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[CS:GO] Hitman Mod (v1.15 1/5/2017)


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Author
Rodya
Senior Member
Join Date: Mar 2017
Location: Russia
Plugin ID:
5568
Plugin Version:
1.15
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    A gamemode for CSGO that replicates hitman features
    Old 03-30-2017 , 05:24   Re: [CS:GO] Hitman Mod (v1.04 3/39/2017)
    Reply With Quote #1

    The server simply crash when you choose the Hitman,that the problem with the connection and the server crash.
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    Rachnus
    Senior Member
    Join Date: Jun 2016
    Location: Funland
    Old 03-30-2017 , 07:19   Re: [CS:GO] Hitman Mod (v1.04 3/39/2017)
    Reply With Quote #2

    Quote:
    Originally Posted by Rodya View Post
    The server simply crash when you choose the Hitman,that the problem with the connection and the server crash.
    Did you place the hitmancsgo.games.txt file correctly?

    Quote:
    Originally Posted by Rodya View Post
    when a maniac kills himself ,the round ends. (bugs)
    When the hitman dies, the round is supposed to end lol, if thats what you mean
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    Last edited by Rachnus; 03-30-2017 at 07:19.
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    Rodya
    Senior Member
    Join Date: Mar 2017
    Location: Russia
    Old 03-30-2017 , 07:22   Re: [CS:GO] Hitman Mod (v1.04 3/39/2017)
    Reply With Quote #3

    Quote:
    Originally Posted by Rachnus View Post
    Did you place the hitmancsgo.games.txt file correctly?
    Yep.

    Quote:
    Originally Posted by Rachnus View Post
    When the hitman dies, the round is supposed to end lol, if thats what you mean
    NO END.
    That is, when Hitman blew himself up or killed,the round no ends.

    Last edited by Rodya; 03-30-2017 at 07:33.
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    Rachnus
    Senior Member
    Join Date: Jun 2016
    Location: Funland
    Old 03-30-2017 , 07:45   Re: [CS:GO] Hitman Mod (v1.04 3/39/2017)
    Reply With Quote #4

    Quote:
    Originally Posted by Rodya View Post
    Yep.


    NO END.
    That is, when Hitman blew himself up or killed,the round no ends.
    What map? It works just fine for me
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    Rodya
    Senior Member
    Join Date: Mar 2017
    Location: Russia
    Old 03-30-2017 , 08:01   Re: [CS:GO] Hitman Mod (v1.04 3/39/2017)
    Reply With Quote #5

    Quote:
    Originally Posted by Rachnus View Post
    What map? It works just fine for me
    Maps from the ttt mode
    May try the standard? And Yes..What maps are available for this mode?
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    Rodya
    Senior Member
    Join Date: Mar 2017
    Location: Russia
    Old 03-30-2017 , 06:17   Re: [CS:GO] Hitman Mod (v1.04 3/39/2017)
    Reply With Quote #6

    when a maniac kills himself ,the round ends. (bugs)
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    Rodya
    Senior Member
    Join Date: Mar 2017
    Location: Russia
    Old 03-30-2017 , 10:33   Re: [CS:GO] Hitman Mod (v1.04 3/39/2017)
    Reply With Quote #7

    Quote:
    EDIT: Linux should be supported now redownload the gamedata file
    i Go test))
    *UPD*
    Everything works.
    What about random weapons issue?

    Last edited by Rodya; 03-30-2017 at 10:49.
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    Rachnus
    Senior Member
    Join Date: Jun 2016
    Location: Funland
    Old 03-30-2017 , 10:56   Re: [CS:GO] Hitman Mod (v1.04 3/39/2017)
    Reply With Quote #8

    Quote:
    Originally Posted by Rodya View Post
    i Go test))
    *UPD*
    Everything works.
    What about random weapons issue?
    What issue?
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    Last edited by Rachnus; 03-30-2017 at 10:56.
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    Rodya
    Senior Member
    Join Date: Mar 2017
    Location: Russia
    Old 03-30-2017 , 11:15   Re: [CS:GO] Hitman Mod (v1.04 3/39/2017)
    Reply With Quote #9

    Quote:
    Originally Posted by Rachnus View Post
    What issue?
    When will be the results of random guns?
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    Rachnus
    Senior Member
    Join Date: Jun 2016
    Location: Funland
    Old 03-30-2017 , 11:18   Re: [CS:GO] Hitman Mod (v1.04 3/39/2017)
    Reply With Quote #10

    Quote:
    Originally Posted by Rachnus
    Hitman Weapons Config:
    How the ratio works is that it will give 1 weapon_decoy per 5 players with 1 ammo
    Here is a list of all weapon names supported: https://developer.valvesoftware.com/...nsive_Entities

    Default example:
    PHP Code:
    "weapons"
    {
        
    "hitman"
        
    {
            
    "weapon_awp"
            
    {
                
    "clip"        "10"
                "ammo"        "30"
            
    }
            
    "weapon_usp_silencer"
            
    {
                
    "clip"        "12"
                "ammo"        "90"
            
    }
            
    "weapon_decoy"
            
    {
                
    "ammo"        "3"
            
    }
            
    "weapon_c4"
            
    {
                
    "ammo"        "5"
            
    }
        }
        
    "targets"
        
    {
            
    "weapon_m4a1"
            
    {
                
    "clip"        "30"
                "ammo"        "90"
            
    }
            
    "weapon_p250"
            
    {
                
    "clip"        "13"
                "ammo"        "65"
            
    }
            
    "random"
            
    {
                
    "weapon_decoy"
                
    {
                    
    "ratio"        "5"
                    "ammo"        "1"
                
    }
            }
        }

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