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Orpheu&Rage | Ham_AddPoints Hook | Permanent Player Trail | FM_ShouldCollide Semiclip


  
 
 
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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 04-16-2017 , 08:39   Orpheu&Rage | Ham_AddPoints Hook | Permanent Player Trail | FM_ShouldCollide Semiclip
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Hey, my questions for today are :

1. What's the difference between Orpheu and Rage ?

2. Where can I find the list of functions that I can hook with OrpheuRegisterHook ?

3. Why doesn't Ham_AddPoints work when I Hook it (RegisterHam) but works when I call it (ExecuteHam/B) ?

4. How to make a permanent player trail? The existing plugin is really bad coded and I can't understand anything from it. I tried setting a task every 1 second and re-set the trail (TE_BEAMFOLLOW) but it lagged when player looked at it.

5. Why doesn't semiclip work when I hook FM_ShouldCollide, check if touched and toucher's classname is 'player' then use forward_return(FMV_CELL, 0) and return FMRES_SUPERCEDE ? But it works for grenades...

Thanks.
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Last edited by edon1337; 04-17-2017 at 14:14.
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