Small tutorial for making your own custom overlay or icon
some other fancy stuff
Plugin descriptions, pictures, commands & convars
Spoiler
Warden
This plugins allows players to take control over the prison as warden/Head Guard/Commander.
Chat, hud & sound notifications about warden / no warden. Vote to retire the warden. Colorized warden and define the color. Set warden Model and icon above players head. Open & close cell doors & automatic open. Mute terrorist for a amount of time or round end. Extend round time. Gun plant prevention - CT can drop weapons only on round beginn without punishment & report to warden. Use Zeus as Handcuffs and move the cuffed T around. Cuffed T got a chance to gets a paperclip to unlock cuffs. Give warden laser pointer & painter(LaZzZers) with menu to choose color. Warden can toggle painter for terrorists. Set different countdowns (start/stop) with overlays, sound & chat notifications. Start a Math Quiz with endtimer & show the player with the first right answer. Toggle Friendly Fire & No Block. Kill/pick a random T (excluding rebels & last T) with different kill effects(Lighting,Time Bomb,Firebomb). Count Player in wardens field of view. Mark or UnMark a player as Rebel. Automute Player when warden Talks & give freeday
Commands
Spoiler
Code:
sm_warden - Allows the player taking the charge over prisoners
sm_unwarden - Allows the player to retire from the position
sm_deputy - Allows the warden to choose a deputy or a player to become deputy.
sm_undeputy - Allows the warden to remove the deputy and the deputy to retire from the position.
sm_vetowarden - Allows the player to vote to retire warden
sm_open - Allows the warden to open the cell doors
sm_close - Allows the warden to close the cell doors
sm_sparks - Allows Warden to toggle on/off the wardens bullet sparks
sm_laser - Allows the warden to toggle the wardens Laser pointer
sm_extend - Allows the warden to extend the roundtime
sm_painter - Allows the warden to toggle the wardens Painter
sm_noblock - Allows the warden to toggle no block
sm_setff - Allows player to see the state and the warden to toggle friendly fire
sm_cdmenu - Allows the warden to open the Countdown Menu
sm_cdstart - Allows the warden to start a START Countdown! (start after 10 sec.) - start without menu
sm_cdstop - Allows the warden to start a STOP Countdown! (stop after 20 sec.) - start without menu
sm_cdstartstop - Allows the warden to start a START/STOP Countdown! (start after 10sec./stop after 20 sec.) - start without menu
sm_cdcancel - Allows the warden to cancel a running Countdown disabled / bugged
sm_killrandom - Allows the warden to kill a random T
sm_math - Allows the warden to start a Math Quiz. Show player with first right Answer
sm_wmute - Allows the warden to mute a terrorist
sm_wunmute - Allows the warden to unmute a muted terrorist
sm_markrebel - Allows Warden to mark/unmark prisoner as rebel
sm_count - Allows Warden to count the prisoners in his field of view
sm_givefreeday - Allows the Warden to give a freeday to a player
+beacons - bind "+beacons" for markers to use instead right click mouse
Admin Commands // ADMFLAG_GENERIC
Code:
sm_setwarden - Allows the Admin to set a player to warden
sm_removewarden - Allows the Admin to remove a player from warden
sm_removedeputy - Allows the admin to remove the deputy
set your own custom command. take a look at "sm_warden_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_enable "1"
// Set your custom chat commands for become warden(!warden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "w, simon"
sm_warden_cmds_become "w, simon"
// Set your custom chat commands for retire from warden(!unwarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "uw, unsimon"
sm_warden_cmds_retire "uw, unsimon"
// Set your custom chat commands for vote against warden(!vetowarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "vw, votewarden"
sm_warden_cmds_veto "vw, votewarden"
// Set your custom chat commands for admins to set a new warden(!setwarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "sw, newwarden"
sm_warden_cmds_set "sw, newwarden"
// Set your custom chat commands for admins to remove a warden(!removewarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "rw, firewarden, fw"
sm_warden_cmds_remove "rw, firewarden, fw"
// 0 - disabled, 1 - enable !w / !warden - player can choose to be warden. If disabled you should need sm_warden_choose_random 1
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_become "1"
// 0 - disabled, 1 - enable pick random warden if there is still no warden after sm_warden_choose_time
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_choose_random "0"
// Time in seconds a random warden will picked when no warden was set. need sm_warden_choose_random 1
// -
// Default: "45.0"
// Minimum: "1.000000"
sm_warden_choose_time "45.0"
// 0 - disabled, 1 - enable player vote against warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_vote "1"
// 0 - disabled, rounds in a row a player can be warden
// -
// Default: "5"
// Minimum: "0.000000"
sm_warden_limit "5"
// How many CT must be online before sm_warden_limit is active
// -
// Default: "3"
// Minimum: "1.000000"
sm_warden_limit_minplayer "3"
// 0 - disabled, rounds player can't become warden after he reached the warden limit (sm_warden_limit)
// -
// Default: "3"
// Minimum: "0.000000"
sm_warden_cooldown_limit "3"
// 0 - disabled, rounds player can't become warden after he was vote out or removed by admin
// -
// Default: "3"
// Minimum: "0.000000"
sm_warden_cooldown_remove "3"
// 0 - disabled, 1 - enable warden stay after round end
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_stay "1"
// 0 - disabled, 1 - enable warden will be removed on last request
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_remove_lr "0"
// Time in seconds a the warden of last round must wait until become warden again, to give other player chance to be warden (need sm_warden_stay '0')
// -
// Default: "15.0"
// Minimum: "5.000000"
sm_warden_cooldown_roundstart "15.0"
// 0 - disabled, 1 - Will use hint and center text
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_better_notifications "1"
// 0 - disabled, 1 - enable warden model
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_model "1"
// Path to the model for warden.
