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[L4D/L4D2]Lux's Model Changer(30/03/2020)


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Lux
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Join Date: Jan 2015
Location: Cat
Old 02-28-2023 , 07:02   Re: [L4D/L4D2]Lux's Model Changer(30/03/2020)
Reply With Quote #261

Quote:
Originally Posted by HarryPotter View Post
You are using 1.11 compiler.
Wait until Lux fixes these warnings or use 1.10 compiler
I don't even use 1.11 compiler they removed #file directive so whenever i can be bothered with fixing it.
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ryuno01
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Join Date: Apr 2023
Old 04-18-2023 , 05:49   Re: [L4D/L4D2]Lux's Model Changer(30/03/2020)
Reply With Quote #262

Hello, is there a way to make it so the random function would never pick a survivor option?

For instance, i'm using the random function at 100% but sometimes one of my survivors gets another survivor model and i don't want this to happen, i want them all to be a random infected or non survivor model. Would it be possible to remove all the default survivor models from the mod? Thanks in advance, i tried doing it by myself and searching for similar questions but i had no success T_T

Last edited by ryuno01; 04-18-2023 at 05:51.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 07-12-2023 , 03:58   Re: [L4D/L4D2]Lux's Model Changer(30/03/2020)
Reply With Quote #263

compile error
PHP Code:
c:\Users\fbef0\Downloads\addons\sourcemod\scripting\LMC_L4D2_Menu_Choosing.sp(193) : error 047: array sizes do not match, or destination array is too small 
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Last edited by HarryPotter; 07-12-2023 at 03:58.
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BenLH
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Join Date: Aug 2019
Old 12-12-2023 , 08:30   Re: [L4D/L4D2]Lux's Model Changer(30/03/2020)
Reply With Quote #264

My hero Lux, what should I do to change the color of the models? If I use LMC_SetEntityOverlayModel, the SetEntityRenderColor won't work at all.
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Lux
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Join Date: Jan 2015
Location: Cat
Old 02-05-2024 , 02:25   Re: [L4D/L4D2]Lux's Model Changer(30/03/2020)
Reply With Quote #265

Quote:
Originally Posted by BenLH View Post
My hero Lux, what should I do to change the color of the models? If I use LMC_SetEntityOverlayModel, the SetEntityRenderColor won't work at all.
The render mode for general entities are hologram, This is only set once you can change it after the creation of the overlay model to something that you want to change colour.
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