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[TF2] Panzer Tank standalone plugin


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arthurdead
Senior Member
Join Date: Jul 2013
Old 10-07-2016 , 22:51   Re: [TF2] Panzer Tank standalone plugin
Reply With Quote #11

you could use the actual tank entity but thats probably worse

https://dl.dropboxusercontent.com/u/...lilchewchew.sp

tank collision is fucked and i havent figured out how to solve it

its named utils because its an extension on my include which is named utils which yes its a dumb name

Last edited by arthurdead; 10-07-2016 at 22:53.
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FlaminSarge
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Join Date: Jul 2010
Old 10-07-2016 , 23:41   Re: [TF2] Panzer Tank standalone plugin
Reply With Quote #12

Nice work. Go with AnimUtils or ModelUtils if you feel like you can rename it (even though it has FireBullets, it's probably fine).

The lilchewchew plugin you posted doesn't seem to use any of the utils natives, though (unless you added CBasePlayer.SetSequence and didn't update yet)

m_vecMaxs and m_vecMins might help with collision.
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Last edited by FlaminSarge; 10-07-2016 at 23:44.
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TitanTF
Senior Member
Join Date: Mar 2016
Location: Singapore
Old 11-15-2016 , 08:04   Re: [TF2] Panzer Tank standalone plugin
Reply With Quote #13

broken download link
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B_CANSIN
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Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 11-20-2016 , 18:39   Re: [TF2] Panzer Tank standalone plugin
Reply With Quote #14

need permission for google driver
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emily47
Junior Member
Join Date: Dec 2016
Old 12-31-2016 , 18:44   Re: [TF2] Panzer Tank standalone plugin
Reply With Quote #15

edit: i have informed that he author is making a newversion.

Last edited by emily47; 01-01-2017 at 03:52.
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