// -
// Default: "models/player/custom_player/legacy/security/security.mdl"
sm_warden_model_path "models/player/custom_player/legacy/security/security.mdl"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_sounds_enable "1"
// Path to the soundfile which should be played for a int warden.
// -
// Default: "music/MyJailbreak/warden.mp3"
sm_warden_sounds_warden "music/MyJailbreak/warden.mp3"
// Path to the soundfile which should be played when there is no warden anymore.
// -
// Default: "music/MyJailbreak/unwarden.mp3"
sm_warden_sounds_unwarden "music/MyJailbreak/unwarden.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_overlays_enable "1"
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_enable "1"
// 0 - disabled, 1 - enable !w / !deputy - warden can choose his deputy.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_set "1"
// 0 - disabled, 1 - enable !w / !deputy - player can choose to be deputy.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_become "1"
// 0 - disabled, 1 - enable deputy will be removed on last request
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_remove_lr "0"
// 0 - disabled, 1 - enable deputy model
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_model "1"
// Path to the model for deputy.
// -
// Default: "models/player/custom_player/kuristaja/jailbreak/guard3/guard3.mdl"
sm_warden_deputy_model_path "models/player/custom_player/kuristaja/jailbreak/guard3/guard3.mdl"
// Set your custom chat command for open menu(!menu (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "d"
sm_warden_cmds_deputy "d"
// Set your custom chat command for open menu(!menu (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "ud"
sm_warden_cmds_undeputy "ud"
// Set your custom chat commands for admins to remove a warden(!removewarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "rd, fd"
sm_warden_cmds_removedeputy "rd, fd"
// 0 - Deputy will removed on warden death, 1 - Deputy will be new warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_warden_dead "1"
// 0 - disabled, 1 - Allow the warden to mute T-side player
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mute "1"
// 0 - disabled, 1 - Allow to mute T-side player for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mute_deputy "1"
// 0 - disabled, 1 - Allow the warden to mute a player until roundend
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mute_round "1"
// 0 - disabled, 1 - Prisoners are muted on roundstart by default. Warden have to unmute them
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mute_default "0"
// Set flag for admin/vip Mute immunity. No flag immunity for all. so don't leave blank!
// -
// Default: "a"
sm_warden_mute_immuntiy "a"
// 0 - disabled, 1 - temporary mutes all client when the warden speaks
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_talkover "1"
// 0 - disabled, 1 - temporary mutes all client when the deputy speaks
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_talkover_deputy "1"
// 0 - mute prisoner & guards on talkover, 1 - only mute prisoners on talkover
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_talkover_team "1"
// 0 - mute death & alive player on talkover, 1 - only mute alive player on talkover
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_talkover_dead "0"
// Set your custom chat commands for become warden(!warden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "wm, mutemenu"
sm_warden_cmds_mute "wm, mutemenu"
// Set your custom chat commands for retire from warden(!unwarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "wum, unmutemenu"
sm_warden_cmds_unmute "wum, unmutemenu"
// 0 - disabled, 1 - enable disarm weapon on shot the arms/hands
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_disarm "1"
// 1 - Only warden can disarm, 2 - warden & deputy can disarm, 3 - All CT can disarm, 4 - Everyone can disarm (CT & T)
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "3.000000"
sm_warden_disarm_mode "1"
// 1 - weapon will drop, 2 - weapon disapear
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "2.000000"
sm_warden_disarm_drop "1"
// 0 - negate the knife disarm, 1 - disarm all weapons
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_disarm_knife "1"
// 0 - disabled, 1 - enable Warden bulletimpact sparks
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_bulletsparks "1"
// 0 - disabled, 1 - enable smaller bulletimpact sparks for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_bulletsparks_deputy "1"
// Set flag for admin/vip to get warden/deputy bulletimpact sparks. No flag = feature is available for all players!
// -
// Default: ""
sm_warden_bulletsparks_flag ""
// 0 - disabled, 1 - enable countdown for warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_countdown "1"
// 0 - disabled, 1 - enable countdown for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_countdown_deputy "1"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_countdown_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_warden_countdown_overlays_start "overlays/MyJailbreak/start"
// Path to the stop Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/stop"
sm_warden_countdown_overlays_stop "overlays/MyJailbreak/stop"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_countdown_sounds_enable "1"
// Path to the soundfile which should be played for a start countdown.
// -
// Default: "music/MyJailbreak/start.mp3"
sm_warden_countdown_sounds_start "music/MyJailbreak/start.mp3"
// Path to the soundfile which should be played for stop countdown.
// -
// Default: "music/MyJailbreak/stop.mp3"
sm_warden_countdown_sounds_stop "music/MyJailbreak/stop.mp3"
// Set your custom chat commands for countdown menu(!cdmenu (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "cd, countdown, timer"
sm_warden_cmds_countdown "cd, countdown, timer"
// 0 - disabled, 1 - enable mathquiz for warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math "1"
// 0 - disabled, 1 - enable mathquiz for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_deputy "1"
// What should be the minimum number for questions?
