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Casual server cfg


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OtgTravis
Member
Join Date: Apr 2016
Old 04-03-2017 , 07:39   Casual server cfg
Reply With Quote #1

Iv got 2 issues i been trying to solve the past few days on my server,

the first issues sounds like the following.

when we are playing on the server and the roundtime hits 0 the round wont end in a draw or anything it just wont end unless one of the teams dies.. thats the first issues.

the second one when planting the bomb and the ct.s kills all the terrorist they dont even have to defuse the bomb the round just end..

anyone knows how to fix this?

heres my settings in casual

https://pastebin.com/J0isQ3PX

mp_autoteambalance "1"
sv_gravity 800
sv_airaccelerate 800
sv_accelerate 5.4
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 0
bot_join_after_player 0
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 1
mp_buytime 57.45
mp_buy_anywhere 0
mp_autokick 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 30
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 1
mp_freezetime 1
mp_friendlyfire 0
mp_round_restart_delay 5
mp_win_panel_display_time 2
mp_ggprogressive_round_restart_delay 5
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
sm_cvar phys_timescale 1
sm_cvar cs_enable_player_physics_box 1
sm_cvar sv_turbophysics 0
sm_cvar phys_pushscale 900
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 25
mp_molotovusedelay 0
mp_playercashawards 1
mp_do_warmup_period 0
mp_warmuptime 5
mp_do_warmup_offline 0
mp_roundtime 25
mp_restartgame 1
mp_roundtime_hostage 2
mp_ignore_win 0
mp_roundtime_defuse 45 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates 0
mp_startmoney 16000
mp_teamcashawards 1
mp_timelimit 25
mp_limitteams 0
sm_teamname_t "Cockfighters"
sm_teamname_ct "DoughnutEatingFags"
mp_warmuptime 0
mp_weapons_allow_zeus 1
mp_weapons_allow_typecount 2
spec_freeze_panel_extended_time 0
spec_freeze_time 2.0
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 0
sv_talk_enemy_living 1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_vote_to_changelevel_before_match_point 0
sv_deadtalk 1
sv_ignoregrenaderadio 0
sv_accelerate 10
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary

sv_occlude_players 1
occlusion_test_async 1


PS: Iv tried putting the game type to competitive aswell but getting same results.
OtgTravis is offline
ambn
Veteran Member
Join Date: Feb 2015
Location: Fun servers
Old 04-03-2017 , 16:35   Re: Casual server cfg
Reply With Quote #2

For your first issue just set mp_timelimit to 0 and mp_roundtme 1.92 and mp_maxrounds to 15, this may solve the first issue , but for the second one .. Can't even realize what wrong ..
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