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Zombie Swarm 3.1


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Brad (55)
Mini_Midget
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Join Date: Jan 2006
Location: It's a mystery.
Old 06-09-2006 , 06:33   Zombie Swarm 3.1
Reply With Quote #1

[img]http://img221.**************/img221/2499/32345974fm.png[/img]

Version
3.1

Author:
Mini_Midget (Mazza)

Modules:
  • Cstrike
  • Fakemeta
  • Fun
  • Engine
  • Hamsandwich

This requires Round Terminator to work!

Description:
Zombie Swarm is a server side modification for Counter-Strike 1.6.
The game play is very simple. There is no infection so it is
simply kill or be killed. Work as a team and eliminate the opposing threat.
(I could add more modes but that requires ideas and time.)

I was mainly inspired to do this after playing the modification Zombie Horde
for Counter-Strike Source and decided to recreate it with my own ideas thrown
into the mix.

When you are a zombie. There are some special abilities that can be used to kill the humans.

Leap
Pressing your 'reload' key (default is R)
You are able to spring yourself forward into the direction you are facing

Flesh Throw
Pressing both '+attack1' and '+attack2' (default is left and right mouse clicks)
You will rip some flesh off your body and throw it at your enemies.

Commands/Cvars:
Code:
//Copy and paste this in your amxx.cfg file and edit

//Health of Zombies
zswarm_health	1500
//Armour of Zombies
zswarm_armour	750
//Gravity of Zombies
zswarm_gravity	700
//Controller for Zombie footstep sounds. 1 to for now footstep sounds. 0 to have it on
zswarm_footsteps	1

//Speed of Zombies
zswarm_speed	300

//Controller for Zombies to turn on night-vision. 1 to turn on nightvision. 0 to turn off
zswarm_autonvg	1

//The percentage of each damage which would minus from a Zombie's health. 
//Must have armour left.
zswarm_dmg_hp_percent	50
//The percentage of each damage which would minus from a Zombie's armour. 
//Must have armour left.
zswarm_dmg_ap_percent 	35

//Controller for number of rounds before switching sides. 0 to for switching. 
//Does not swap bots
zswarm_rounds 	5

//Controller to allowing to manually switch teams or not. 1 to block switching teams. 0 for not
zswarm_blockteams 	1
//Controller to allow CT's to turn on night-vision or not. 1 to block nightvision. 0 to allow it
zswarm_blocknvg 	0

//Lighting of the mod. Default is 1.
//0 is daylight, 1 is lightning strikes and anything else is pitchblack.
zswarm_lights 	1

//Controller to enable leap for Zombies. 1 to enable. 0 to disable
zswarm_leap 	1
//Cooldown between each leap
zswarm_cooldown	"5.0"
//The force of a leap
zswarm_lforce 	525
//The height of a leap
zswarm_lheight 	260

//Controller to enable flesh-throw for Zombies. 1 to enable. 0 to disable
zswarm_fleshthrow 1
//Force of the flesh-throw
zswarm_fforce	1500
//Damage of a flesh-throw to targets
zswarm_fleshdmg	20
//Damage of a flesh-throw to Zombie using it
zswarm_fselfdmg	250
//Controller for flesh-throw to destory map ents. 1 to enable. 0 to disable
zswarm_fleshents 1
	
//Name of which sky to use
zswarm_skyname	"space"
//Force round end when round timer reaches 0:00
zswarm_endround 1
	
//Controller to enable gun-menu to CT's. 1 to enable. 0 to disable
zswarm_gunmenu 1
//A controller for the gun-menu selection. Weapons
zswarm_weapons "abcdefghijklmnopqrstuvwxyz"
//A controller for the gun-menu selection. Equipment
zswarm_equip "hffsn"

//The number of seconds to fully build a objective
zswarm_obj_percent "18.0"
Check out who is hosting the mod now!

Change log
Code:
Zombie Swarm 3.1 - 2nd February 2012
- Fixed many bugs
- Bots now have a 15% chance to leap or flesh-throw when looking at enemies.
- Added effects when all objectives are completed 


Zombie Swarm 3.0.2 - 25th September 2011
- Fixed the bug where CT's get punch-angled by friendly fire
- Added new cvar to disable the gun menu
     zswarm_gunmenu "1"     Default to 1
- New banner. (Thanks rapara13!)