// -
// Default: "1"
// Minimum: "1.000000"
sm_warden_math_min "1"
// What should be the maximum number for questions?
// -
// Default: "100"
// Minimum: "2.000000"
sm_warden_math_max "100"
// 0 - only addition & subtraction, 1 - addition, subtraction, multiplication & division
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_mode "1"
// 0 - use chat trigger to recieve chat input e.g. answer = '!math 526'. This is forced when no chat-processor is installed / 1 - use a chat-processor to recieve chat input e.g. answer = '526' / use '0' when chat input of will not recognized cause conflics with chat manipulation plugins like 'CCC'
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_input "1"
// Time in seconds to give a answer to a question.
// -
// Default: "10"
// Minimum: "3.000000"
sm_warden_math_time "10"
// 0 - disabled, 1 - cts answers will also recognized
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_allow_ct "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_sounds_enable "1"
// Path to the soundfile which should be played for stop countdown.
// -
// Default: "music/MyJailbreak/stop.mp3"
sm_warden_math_sounds_stop "music/MyJailbreak/stop.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_overlays_enable "1"
// Path to the stop Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/stop"
sm_warden_math_overlays_stop "overlays/MyJailbreak/stop"
// Set your custom chat commands for become warden(!math (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "m, quiz"
sm_warden_cmds_math "m, quiz"
// 0 - disabled, 1 - enable noblock toggle for warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_noblock "1"
// 0 - disabled, 1 - enable noblock toggle for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_noblock_deputy "1"
// 0 - collision only between CT & T, 1 - collision within a team.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_noblock_mode "1"
// Set your custom chat command for toggle no block (!noblock (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "block, unblock, collision"
sm_warden_cmds_noblock "block, unblock, collision"
// 0 - disabled, 1 - warden can open/close cells
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_open_enable "1"
// 0 - disabled, 1 - deputy can open/close cells
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_open_deputy "1"
// Set your custom chat commands for open cells(!open (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "o, unlock, cells"
sm_warden_cmds_open "o, unlock, cells"
// Set your custom chat commands for close cells(!close (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "lock, shut"
sm_warden_cmds_close "lock, shut"
// Time in seconds for open doors on round start automaticly
// -
// Default: "60"
// Minimum: "0.000000"
sm_warden_open_time "60"
// should doors open automatic 0- no 1 yes
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_open_time_enable "1"
// should doors open automatic after sm_warden_open_time when there is a warden? needs sm_warden_open_time_enable 1
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_open_time_warden "1"
// 0 - disabled, 1 - Allows the warden to extend the roundtime
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_extend "1"
// 0 - disabled, 1 - enable the 'extend the roundtime'-feature for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_extend_deputy "1"
// How many time a warden can extend the round?
// -
// Default: "2"
// Minimum: "1.000000"
sm_warden_extend_limit "2"
// Set your custom chat commands for extend time.(!extend (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "extendtime, moretime"
sm_warden_cmds_extend "extendtime, moretime"
// 0 - disabled, 1 - enable switch ff for the warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_ff "1"
// 0 - disabled, 1 - enable ff for cts also
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_ff_ct_enable "0"
// 0 - disabled, 1 - enable switch ff for the deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_ff_deputy "1"
// Set your custom chat commands for set/see friendly fire(!ff is reservered)(!setff (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "isff, friendlyfire"
sm_warden_cmds_ff "isff, friendlyfire"
// 0 - disabled, 1 - announce remaining round time in chat & hud 3min, 2min, 1min, 30sec before roundend.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_roundtime_reminder "1"
// 0 - disabled, 1 - enable kill a random t for warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_random "1"
// 0 - disabled, 1 - enable kill a random t for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_random_deputy "1"
// 1 - all random / 2 - Thunder / 3 - Timebomb / 4 - Firebomb / 5 - NoKill(1, 3, 4 needs funcommands.smx enabled)
// -
// Default: "2"
// Minimum: "1.000000"
// Maximum: "4.000000"
sm_warden_random_mode "2"
// Set your custom chat commands for become warden(!killrandom (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "randomkill, rk, kr"
sm_warden_cmds_randomkill "randomkill, rk, kr"
// 0 - disabled, 1 - enable handcuffs
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_handcuffs "1"
// 0 - disabled, 1 - enable handcuffs for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_handcuffs_deputy "1"
// How many handcuffs a warden got?
// -
// Default: "2"
// Minimum: "1.000000"
sm_warden_handcuffs_number "2"
// How many meters distance from warden to handcuffed T to pick up?
// -
// Default: "2"
// Minimum: "1.000000"
sm_warden_handcuffs_distance "2"
// 0 - disabled, 1 - free cuffed terrorists on LR
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_handcuffs_lr "1"
// 0 - disabled, 1 - Warden can also handcuff CTs
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_handcuffs_ct "1"
// Set flag for admin/vip must have to get access to lockpicking feature. No flag = lockpicking is available for all players!
// -
// Default: ""
sm_warden_handcuffs_flag ""
// Time in seconds Ts need free themself with a paperclip.
