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[CS:GO] PAINTBALL as in cs 1.6


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Author
boomix
Senior Member
Join Date: May 2015
Location: Latvia
Plugin ID:
5355
Plugin Version:
2.2
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Paintball for CS:GO , simular to cs 1.6 one
    Old 09-17-2016 , 15:12   [CS:GO] PAINTBALL as in cs 1.6
    Reply With Quote #1



    This is gamemode what was popular in counter-strike 1.6, but didn't make till CS:GO, atleast for public release. Deffinetly some credits go to Mitchell for his https://github.com/MitchDizzle/PaintBall , because some things are taken from here, but still this version is little bit different.












    Config file location: csgo/sourcemod/paintball.cfg

    Config file will create automaticly when you will first lauch the plugin.

    sm_bullet_gravity (Default: 0.2)
    sm_bullet_speed (Default: 1600.0)
    sm_grenades_chance (Default: 10)
    sm_grenades_enable (Default: 1)


    NEW: Weapon config file location: csgo/addons/sourcemod/configs/paintball/weapons.txt

    Change stuff in there, switch weapons and everything will be updated!


    1. Drag & drop plugin
    2. Drag & drop models/material/sound files
    3. Reload plugins






    SOURCEMOD 1.8
    No idea why, but it seems like it's not working on 1.7 or 1.9





    Paintball arms:
    https://forums.alliedmods.net/showthread.php?p=2382746
    http://gamebanana.com/skins/142271

    Parachute:
    https://forums.alliedmods.net/showthread.php?p=580269
    https://forums.alliedmods.net/showpo...&postcount=555

    Some paintball maps:
    https://steamcommunity.com/workshop/.../?id=516183523

    Mostly you can use any map, but I suggest to use maps without many models, because decals of the paintball balls doesn't show up on models, but only on brushes.





    Mitchell for this one https://github.com/MitchDizzle/PaintBall






    Attached Files
    File Type: 7z Paintball models.7z (492.1 KB, 1068 views)
    File Type: 7z Paintball 2.2.7z (34.9 KB, 499 views)
    File Type: 7z Paintball 2.3.7z (35.0 KB, 831 views)
    __________________

    Last edited by boomix; 10-23-2016 at 11:47.
    boomix is offline
    Lannister
    Veteran Member
    Join Date: Apr 2015
    Old 09-17-2016 , 15:20   Re: [CS:GO] PAINTBALL as in cs 1.6
    Reply With Quote #2

    Great job my friend
    Lannister is offline
    sneaK
    SourceMod Moderator
    Join Date: Feb 2015
    Location: USA
    Old 09-17-2016 , 15:34   Re: [CS:GO] PAINTBALL as in cs 1.6
    Reply With Quote #3

    This looks amazing, awesome job!

    Edit: Just did a full test on my server, no error logs, works perfectly as intended!

    Last edited by sneaK; 09-17-2016 at 20:48.
    sneaK is offline
    klopsik414
    Member
    Join Date: Mar 2012
    Old 09-17-2016 , 17:14   Re: [CS:GO] PAINTBALL as in cs 1.6
    Reply With Quote #4

    Thank you for your help. Paintball is the best mod!

    Last edited by klopsik414; 09-17-2016 at 17:58.
    klopsik414 is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 09-17-2016 , 18:53   Re: [CS:GO] PAINTBALL as in cs 1.6
    Reply With Quote #5

    rip my weekend work
    https://github.com/MitchDizzle/PaintBall/tree/dev

    Edit: Seems yours is less customizable I will continue to work on mine.
    However I'm curious why you would stick to custom models for the paintballs when I found a way around that by using a prop already in the game?
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    Last edited by Mitchell; 09-17-2016 at 19:10.
    Mitchell is offline
    xines
    Veteran Member
    Join Date: Aug 2013
    Location: Denmark
    Old 09-17-2016 , 19:30   Re: [CS:GO] PAINTBALL as in cs 1.6
    Reply With Quote #6

    Quote:
    Originally Posted by Mitchell View Post
    I feel you , but atleast he did credit you!
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    boomix
    Senior Member
    Join Date: May 2015
    Location: Latvia
    Old 09-17-2016 , 20:07   Re: [CS:GO] PAINTBALL as in cs 1.6
    Reply With Quote #7

    Quote:
    Originally Posted by Mitchell View Post
    rip my weekend work
    https://github.com/MitchDizzle/PaintBall/tree/dev

    Edit: Seems yours is less customizable I will continue to work on mine.
    However I'm curious why you would stick to custom models for the paintballs when I found a way around that by using a prop already in the game?
    There is no problem that you will still work on your own version, because in feature I have in my mind to add features that you won't probably add to your paintball version (as far as I understood), such as human classes, maybe some custom weapon models (if they will be allowed) and so on. + the second reason why I made this plugin was because I was too lazy to wait till you finish your plugin

    Talking about custom models - I didn't actually like the model, that it didn't had round form, so I just made my own bullet models. As those models are not so big in size(MB), I think it doesn't matter that much.
    __________________

    Last edited by boomix; 09-17-2016 at 20:07.
    boomix is offline
    mudkipguy
    Member
    Join Date: Aug 2016
    Location: India
    Old 09-18-2016 , 09:58   Re: [CS:GO] PAINTBALL as in cs 1.6
    Reply With Quote #8

    Another great plugin m8! Thanks a lot My friends are really having a good time playing this game mode!
    ~WD Gaster
    mudkipguy is offline
    Dark Athena
    Member
    Join Date: May 2016
    Old 09-19-2016 , 13:05   Re: [CS:GO] PAINTBALL as in cs 1.6
    Reply With Quote #9

    This is an awesome plugin! Looking through your code, I saw something interesting to me. Are you blocking weapon sounds and replacing them with the paintball sound?
    Dark Athena is offline
    boomix
    Senior Member
    Join Date: May 2015
    Location: Latvia
    Old 09-19-2016 , 13:20   Re: [CS:GO] PAINTBALL as in cs 1.6
    Reply With Quote #10

    Quote:
    Originally Posted by Dark Athena View Post
    This is an awesome plugin! Looking through your code, I saw something interesting to me. Are you blocking weapon sounds and replacing them with the paintball sound?
    It's blocking the main weapon shooting at all, plugin just detects when player is pressing mouse1, and replicates shooting (sound, shooting bullet, bullet taking off, screenshake, reloading, etc)
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