Version 3.0.1 Official 
- Fixed small bug regarding friendly fire


Version 3.0 Official - 17 April 2011
- Added new 'Beacons' mode.
     * Type "objective_menu" (without speech marks) in console to show menu
- Added Weapons Menu. (Snippet from GHW_Chronic and his tutorial)
- Changed the HUD for Zombies
     * Uses the default HL HUD but is measured in percentage
- Added spinning flesh throw
- Bots no longer auto change teams.
- A whole lot of other changes which I can't remember


Version 3.0 Beta 7e - 21 August 2010
- Added the feature that rounds will now end when timer reaches 0
     * Requires Round Terminator plugin!!! (http://forums.alliedmods.net/showthread.php?p=1122356)
- Added gore/gibs when zombies die
- Fixed "zswarm_blockteams" typo
- Zombie radio is now slower
- Added the punchangle effect (Was in the original!! I missed this feature)
- Added/moved some changeable defines to play with in the source code
     * Lines 19 - 25
- Added changeable defines damage of zombies slash and stab
- Added 'pain' sound whenever zombies leap

Version 3.0 Beta 7d - 2nd July 2010
- Replaced the hitzone damage manipulator with 'Damage Absorption' (Credits to Bugsy for helping me out with this!)
     * Added new cvar "zswarm_dmg_hp_percent"
     * Added new cvar "zswarm_dmg_ap_percent"
- Fixed some errors regarding giving back what weapons you had before being switched to as a Zombie
- Fixed the problem sometimes CT's don't spawn with a pistol after being switched over from a Zombie
- Removes Zombie corpses instantly 
- Changed some default CVARS

Version 3.0 Beta 7c - 1st June 2010
- Fixed 'zombie claws' model showing as human when team switches.
- New feature where it will now remember what weapons (and armour) you were holding just before you are auto switched.
- Reworked the team auto change a bit.
     * Prints the round counter when freeze time is over
- Removed some FMU stocks.
- Requires 'fun' module.

Version 3.0 Beta 7a - 4th December 2009
- Added cvar to break map ents (vents, windows, crates, etc...) with flesh throw
- Fixed buy menu bug when team auto changes

Version 3.0 Beta 6a - 18th November 2009
- Fixed joining teams bug (VGUI menu) when first connected to server
- Fixed '0' health bug

Version 3.0 Beta 6 - 18th November 2009
- Added cvar to remove hostages
- Added cvar to switch teams after X amount of rounds
- Added cvar to block team changing
- Updated the multi-lang file.

Version 3.0 Beta 5 - 16th November 2009
- Complete rewrite of script

Previous changelogs lost
Multi-Language

Media
[IMG]http://img42.**************/img42/9781/dedust20000ak.png[/IMG] [IMG]http://img638.**************/img638/2116/dedust20001ck.png[/IMG]

I will also not include an infection where it changes humans into zombies. This is meant for the original zombie mod and I do not want to make a rip off of it.
Attached Files
File Type: zip cstrike.zip (4.06 MB, 10533 views)
File Type: sma Get Plugin or Get Source (zombie_swarm.sma - 7658 views - 68.0 KB)

Last edited by Mini_Midget; 02-13-2012 at 04:33.
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Kensai
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Location: San Diego, California
Old 06-09-2006 , 13:03  
Reply With Quote #2

I'm too lazy to read shino's, what is the difference between yours and his?
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shino
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Join Date: May 2006
Old 06-09-2006 , 13:12  
Reply With Quote #3

Quote:
Originally Posted by Kensai
I'm too lazy to read shino's, what is the difference between yours and his?
he is upgrading my version (with my permission), since i am lazy
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ColdBlood
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Join Date: Feb 2006
Location: new york
Old 06-09-2006 , 13:30  
Reply With Quote #4

mmmmmmmmmmmmmm
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allenwr
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Location: The place where the karm
Old 06-09-2006 , 13:56  
Reply With Quote #5

Quote:
Originally Posted by shino
Quote:
Originally Posted by Kensai
I'm too lazy to read shino's, what is the difference between yours and his?
he is upgrading my version (with my permission), since i am lazy
unapproved then?
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v3x
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Join Date: Oct 2004
Location: US
Old 06-09-2006 , 17:48  
Reply With Quote #6

Code:
public TeamSet(players[]) {     new players[32],num,i,id
Suprised that doesn't give you a "variable already defined" error or whatever it is ;)
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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Cheap_Suit
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Old 06-09-2006 , 18:11  
Reply With Quote #7

lol, I used to do this with people but with tons of bots.. 5 of us vs. 27 bots with knives.
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commonbullet
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Join Date: Oct 2005
Old 06-09-2006 , 23:36  
Reply With Quote #8

Code:
zbotcz.dll
It's illegal. You should not post that.
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ThomasNguyen
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Join Date: May 2006
Old 06-10-2006 , 00:18  
Reply With Quote #9

Quote:
Originally Posted by commonbullet
Code:
zbotcz.dll
It's illegal. You should not post that.
Why is it illegal?

EDIT: Nvm, i know why now.
Make this mod for Condition Zero then with a .dll for cz bots. it would be so much more stable.
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Mini_Midget
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Old 06-10-2006 , 01:56  
Reply With Quote #10

Quote:
Originally Posted by commonbullet
Code:
zbotcz.dll
It's illegal. You should not post that.
i think commonbullet might be right on that
zbotcz.dll is actually csbot.dll or something like that
csbot was ment for cs:s and cz but someone ported it over to 1.6 without permission...
for the next version or 2, i will use podbot_mm for the 1.6 version and leave csbot for cz...
so far with podbot_mm on 1.6, i've found 2 bugs with the mod
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