// -
// Default: "35.0"
// Minimum: "0.100000"
sm_warden_handcuffs_unlock_maxtime "35.0"
// Set the chance (1:x) a cuffed Terroris get a paperclip to free themself
// -
// Default: "5"
// Minimum: "1.000000"
sm_warden_handcuffs_paperclip_chance "5"
// Set the chance (1:x) a cuffed Terroris who has a paperclip to free themself
// -
// Default: "3"
// Minimum: "1.000000"
sm_warden_handcuffs_unlock_chance "3"
// Min. Time in seconds Ts need free themself with a paperclip.
// -
// Default: "15.0"
// Minimum: "1.000000"
sm_warden_handcuffs_unlock_mintime "15.0"
// Path to the cuffs Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/cuffs"
sm_warden_overlays_cuffs "overlays/MyJailbreak/cuffs"
// Path to the soundfile which should be played for cuffed player.
// -
// Default: "music/MyJailbreak/cuffs.mp3"
sm_warden_sounds_cuffs "music/MyJailbreak/cuffs.mp3"
// Path to the soundfile which should be played for break cuffs.
// -
// Default: "music/MyJailbreak/breakcuffs.mp3"
sm_warden_sounds_breakcuffs "music/MyJailbreak/breakcuffs.mp3"
// Path to the soundfile which should be played for unlocking cuffs.
// -
// Default: "music/MyJailbreak/unlock.mp3"
sm_warden_sounds_unlock "music/MyJailbreak/unlock.mp3"
// What color to turn the cuffed player into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_cuffs_red "0"
// What color to turn the cuffed player into (rGb): x - green value
// -
// Default: "190"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_cuffs_green "190"
// What color to turn the cuffed player into (rgB): x - blue value
// -
// Default: "120"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_cuffs_blue "120"
// 0 - disabled, 1 - enable backstab protection for warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_backstab "1"
// 0 - disabled, 1 - enable backstab protection for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_backstab_deputy "1"
// How many time a warden get protected? 0 - alltime
// -
// Default: "1"
// Minimum: "1.000000"
sm_warden_backstab_number "1"
// Set flag for admin/vip to get warden/deputy backstab protection. No flag = feature is available for all players!
// -
// Default: ""
sm_warden_backstab_flag ""
// 0 - disabled, 1 - enable Warden advanced markers
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_marker "1"
// 0 - disabled, 1 - enable 'advanced markers'-feature for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_marker_deputy "1"
// 0 - disabled, 1 - enable Gun plant prevention
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_gunplant "1"
// Time in seconds CTs allowed to drop weapon on round beginn.
// -
// Default: "15.0"
// Minimum: "0.100000"
sm_warden_allow_time "15.0"
// 0 - disabled, 1 - disallow gun dropping for ct
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_gunnodrop "0"
// 0 - disabled, 1 - remove planted guns
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_gunremove "1"
// Time in seconds to pick up gun again before.
// -
// Default: "5.0"
// Minimum: "0.100000"
sm_warden_gunremove_time "5.0"
// 0 - disabled, 1 - Slap the CT for dropping a gun
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_gunslap "1"
// Amoung of HP losing on slap for dropping a gun
// -
// Default: "10"
// Minimum: "0.000000"
sm_warden_gunslap_dmg "10"
// 0 - disabled, 1 - enable warden colored
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_color_enable "1"
// 0 - disabled, 1 - enable warden rainbow colored
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_color_random "1"
// What color to turn the warden into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_red "0"
// What color to turn the warden into (rGb): x - green value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_green "0"
// What color to turn the warden into (rgB): x - blue value
// -
// Default: "255"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_blue "255"
// What color to turn the deputy into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_red_deputy "0"
// What color to turn the deputy into (rGb): x - green value
// -
// Default: "155"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_green_deputy "155"
// What color to turn the deputy into (rgB): x - blue value
// -
// Default: "255"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_blue_deputy "255"
// 0 - disabled, 1 - enable Warden Laser Pointer with +E
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_laser "1"
// 0 - disabled, 1 - enable Laser Pointer for Deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_laser_deputy "1"
// Set flag for admin/vip to get warden laser pointer. No flag = feature is available for all players!
// -
// Default: ""
sm_warden_laser_flag ""
// Set your custom chat command for Laser Pointer.(!laser (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "what, rep, again"
sm_warden_cmds_laser "what, rep, again"
// 0 - disabled, 1 - enable Warden Painter with +E
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_painter "1"
// 0 - disabled, 1 - enable 'Warden Painter'-feature for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_painter_deputy "1"
// Set flag for admin/vip to get warden painter access. No flag = feature is available for all players!
