BTW i know the replacing method, i just thought i can add a custom weapon since i read the csx include file and found these natives and forwards in the csx include file >>
PHP Code:
*
* Forwards
*/
/* Function is called after player to player attacks ,
* if players were damaged by teammate TA is set to 1 */
forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
/* Function is called after player death ,
* if player was killed by teammate TK is set to 1 */
forward client_death(killer,victim,wpnindex,hitplace,TK);
/************* Shared Natives Start ********************************/
/* Custom Weapon Support */
/* function will return index of new weapon */
native custom_weapon_add( const wpnname[],melee = 0,const logname[]="" );
/* Function will pass damage done by this custom weapon to stats module and other plugins */
native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
/* Function will pass info about custom weapon shot to stats module */
native custom_weapon_shot( weapon,index ); // weapon id , player id
/* function will return 1 if true */
native xmod_is_melee_wpn(wpnindex);
/* Returns weapon name. */
native xmod_get_wpnname(wpnindex,name[],len);
/* Returns weapon logname. */
native xmod_get_wpnlogname(wpnindex,name[],len);
/* Returns weapons array size */
native xmod_get_maxweapons();
/* Returns stats array size */
native xmod_get_stats_size();
/************* Shared Natives End ********************************/
but like i failed giving the weapon and so on the models of the weapon....
ithink i can make the weapon model using the ham pdata & FM_SetMOdel forward... and hook drop and create the wpn..
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