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2 Malfunctioning Plugins on CS server


  
 
 
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Throstur
Senior Member
Join Date: Nov 2004
Location: Iceland
Old 06-04-2006 , 10:24   2 Malfunctioning Plugins on CS server
#1

First off, modules:

Code:
name                    version  author              
Fun                     1.71     AMX Mod X Dev Team  
Engine                  1.71     AMX Mod X Dev Team  
FakeMeta                1.71     AMX Mod X Dev Team  
nVault                  1.71     AMX Mod X Dev Team  
CStrike                 1.71     AMX Mod X Dev Team  
CSX                     1.71     AMX Mod X Dev Team  
Sockets                 1.71     HLSW Dev Team       
RegEx                   1.71     AMX Mod X Dev Team
Second off, plugins:

Code:
name               version  author            file             status   
Admin Base         1.71     AMXX Dev Team     admin.amxx       running  
Admin Commands     1.71     AMXX Dev Team     admincmd.amxx    running  
Admin Help         1.71     AMXX Dev Team     adminhelp.amxx   running  
Slots Reservation  1.71     AMXX Dev Team     adminslots.amxx  running  
Multi-Lingual Sys  1.71     AMXX Dev Team     multilingual.am  running  
Menus Front-End    1.71     AMXX Dev Team     menufront.amxx   running  
Commands Menu      1.71     AMXX Dev Team     cmdmenu.amxx     running  
Players Menu       1.71     AMXX Dev Team     plmenu.amxx      running  
Maps Menu          1.71     AMXX Dev Team     mapsmenu.amxx    running  
Admin Chat         1.71     AMXX Dev Team     adminchat.amxx   running  
Anti Flood         1.71     AMXX Dev Team     antiflood.amxx   running  
Scrolling Message  1.71     AMXX Dev Team     scrollmsg.amxx   running  
Info. Messages     1.71     AMXX Dev Team     imessage.amxx    running  
Admin Votes        1.71     AMXX Dev Team     adminvote.amxx   running  
NextMap            1.71     AMXX Dev Team     nextmap.amxx     running  
Nextmap Chooser    1.71     AMXX Dev Team     mapchooser.amxx  running  
TimeLeft           1.71     AMXX Dev Team     timeleft.amxx    running  
Pause Plugins      1.71     AMXX Dev Team     pausecfg.amxx    running  
Stats Configurati  1.71     AMXX Dev Team     statscfg.amxx    running  
StatsX             1.71     AMXX Dev Team     statsx.amxx      running  
amx_respawn        0.9.4    f117bomb          GHW_respawn.amx  debug    
unknown            unknown  unknown           peace.amxx       bad load 
AMX SO SEE ME      1.0      Suicid3           invis.amxx       running  
GHW Ultimate Puni  1.0      GHW_Chronic       GHW_USlays.amxx  running  
Timer 16 (light)   1.17     Mel               timer16.amxx     paused   
Fireworks++        2.5      Twilight Suzuka   fireworks2.amxx  running  
Basic RCON/CVAR C  1.2      GHW_Chronic       GHW_Basic_Comma  running  
Amx_Super All-In-  2.0      bmann_420/AMX(x)  amx_super.amxx   running  
surf_olympics      1.5.1    OneEyed           surf_olympics.a  running  
AMX Bank           1.6      twistedeuphoria   amx_bank.amxx    running
30 plugins, 27 running
----

Now the problem plugins:

I. Respawn REPLACED

This plugin automatically respawns the player back to his/her spawn on death.
- This plugin must be capable of being deactivated and activated by a command in-game, by admin.

Code:
#include <amxmodx> #include <amxmisc> #include <fun> public plugin_init() {     register_plugin("amx_respawn","0.9.4","f117bomb")     register_event("DeathMsg","death_msg","a")     register_event("ShowMenu","team_select","b","4&Team_Select")     register_event("VGUIMenu","team_select","b","1=2")     register_cvar("amx_respawn","0")     register_cvar("amx_respawn_safetytime","3")     register_menucmd(register_menuid("Terrorist_Select",1), 511,"team_select")     register_menucmd(register_menuid("CT_Select",1),511,"team_select")     register_clcmd("joinclass","team_select") } public team_select(id) {     if(get_cvar_num("amx_respawn"))     {         set_task(1.6,"respawn",id)     } } public death_msg() {     new id=read_data(2)     new team[32]     get_user_team(id,team,31)     if(get_cvar_num("amx_respawn") && containi(team,"spec")==-1)       {         spawn(id)         set_task(0.6,"respawn",id)         set_task(0.7,"respawn2",id)     } } public respawn(id) {     spawn(id) } public respawn2(id) {     spawn(id)     set_user_health(id,230500)     set_task(get_cvar_float("amx_respawn_safetytime"),"health",id)     client_print(id,print_chat,"[AMXX] You are invincible for %d seconds.",get_cvar_num("amx_respawn_safetytime"))     set_user_rendering(id,kRenderFxGlowShell,0,255,0,kRenderTransAlpha,255) } public health(id) {     set_user_health(id,100)     client_print(id,print_chat,"[AMXX] You are no longer invincible.")     set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,255) }

This one loads, but does not work. If amx_respawn 1 is done in console then it's an unknown command. If the same command is done through rcon, the client is overflowed on death, and kicked.

---

II. Peace Plugin

This plugin allows the player to say /peace to activate peace mode. Peace mode ensures that the player cannot be killed by another player but also that the player cannot kill/hurt others.
- This plugin must be capable of being deactivated and activated by a command in-game, by admin.

Code:
#include <amxmodx> #include <amxmisc> #include <engine> #include <fun> new bool:has_peace[33] new bool:want_peace[33] new givebackinfo[33][43] new togglecvar public plugin_init() {     register_plugin("Peace Mode","1.0","GHW_Chronic")     register_clcmd("say /peace","say_hook")     register_clcmd("say_team /peace","say_hook")     if(is_running("cstrike") || is_running("czero")) register_event("DeathMsg","DeathMsg","a")     togglecvar = register_cvar("peace_enabled","1")     register_event("ResetHUD","spawned","b") } public say_hook(id) {     if(want_peace[id])     {         set_user_godmode(id,0)         has_peace[id] = false         want_peace[id] = false         client_print(id,print_chat,"[AMXX] Peace mode disabled, say /peace to enable again.")     }     else     {         if(get_pcvar_num(togglecvar))         {             want_peace[id]=true             client_print(id,print_chat,"[AMXX] Peace mode will enable on you next round / spawn.")         }         else         {             client_print(id,print_chat,"[AMXX] Peace mode plugin has been toggled off.")         }     } } public spawned(id) {     if(id>32 || !id)     {         return PLUGIN_CONTINUE     }     if(!is_user_alive(id) || !want_peace[id])     {         return PLUGIN_CONTINUE     }     if(!get_pcvar_num(togglecvar))     {         set_user_godmode(id,0)         has_peace[id] = false         want_peace[id] = false         client_print(id,print_chat,"[AMXX] Peace mode plugin was disabled.")         return PLUGIN_CONTINUE     }     if(has_peace[id])     {         set_user_deaths(id,get_user_deaths(id) - 1)         set_user_frags(id,get_user_frags(id) + 1)         giveback(givebackinfo[id],id)     }     set_user_godmode(id,1)     has_peace[id] = true     client_print(id,print_chat,"[AMXX] Peace mode enabled, say /peace to disable it.")     if(is_running("cstrike") || is_running("czero"))     {         client_cmd(id,"weapon_c4")         set_task(0.1,"dropit",id)     }     return PLUGIN_CONTINUE } public dropit(id) {     client_cmd(id,"drop") } public DeathMsg(id) {     new T, T2, CT, CT2     for(new i=1;i<=get_maxplayers();i++)     {         if(is_user_alive(i))         {             if(get_user_team(i)==1) T++             if(get_user_team(i)==1 && !has_peace[id]) T2++             if(get_user_team(i)==2) CT++             if(get_user_team(i)==2 && !has_peace[id]) CT2++         }     }     if(!CT2 && CT)     {         new weapons[32], num, weapon, clip, ammo, origin[3], Float:velocity[3]         for(new i=1;i<=32;i++)         {             if(is_user_alive(id) && has_peace[id] && get_user_team(i)==2)             {                 get_user_weapons(id,weapons,num)                 weapon = get_user_weapon(id,clip,ammo)                 get_user_origin(id,origin)                 get_user_velocity(id,velocity)                 for(new i2=0;i2<=31;i2++)                 {                     givebackinfo[i][i2] = weapons[i2]                 }                 givebackinfo[i][32] = weapon                 givebackinfo[i][33] = clip                 givebackinfo[i][34] = ammo                 givebackinfo[i][35] = origin[0]                 givebackinfo[i][36] = origin[1]                 givebackinfo[i][37] = origin[2]                 givebackinfo[i][38] = floatround(velocity[0])                 givebackinfo[i][39] = floatround(velocity[1])                 givebackinfo[i][40] = floatround(velocity[2])                 givebackinfo[i][41] = get_user_button(id)                 givebackinfo[i][42] = get_user_oldbutton(id)                 user_kill(id)             }         }     }     if(!T2 && T)     {         new weapons[32], num, weapon, clip, ammo, origin[3], Float:velocity[3]         for(new i=1;i<=32;i++)         {             if(is_user_alive(id) && has_peace[id] && get_user_team(i)==1)             {                 get_user_weapons(id,weapons,num)                 weapon = get_user_weapon(id,clip,ammo)                 get_user_origin(id,origin)                 get_user_velocity(id,velocity)                 for(new i2=0;i2<=31;i2++)                 {                     givebackinfo[i][i2] = weapons[i2]                 }                 givebackinfo[i][32] = weapon                 givebackinfo[i][33] = clip                 givebackinfo[i][34] = ammo                 givebackinfo[i][35] = origin[0]                 givebackinfo[i][36] = origin[1]                 givebackinfo[i][37] = origin[2]                 givebackinfo[i][38] = floatround(velocity[0])                 givebackinfo[i][39] = floatround(velocity[1])                 givebackinfo[i][40] = floatround(velocity[2])                 givebackinfo[i][41] = get_user_button(id)                 givebackinfo[i][42] = get_user_oldbutton(id)                 user_kill(id)             }         }     } } public giveback(param[43],id) {     give_weapons(id,param)     give_ammo(id,param)     give_ammo(id,param)     give_ammo(id,param)     set_outweapon(id,param[32])     new origin[3]     origin[0] = param[35]     origin[1] = param[36]     origin[2] = param[37]     new Float:velocity[3]     velocity[0] = float(param[38])     velocity[1] = float(param[39])     velocity[2] = float(param[40])     set_user_origin(id,origin)     set_user_velocity(id,velocity)     entity_set_int(id,EV_INT_button,param[41])     entity_set_int(id,EV_INT_oldbuttons,param[42]) } stock set_outweapon(id,weapon) {     switch(weapon)     {         case 1: client_cmd(id,"weapon_p228")         case 3: client_cmd(id,"weapon_scout")         case 4: client_cmd(id,"weapon_hegrenade")         case 5: client_cmd(id,"weapon_xm1014")         case 6: client_cmd(id,"weapon_c4")         case 7: client_cmd(id,"weapon_mac10")         case 8: client_cmd(id,"weapon_aug")         case 9: client_cmd(id,"weapon_smokegrenade")         case 10: client_cmd(id,"weapon_elite")         case 11: client_cmd(id,"weapon_fiveseven")         case 12: client_cmd(id,"weapon_ump45")         case 13: client_cmd(id,"sg550")         case 14: client_cmd(id,"weapon_galil")         case 15: client_cmd(id,"weapon_famas")         case 16: client_cmd(id,"weapon_usp")         case 17: client_cmd(id,"weapon_glock18")         case 18: client_cmd(id,"weapon_awp")         case 19: client_cmd(id,"weapon_mp5navy")         case 20: client_cmd(id,"weapon_m249")         case 21: client_cmd(id,"weapon_m3")         case 22: client_cmd(id,"weapon_m4a1")         case 23: client_cmd(id,"weapon_tmp")         case 24: client_cmd(id,"weapon_g3sg1")         case 25: client_cmd(id,"weapon_flashbang")         case 26: client_cmd(id,"weapon_deagle")         case 27: client_cmd(id,"weapon_sg552")         case 28: client_cmd(id,"weapon_ak47")         case 29: client_cmd(id,"weapon_knife")         case 30: client_cmd(id,"weapon_p90")     } } stock give_weapons(id,param[43]) {     for(new i=0;i<=31;i++)     {         switch(param[i])         {             case 1: give_item(id,"weapon_p228")             case 3: give_item(id,"weapon_scout")             case 4: give_item(id,"weapon_hegrenade")             case 5: give_item(id,"weapon_xm1014")             case 6: give_item(id,"weapon_c4")             case 7: give_item(id,"weapon_mac10")             case 8: give_item(id,"weapon_aug")             case 9: give_item(id,"weapon_smokegrenade")             case 10: give_item(id,"weapon_elite")             case 11: give_item(id,"weapon_fiveseven")             case 12: give_item(id,"weapon_ump45")             case 13: give_item(id,"sg550")             case 14: give_item(id,"weapon_galil")             case 15: give_item(id,"weapon_famas")             case 16: give_item(id,"weapon_usp")             case 17: give_item(id,"weapon_glock18")             case 18: give_item(id,"weapon_awp")             case 19: give_item(id,"weapon_mp5navy")             case 20: give_item(id,"weapon_m249")             case 21: give_item(id,"weapon_m3")             case 22: give_item(id,"weapon_m4a1")             case 23: give_item(id,"weapon_tmp")             case 24: give_item(id,"weapon_g3sg1")             case 25: give_item(id,"weapon_flashbang")             case 26: give_item(id,"weapon_deagle")             case 27: give_item(id,"weapon_sg552")             case 28: give_item(id,"weapon_ak47")             case 29: give_item(id,"weapon_knife")             case 30: give_item(id,"weapon_p90")         }     } } stock give_ammo(id,param[43]) {     for(new i=0;i<=31;i++)     {         switch(param[i])         {             case 1: give_item(id,"ammo_357sig")             case 3: give_item(id,"ammo_762nato")             case 5: give_item(id,"weapon_xm1014")             case 7: give_item(id,"ammo_45acp")             case 8: give_item(id,"ammo_556nato")             case 10: give_item(id,"ammo_9mm")             case 11: give_item(id,"ammo_57mm")             case 12: give_item(id,"ammo_45acp")             case 13: give_item(id,"ammo_556nato")             case 14: give_item(id,"556nato")             case 15: give_item(id,"ammo_556nato")             case 16: give_item(id,"ammo_45acp")             case 17: give_item(id,"ammo_9mm")             case 18: give_item(id,"ammo_338magnum")             case 19: give_item(id,"ammo_9mm")             case 20: give_item(id,"ammo_556nato")             case 21: give_item(id,"weapon_m3")             case 22: give_item(id,"ammo_556nato")             case 23: give_item(id,"ammo_9mm")             case 24: give_item(id,"ammo_762nato")             case 26: give_item(id,"ammo_50ae")             case 27: give_item(id,"ammo_556nato")             case 28: give_item(id,"ammo_762nato")             case 30: give_item(id,"ammo_57mm")         }     } } public client_PreThink(id) {     if(!is_user_alive(id) || !has_peace[id] || !get_pcvar_num(togglecvar))     {         return PLUGIN_CONTINUE     }     entity_set_int(id,EV_INT_button,entity_get_int(id,EV_INT_button) - IN_ATTACK)     entity_set_int(id,EV_INT_oldbuttons,entity_get_int(id,EV_INT_oldbuttons) - IN_ATTACK)     return PLUGIN_CONTINUE }

This plugin doesnt even load, bad load.
Tried with 3 different compilers.

Server console:

Quote:
L 06/04/2006 - 16:43:46: [AMXX] Plugin "peace.amxx" failed to load: Plugin uses an unknown function (name "set_user_deaths") - check your modules.ini.
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