// -
// Default: ""
sm_warden_painter_flag ""
// 0 - disabled, 1 - allow Warden to toggle Painter for Terrorist
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_painter_terror "1"
// 0 - disabled, 1 - allow to toggle Painter for Terrorist as deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_painter_terror_deputy "1"
// Set your custom chat commands for Painter menu(!painter (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "paint, draw"
sm_warden_cmds_painter "paint, draw"
// 0 - disabled, 1 - enable allow warden to mark/unmark prisoner as rebel (hosties)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mark_rebel "1"
// 0 - disabled, 1 - enable 'mark/unmark prisoner as rebel'-feature for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mark_rebel_deputy "1"
// Set your custom chat commands for un/mark rebel(!markrebel (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "sr, srebel, setrebel, rebelmenu"
sm_warden_cmds_rebel "sr, srebel, setrebel, rebelmenu"
// 0 - disabled, 1 - Allow the warden count player in radius
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_counter "1"
// 0 - disabled, 1 - Allow the deputy count player in radius, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_counter_deputy "1"
// 1 - Show prisoner count in chat / 2 - Show prisoner count in HUD / 3 - Show prisoner count in chat & HUD / 4 - Show names in Menu / 5 - Show prisoner count in chat & show names in Menu / 6 - Show prisoner count in HUD & show names in Menu / 7 - Show prisoner count in chat & HUD & show names in Menu
// -
// Default: "7"
// Minimum: "1.000000"
// Maximum: "7.000000"
sm_warden_counter_mode "7"
// Set your custom chat command for counter.(!counter (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "count, sight"
sm_warden_cmds_counter "count, sight"
// 0 - disabled, 1 - enable shoot guns on ground to remove
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_shootguns_enable "1"
// 1 - only warden / 2 - warden & deputy / 3 - warden, deputy & ct / 4 - all player
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "4.000000"
sm_warden_shootguns_mode "1"
// 0 - disabled, 1 - enable allow warden to use the orders menu
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_orders "1"
// 0 - disabled, 1 - enable orders-feature for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_orders_deputy "1"
// Set your custom chat command for open menu(!menu (no 'sm_'/'!')(seperate with comma ',')(max. 12 commands))
// -
// Default: "orders,calls"
sm_warden_cmds_orders "orders,calls"
// 0 - disabled, 1 - Allow the warden to set a personal freeday
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_freeday_enable "1"
// Set your custom chat command for give a freeday(!givefreeday (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "gfd, setfreeday, sfd"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_cmds_freeday "gfd, setfreeday, sfd"
// Set your custom chat command for give a freeday(!givefreeday (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "rfd, nofreeday"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_cmds_freeday_remove "rfd, nofreeday"
// What color to turn the player with freeday into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_freeday_color_red "0"
// What color to turn the player with freeday into (rGb): x - green value
// -
// Default: "200"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_freeday_color_green "200"
// What color to turn the player with freeday into (rgB): x - blue value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_freeday_color_blue "0"
// 0 - disabled, 1 - Allow the deputy to set a personal freeday
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_freeday_deputy "1"
// 0 - disabled, 1 - Allow all the guards to set a personal freeday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_freeday_guards "0"
// 0 - disabled, 1 - warden can witheld prisoners Last request commands (need sm_hosties_lr_autodisplay '0')
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_withheld_lr_enable "1"
// 0 - disabled, 1 - deputy can witheld prisoners Last request commands
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_withheld_lr_deputy "1"
// Set your custom chat commands for witheld Last request(!nolastrequest (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "nolr, noLR"
sm_warden_cmds_withheld_lr "nolr, noLR"
// Set your last request commands (add custom !lr cmds)(no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "lr,lastrequest"
sm_warden_cmds_lr "lr,lastrequest"
// 0 - disabled, 1 - enable warden glowed
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_glow_enable "1"
// 0 - disabled, 1 - enable warden rainbow glowed
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_glow_random "1"
// What glow to turn the warden into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_glow_red "0"
// What glow to turn the warden into (rGb): x - green value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_glow_green "0"
// What glow to turn the warden into (rgB): x - blue value
// -
// Default: "255"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_glow_blue "255"
// What glow to turn the deputy into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_glow_red_deputy "0"
// What glow to turn the deputy into (rGb): x - green value
// -
// Default: "155"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_glow_green_deputy "155"
// What glow to turn the deputy into (rgB): x - blue value
// -
// Default: "255"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_glow_blue_deputy "255"
// 0 - disabled, 1 - enable player choose their warden - ignores cooldowns
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_choice "1"
// 0 - only Prisoner, 1 - Prisoner & guards can choose their warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_choice_team "1"
// How many seconds after roundstart guards can applicate for warden
// -
// Default: "10"
// Minimum: "1.000000"
sm_warden_choice_application_time "10"
// 0 - disabled, rounds in a row a player can be warden
