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Solved EXCEED That 512 Precache Limit


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Godofwar
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Join Date: Dec 2015
Location: Germany
Old 07-16-2017 , 04:33   Re: EXCEED That 512 Precache Limit
Reply With Quote #1

Attachment - i am using that and its works fine. I can add now 1024 MB.
Attached Files
File Type: sma Get Plugin or Get Source (Precache_Manager.sma - 1073 views - 5.0 KB)
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baneado
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Join Date: Dec 2012
Location: amxmodx-es.com
Old 07-15-2017 , 08:53   Re: EXCEED That 512 Precache Limit
Reply With Quote #2

Quote:
Originally Posted by blanko View Post
AGAIN THIS CRAP? IT DOESN'T WORK!!! And hacks are forbidden here!
It works.
The plugin gives more precache space for your server unprecaching other files.
But limit is still there and you can't bypass it
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NITRO_GOD
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Location: De_dust2
Old 07-15-2017 , 11:30   Re: EXCEED That 512 Precache Limit
Reply With Quote #3

Quote:
Originally Posted by baneado View Post
It works.
The plugin gives more precache space for your server unprecaching other files.
But limit is still there and you can't bypass it
Yes that plugin hardly makes any difference anyways thank you all Really appreciate it
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Old 07-15-2017, 04:09
Ayman Khaled
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RAW_192
Senior Member
Join Date: Feb 2017
Old 07-16-2017 , 04:33   Re: EXCEED That 512 Precache Limit
Reply With Quote #5

I have a little question here ..

The plugin in gamebanana

even after installing it the server is precaching the files .. Can someone please confirm is this plugin correct ?

P.S - Mcache command is used to check the precached models by server right?

PHP Code:
#include <amxmodx>
#include <fakemeta>

#define PLUGIN "Addon: Precache Manager"
#define VERSION "1.0"
#define AUTHOR "Dias"

new Array:ArModel, Array:ArSound
new TempData[64]

new const 
UnPrecache_SoundList[125][] =
{
    
"models/w_antidote.mdl",
    
"models/w_security.mdl",
    
"models/w_longjump.mdl",
    
"items/suitcharge1.wav",
    
"items/suitchargeno1.wav",
    
"items/suitchargeok1.wav",
    
"common/wpn_hudoff.wav",
    
"common/wpn_hudon.wav",
    
"common/wpn_moveselect.wav",
    
"common/wpn_denyselect.wav",
    
"player/geiger6.wav",
    
"player/geiger5.wav",
    
"player/geiger4.wav",
    
"player/geiger3.wav",
    
"player/geiger2.wav",
    
"player/geiger1.wav  ",
    
"sprites/zerogxplode.spr",
    
"sprites/WXplo1.spr",
    
"sprites/steam1.spr",
    
"sprites/bubble.spr",
    
"sprites/bloodspray.spr",
    
"sprites/blood.spr",
    
"sprites/smokepuff.spr",
    
"sprites/eexplo.spr",
    
"sprites/fexplo.spr",
    
"sprites/fexplo1.spr",
    
"sprites/b-tele1.spr",
    
"sprites/c-tele1.spr",
    
"sprites/ledglow.spr",
    
"sprites/laserdot.spr",
    
"sprites/explode1.spr",
    
"weapons/bullet_hit1.wav",
    
"weapons/bullet_hit2.wav",
    
"items/weapondrop1.wav",
    
"weapons/generic_reload.wav",
    
"sprites/smoke.spr",
    
"buttons/bell1.wav",
    
"buttons/blip1.wav",
    
"buttons/blip2.wav",
    
"buttons/button11.wav",
    
"buttons/latchunlocked2.wav",
    
"buttons/lightswitch2.wav",
    
"ambience/quail1.wav",
    
"events/tutor_msg.wav",
    
"events/enemy_died.wav",
    
"events/friend_died.wav",
    
"events/task_complete.wav",
    
    
"weapons/ak47_clipout.wav",
    
"weapons/ak47_clipin.wav",
    
"weapons/ak47_boltpull.wav",
    
"weapons/aug_clipout.wav",
    
"weapons/aug_clipin.wav",
    
"weapons/aug_boltpull.wav",
    
"weapons/aug_boltslap.wav",
    
"weapons/aug_forearm.wav",
    
"weapons/c4_click.wav",
    
"weapons/c4_beep1.wav",
    
"weapons/c4_beep2.wav",
    
"weapons/c4_beep3.wav",
    
"weapons/c4_beep4.wav",
    
"weapons/c4_beep5.wav",
    
"weapons/c4_explode1.wav",
    
"weapons/c4_plant.wav",
    
"weapons/c4_disarm.wav",
    
"weapons/c4_disarmed.wav",
    
"weapons/elite_reloadstart.wav",
    
"weapons/elite_leftclipin.wav",
    
"weapons/elite_clipout.wav",
    
"weapons/elite_sliderelease.wav",
    
"weapons/elite_rightclipin.wav",
    
"weapons/elite_deploy.wav",
    
"weapons/famas_clipout.wav",
    
"weapons/famas_clipin.wav",
    
"weapons/famas_boltpull.wav",
    
"weapons/famas_boltslap.wav",
    
"weapons/famas_forearm.wav",
    
"weapons/g3sg1_slide.wav",
    
"weapons/g3sg1_clipin.wav",
    
"weapons/g3sg1_clipout.wav",
    
"weapons/galil_clipout.wav",
    
"weapons/galil_clipin.wav",
    
"weapons/galil_boltpull.wav",
    
"weapons/m4a1_clipin.wav",
    
"weapons/m4a1_clipout.wav",
    
"weapons/m4a1_boltpull.wav",
    
"weapons/m4a1_deploy.wav",
    
"weapons/m4a1_silencer_on.wav",
    
"weapons/m4a1_silencer_off.wav",
    
"weapons/m249_boxout.wav",
    
"weapons/m249_boxin.wav",
    
"weapons/m249_chain.wav",
    
"weapons/m249_coverup.wav",
    
"weapons/m249_coverdown.wav",
    
"weapons/mac10_clipout.wav",
    
"weapons/mac10_clipin.wav",
    
"weapons/mac10_boltpull.wav",
    
"weapons/mp5_clipout.wav",
    
"weapons/mp5_clipin.wav",
    
"weapons/mp5_slideback.wav",
    
"weapons/p90_clipout.wav",
    
"weapons/p90_clipin.wav",
    
"weapons/p90_boltpull.wav",
    
"weapons/p90_cliprelease.wav",
    
"weapons/p228_clipout.wav",
    
"weapons/p228_clipin.wav",
    
"weapons/p228_sliderelease.wav",
    
"weapons/p228_slidepull.wav",
    
"weapons/scout_bolt.wav",
    
"weapons/scout_clipin.wav",
    
"weapons/scout_clipout.wav",
    
"weapons/sg550_boltpull.wav",
    
"weapons/sg550_clipin.wav",
    
"weapons/sg550_clipout.wav",
    
"weapons/sg552_clipout.wav",
    
"weapons/sg552_clipin.wav",
    
"weapons/sg552_boltpull.wav",
    
"weapons/ump45_clipout.wav",
    
"weapons/ump45_clipin.wav",
    
"weapons/ump45_boltslap.wav",
    
"weapons/usp_clipout.wav",
    
"weapons/usp_clipin.wav",
    
"weapons/usp_silencer_on.wav",
    
"weapons/usp_silencer_off.wav",
    
"weapons/usp_sliderelease.wav",
    
"weapons/usp_slideback.wav"
}

new 
Shit

public plugin_init() 
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
server_print("[ZD] Precache Manager: Reserved Slots (Model: %i | Sound: %i)"512 ArraySize(ArModel), 512 ArraySize(ArSound))
}

public 
plugin_precache()
{
    
ArModel ArrayCreate(641)
    
ArSound ArrayCreate(641)
    
    
register_forward(FM_PrecacheModel"fw_PrecacheModel")
    
register_forward(FM_PrecacheSound"fw_PrecacheSound")
}

public 
fw_PrecacheModel(const Model[])
{
    new 
Precached 0
    
    
for(new 0ArraySize(ArModel); i++)
    {
        
ArrayGetString(ArModeliTempDatasizeof(TempData))
        if(
equal(TempDataModel)) { Precached 1; break; }
    }
    
    if(!
PrecachedArrayPushString(ArModelModel)
}

public 
fw_PrecacheSound(const Sound[])
{
    if(
Sound[0] == 'h' && Sound[1] == 'o'
        return 
FMRES_SUPERCEDE
        
    write_file
("Sound.dias"SoundShit)
    
Shit++
    
    for(new 
0sizeof(UnPrecache_SoundList); i++)
    {
        if(
equal(SoundUnPrecache_SoundList[i]))
            return 
FMRES_SUPERCEDE
    
}
    
    
write_file("Sound2.dias"SoundShit)
    
Shit++
        
    new 
Precached 0
    
    
for(new 0ArraySize(ArSound); i++)
    {
        
ArrayGetString(ArSoundiTempDatasizeof(TempData))
        if(
equal(TempDataSound)) { Precached 1; break; }
    }
    
    if(!
PrecachedArrayPushString(ArSoundSound)
    
    return 
FMRES_HANDLED
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1042\\ f0\\ fs16 \n\\ par }
*/ 

Last edited by RAW_192; 07-16-2017 at 04:42.
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kristi
Senior Member
Join Date: Nov 2016
Old 07-16-2017 , 17:49   Re: EXCEED That 512 Precache Limit
Reply With Quote #6

Quote:
Originally Posted by Godofwar View Post
I can add now 1024 MB.
lol.
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NITRO_GOD
Member
Join Date: Mar 2017
Location: De_dust2
Old 07-17-2017 , 04:28   Re: EXCEED That 512 Precache Limit
Reply With Quote #7

If we unprecache all those sounds that means those sounds wont play when i use the weapon ? :O
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Old 07-17-2017, 05:21
Ayman Khaled
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Natsheh
Veteran Member
Join Date: Sep 2012
Old 07-17-2017 , 07:29   Re: EXCEED That 512 Precache Limit
Reply With Quote #9

Quote:
Originally Posted by NITRO_GOD View Post
If we unprecache all those sounds that means those sounds wont play when i use the weapon ? :O
No its already on client side...

Make sure you unprecaching original sounds on client side, and useless and unused ones..
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Last edited by Natsheh; 07-17-2017 at 07:33.
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tarsisd2
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Join Date: Feb 2016
Location: brazil
Old 07-17-2017 , 15:23   Re: EXCEED That 512 Precache Limit
Reply With Quote #10

so, even if i dont need more than the precache limit, will it do any good to unprecache those files? or it wont make any diference?
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