Here's a tutorial for that:
https://forums.alliedmods.net/showthread.php?t=118138
But forget about IDA, just use that for virtual functions:
https://forums.alliedmods.net/showthread.php?t=281859 It will do all the work for you.
Quote:
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Do they have to do with the signature path ? If the mod differs I mean.
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I'm not sure to understand, no matter what mod it is, the identifier is still "mod". The actual mod name is specified near the linux symbol/window signature(i.e.
Code:
{
"os" : "linux",
"mod" : "cstrike",
"value" : "_ZN11CBasePlayer17SetNewPlayerModelEPKc"
}
).
In the same signature files you could put symbols/signatures for all mods. If you only specify the cstrike signature that function won't work in, let's say TFC.
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