// -
// Default: "5"
// Minimum: "0.000000"
sm_warden_choice_vote_time "5"
// 0 - remove all applicans after vote, 1 - remove just the voted warden after vote, 2 - players stay on applicans list until !uw
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_warden_choice_list "1"
Default order config as example
Spoiler
PHP Code:
"Orders" { "1" { "title" "Order #1 - Cells" // title show in menu "chat" "{darkred}No guns! No grenades! {default}- Crouch & step out of cell" // Message send on chat support colors.inc "HUD" "<font color='#ff0000'>No guns! No grenades!</font> - Crouch & step out of cell" // Message send on HUD support hud formating "overlay" "overlays/MyJailbreak/order" // Path to the overlay that will be shown - empty for no overlay "overlay_time" "5.0" // time in seconds the overlay stay on screen "overlay_team" "2" // team that will see the overlay - 2 - Terrorists / 3 - Counter-Terrorists "sound" "music/MyJailbreak/stop.mp3" // Path to the soundfile that will be play - empty for no sound "maps" "" // maps to exclude this command (on these maps the Order will NOT be available. } "2" { "title" "Order #2 - Football" // title show in menu "chat" "{green}Go to the football field!{default}" // Message send on chat support colors.inc "HUD" "<font color='#00ff00'>Go to the football field!</font>" // Message send on HUD support hud formating "overlay" "overlays/MyJailbreak/order-football" // Path to the overlay that will be shown - empty for no overlay "overlay_time" "3.0" // time in seconds the overlay stay on screen "overlay_team" "2,3" // team that will see the overlay - 2 - Terrorists / 3 - Counter-Terrorists "sound" "music/MyJailbreak/stop.mp3" // Path to the soundfile that will be play - empty for no sound "maps" "jb_clouds_final5,jb_castleguarddev_v5" // maps to exclude this command (on these maps the Order will NOT be available. } "3" { "title" "Order #3 - Basketball" // title show in menu "chat" "Go to the basketball field!" // Message send on chat support colors.inc "HUD" "Go to the basketball field!" // Message send on HUD support hud formating "overlay" "overlays/MyJailbreak/order-basketball" // Path to the overlay that will be shown - empty for no overlay "overlay_time" "3.0" // time in seconds the overlay stay on screen "overlay_team" "2,3" // team that will see the overlay - 2 - Terrorists / 3 - Counter-Terrorists "sound" "music/MyJailbreak/stop.mp3" // Path to the soundfile that will be play - empty for no sound "maps" "jb_clouds_final5" // maps to exclude this command (on these maps the Order will NOT be available. } "4" { "title" "Order #4 - Pool" // title show in menu "chat" "{blue}Go to the Pool!{default}" // Message send on chat support colors.inc "HUD" "<font color='#aaaaff'>Go to the Pool!</font>" // Message send on HUD support hud formating "overlay" "overlays/MyJailbreak/order-pool" // Path to the overlay that will be shown - empty for no overlay "overlay_time" "3.0" // time in seconds the overlay stay on screen "overlay_team" "2,3" // team that will see the overlay - 2 - Terrorists / 3 - Counter-Terrorists "sound" "music/MyJailbreak/water.mp3" // Path to the soundfile that will be play - empty for no sound "maps" "jb_clouds_final5" // maps to exclude this command (on these maps the Order will NOT be available. } "5" { "title" "Order #5 - Medic" // title show in menu "chat" "Go into the medic room!" // Message send on chat support colors.inc "HUD" "<font color='#ffffff'>Go to the medic room!</font>" // Message send on HUD support hud formating "overlay" "overlays/MyJailbreak/order-medic" // Path to the overlay that will be shown - empty for no overlay "overlay_time" "3.0" // time in seconds the overlay stay on screen "overlay_team" "2,3" // team that will see the overlay - 2 - Terrorists / 3 - Counter-Terrorists "sound" "music/MyJailbreak/stop.mp3" // Path to the soundfile that will be play - empty for no sound "maps" "" // maps to exclude this command (on these maps the Order will NOT be available. } "6" { "title" "Order #6 - Freeze" // title show in menu "chat" "Everybody freeze & petrify!" // Message send on chat support colors.inc "HUD" "<font color='#bbbbbb'>Everybody freeze & petrify!</font>" // Message send on HUD support hud formating "overlay" "overlays/MyJailbreak/order-freeze" // Path to the overlay that will be shown - empty for no overlay "overlay_time" "3.0" // time in seconds the overlay stay on screen "overlay_team" "2" // team that will see the overlay - 2 - Terrorists / 3 - Counter-Terrorists "sound" "music/MyJailbreak/freeze.mp3" // Path to the soundfile that will be play - empty for no sound "maps" "" // maps to exclude this command (on these maps the Order will NOT be available. } "7" { "title" "" // title show in menu "chat" "" // Message send on chat support colors.inc "HUD" "" // Message send on HUD support hud formating "overlay" "" // Path to the overlay that will be shown - empty for no overlay "overlay_time" "" // time in seconds the overlay stay on screen "overlay_team" "" // team that will see the overlay - 2 - Terrorists / 3 - Counter-Terrorists "sound" "" // Path to the soundfile that will be play - empty for no sound "maps" "" // maps to exclude this command (on these maps the Order will NOT be available. } }
Request
Allow terrorists to start a request. Refuse a Game - Warden can "open the refusing" and T can refuse a game and gets colored & the warden gets a listing of all refuser. Request Capitulation/Pardon - T gets strip weapons and the warden got Menu to accept this request. Request healing - T gets colored and warden gets Menu to accept this request (give Healthshot). Repeat - T can request a repeat of last call & the warden gets a listing of all requester. Freekill - a dead terror can report a Freekill. A random admins gets the choice of respawn the victim, kill the freekiller, give freeday next round, Set freeday next round or swap the freekiller to terrorist. If there is no admin the warden gets the report. The CT can give a reason for a T kill.
