu.
. When a player that's using a car gets knocked out, the car stop moving.
. Added a '#1 VICTORY ROYALE sprite' and removed the motd for winners.
. Removed the old wins sounds and added a new sound like fortnite.
. Added a new native: