Quote:
Originally Posted by Supergirl
Edit - Having some thoughts... why not having more than custom knives for both teams: why not having default knives for both teams (for this I mean when you enter the server instead of the "Default" knife, it will have 2 "Default" knives, one for TE and one for CT)? Is it possible to manage the plugin to do so?
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Not sure how I'm going to do this, but I'll see what I can do. I feel like the plugin's code is going to get a lot complicated.
Quote:
Originally Posted by xeloxded
I got a bug, if you are CT then choose a custom knife and then you switch to TT, it will reset to your default CS knife but with your custom knife selected on menu
Edit: This does only happen because on Deathrun mode you only have a Knife as TT, it wont refresh, but if you give a TT a weapon it will give you your desired model.
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Yup, just tested with a plugin that removes weapons on spawn, same thing happened. This is actually a bug from the hamsandwich module, looks like the function doesn't get called quickly enough to detect that the weapon was removed. Fixed (update the .sma file).
@HamletEagle - I'm switching back to using CurWeapon instead of Ham_Deploy because of this problem. I experienced something simillar in another plugin. I'll need to use a task in order to prevent it, but that doesn't feel right, so I prefer CurWeapon.
Quote:
Originally Posted by xeloxded
Another suggestion is that Save selection has to be via Nick too, its useless if you are using your Rank System with Nick save.
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Better not mention that you're using a non-steam server here.
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