Commands
Spoiler
[CODE]
sm_request - Open the request menu
sm_refuse - Allows the warden start refusing time and Terrorist to refuse a game
sm_capitulation - Allows a rebeling terrorist to request a capitulate
sm_pardon - Allows a rebeling terrorist to request a capitulate
sm_heal - Allows a Terrorist request healing
sm_repeat - Allows a Terrorist request repeating last call
sm_freekill - Allows a Terrorist report a freekill
[/CODE
set your own custom commands. take a look at "sm_***_cmds"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable Request Plugin
// -
// Default: "1"
sm_request_enable "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_request_sounds_enable "1"
// Set your custom chat command for requestmenu (!request (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "req, requestmenu"
sm_request_cmds "req, requestmenu"
// 0 - disabled, 1 - enable Refuse
// -
// Default: "1"
sm_refuse_enable "1"
// Set your custom chat commands for Refuse(!refuse (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "ref, r"
sm_refuse_cmds "ref, r"
// 0 - disabled, 1 - Warden must allow !refuse before T can use it
// -
// Default: "0"
sm_refuse_allow "0"
// Сount how many times you can use the command
// -
// Default: "1"
sm_refuse_limit "1"
// Time the player gets to refuse after warden open refuse with !refuse / colortime
// -
// Default: "5.0"
sm_refuse_time "5.0"
// What color to turn the refusing Terror into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_refuse_color_red "0"
// What color to turn the refusing Terror into (rGb): x - green value
// -
// Default: "250"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_refuse_color_green "250"
// What color to turn the refusing Terror into (rgB): x - blue value
// -
// Default: "250"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_refuse_color_blue "250"
// Path to the soundfile which should be played for a refusing.
// -
// Default: "music/MyJailbreak/refuse.mp3"
sm_refuse_sound "music/MyJailbreak/refuse.mp3"
// Path to the soundfile which should be played after a refusing.
// -
// Default: "music/MyJailbreak/stop.mp3"
sm_refuse_stop_sound "music/MyJailbreak/stop.mp3"
// Set flag for admin/vip to get one more refuse. No flag = feature is available for all players!
// -
// Default: "a"
sm_refuse_flag "a"
// 0 - disabled, 1 - enable repeat
// -
// Default: "1"
sm_repeat_enable "1"
// Set your custom chat command for Repeat.(!repeat (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "what, rep, again"
sm_repeat_cmds "what, rep, again"
// Сount how many times you can use the command
// -
// Default: "2"
sm_repeat_limit "2"
// Path to the soundfile which should be played for a repeat.
// -
// Default: "music/MyJailbreak/repeat.mp3"
sm_repeat_sound "music/MyJailbreak/repeat.mp3"
// Set flag for admin/vip to get one more repeat. No flag = feature is available for all players!
// -
// Default: "a"
sm_repeat_flag "a"
// 0 - disabled, 1 - enable heal
// -
// Default: "1"
sm_heal_enable "1"
// Set your custom chat command for Heal(!heal (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "cure, h, ouch"
sm_heal_cmds "cure, h, ouch"
// 0 - disabled, 1 - enable give healthshot on accept to terror
// -
// Default: "1"
sm_heal_healthshot "1"
// 0 - disabled, 1 - enable check if player is already full health
// -
// Default: "1"
sm_heal_check "1"
// Сount how many times you can use the command
// -
// Default: "2"
sm_heal_limit "2"
// Time after the player gets his normal colors back
// -
// Default: "10.0"
sm_heal_time "10.0"
// What color to turn the heal Terror into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "240"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_heal_color_red "240"
// What color to turn the heal Terror into (rGb): x - green value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_heal_color_green "0"
// What color to turn the heal Terror into (rgB): x - blue value
// -
// Default: "100"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_heal_color_blue "100"
// Set flag for admin/vip to get one more heal. No flag = feature is available for all players!
// -
// Default: "a"
sm_heal_flag "a"
// 0 - disabled, 1 - enable Capitulation
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_capitulation_enable "1"
// Set your custom chat commands for Capitulation(!capitulation (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "sur, surrender, capi, capitulate, pardon, p"
sm_capitulation_cmds "sur, surrender, capi, capitulate, pardon, p"
// Time to decide to accept the capitulation
// -
// Default: "10.0"
sm_capitulation_timer "10.0"
// Time to give a rebel on not accepted capitulation his knife back
// -
// Default: "10.0"
sm_capitulation_rebel_timer "10.0"
// 0 - disabled, 1 - the warden have to accept capitulation on menu popup
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_capitulation_accept "1"
// 0 - disabled, 1 - enable Terror make no damage after capitulation
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_capitulation_damage "1"
// 0 - disabled, 1 - enable Terror can not pick up weapons after capitulation
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_capitulation_weapons "1"
// What color to turn the capitulation Terror into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_capitulation_color_red "0"
// What color to turn the capitulation Terror into (rGb): x - green value
// -
// Default: "250"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_capitulation_color_green "250"
// What color to turn the capitulation Terror into (rgB): x - blue value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_capitulation_color_blue "0"
// Path to the soundfile which should be played for a capitulation.
