Hello!
I created a reloading sound for players, the character says with emit sound: "I'm reloading!!".
The sound works perfectly when no one is shooting, but the problem is that the engine shoot sounds overlaps my sound.
Any way to fix it?
My code (there are 4 possible reload sound random choosed):
PHP Code:
new random = random_num(1, 4)
if (random == 1) {
emit_sound(id, CHAN_VOICE, reload1, 1.0, ATTN_NORM, 0, PITCH_NORM)
} else if (random == 2) {
emit_sound(id, CHAN_VOICE, reload2, 1.0, ATTN_NORM, 0, PITCH_NORM)
} else if (random == 3) {
emit_sound(id, CHAN_VOICE, reload3, 1.0, ATTN_NORM, 0, PITCH_NORM)
} else if (random == 4) {
emit_sound(id, CHAN_VOICE, reload4, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
I don't understand for example why Zombie Madness item of zombie plague always plays sound correctly and why my sounds are being overlapped
PD: I tested all channels. Including CHAN_AUTO.