// -
// Default: "music/MyJailbreak/capitulation.mp3"
sm_capitulation_sound "music/MyJailbreak/capitulation.mp3"
// 0 - disabled, 1 - enable freekill report
// -
// Default: "1"
sm_freekill_enable "1"
// Set your custom chat commands for freekill(!freekill (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "fk, reportfk, rfk"
sm_freekill_cmds "fk, reportfk, rfk"
// Сount how many times you can report a freekill
// -
// Default: "2"
sm_freekill_limit "2"
// 0 - disabled, 1 - Allow the warden to respawn a Freekill victim
// -
// Default: "1"
sm_freekill_respawn "1"
// 0 - cells are still open, 1 - cells will close on respawn in cell - need smartjaildoors
// -
// Default: "1"
sm_freekill_respawn_cell "1"
// 0 - disabled, 1 - Allow the warden to Kill a Freekiller
// -
// Default: "1"
sm_freekill_kill "1"
// 0 - disabled, 1 - Allow the warden to set a freeday next round as pardon for all player
// -
// Default: "1"
sm_freekill_freeday "1"
// 0 - disabled, 1 - Allow the warden to set a personal freeday next round as pardon for the victim
// -
// Default: "1"
sm_freekill_freeday_victim "1"
// 0 - disabled, 1 - Allow the warden to swap a freekiller to terrorist
// -
// Default: "1"
sm_freekill_swap "1"
// 0 - disabled, 1 - Report will be send to admins - if there is no admin its send to warden
// -
// Default: "1"
sm_freekill_admin "1"
// 0 - disabled, 1 - Report will be send to admins even if he is in spec
// -
// Default: "1"
sm_freekill_admin_spec "1"
// Set flag for admin/vip get reported freekills to decide.
// -
// Default: "g"
sm_freekill_flag "g"
// 0 - disabled, 1 - Report will be send to Warden if there is no admin
// -
// Default: "1"
sm_freekill_warden "1"
// 0 - disabled, 1 - enable - CT can answer a menu with the kill reason
// -
// Default: "1"
sm_killreason_enable "1"
Last Guard Rule
This plugin allow to play the "Last Guard Rule". You can choose between automatic when there is only one CT alive, or T can start a voting on last CT alive or the last CT will set Last Guard Rule. When Last Guard Rule is set the CT gets more HP and all Terrors become rebel
Commands
Spoiler
Code:
sm_lastguard - Allows terrors to vote and last CT to set Last Guard Rule
set your own custom command. take a look at "sm_lastguard_cmds"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_lastguard_enable "1"
// Set your custom chat command for Last Guard Rule(!lastguard (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "lg, lgr, lastguardrule"
sm_lastguard_cmds "lg, lgr, lastguardrule"
// 0 - disabled, 1 - allow last CT to set Last Guard Rule
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_lastguard_ct "1"
// 0 - disabled, 1 - allow alive player to vote for Last Guard Rule
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_lastguard_vote "1"
// 0 - disabled, 1 - Last Guard Rule will start automatic if there is only 1 CT. Disables sm_lastguard_vote & sm_lastguard_ct.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_lastguard_auto "0"
// How many Counter-Terrorist must be on Roundstart to enable LGR?
// -
// Default: "2"
// Minimum: "2.000000"
sm_lastguard_minct "2"
// How many percent of the combined Terror Health the CT get? (3 terror alive with 100HP = 300HP / 50 = CT get 150HP)
// -
// Default: "50"
// Minimum: "0.000000"
sm_lastguard_hp "50"
// Time in seconds players can't deal damage. Half of this time you are freezed
// -
// Default: "10"
// Minimum: "8.000000"
sm_lastguard_trucetime "10"
// Time in minutes to end the last guard rule - 0 = keep original time
// -
// Default: "5"
// Minimum: "0.000000"
sm_lastguard_time "5"
// 0 - disabled, 1 - enable wallhack for last guard
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_lastguard_wallhack "1"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "300"
// Minimum: "0.000000"
sm_lastguard_beacon_time "300"
// Time in seconds to add to sm_lastguard_time per living terror - 0 = no extra time per t
// -
// Default: "60"
// Minimum: "0.000000"
sm_lastguard_time_per_T "60"
// 0 - disabled, 1 - Freeze all players the half of trucetime.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_lastguard_freeze "0"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.100000"
// Maximum: "1.000000"
sm_lastguard_sounds_enable "1"
// Path to the soundfile which should be played for LGR beginn.
// -
// Default: "music/MyJailbreak/start.mp3"
sm_lastguard_sounds_start "music/MyJailbreak/start.mp3"
// Path to the soundfile which should be played for LGR anouncment.
// -
// Default: "music/MyJailbreak/lastct.mp3"
sm_lastguard_sounds_beginn "music/MyJailbreak/lastct.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_lastguard_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_lastguard_overlays_start "overlays/MyJailbreak/start"
Menu
This plugins allows players to open a menu with ","-Key (buyammo) or command.
It will show different menus for Terrorists, Counter-Terrorists, admin & warden. The menu shows only features that are enabled (e.g at EventDays no warden menu).
Commands
Spoiler
Code:
sm_menu - opens the menu depends on players team/rank
sm_eventdays - open a vote EventDays menu for player
sm_setdays - open a set EventDays menu for warden or admins
sm_voteday - opens/start the vote a eventday menu for all player
set your own custom command. take a look at "sm_menu_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable jailbrek menu
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_enable "1"
// Set your custom chat command for open menu(!menu (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "panel, menus, m"
sm_menu_cmds_menu "panel, menus, m"
// Set your custom chat command for open menu(!eventdays (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "days, day, ed"
sm_menu_cmds_days "days, day, ed"
// Set your custom chat command for open menu(!menu (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "sd, setdays"
sm_menu_cmds_setday "sd, setdays"
// Set your custom chat command for open menu(!menu (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "vd, votedays"
sm_menu_cmds_voting "vd, votedays"
// 0 - disabled, 1 - enable ct jailbreak menu
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_ct "1"
// 0 - disabled, 1 - enable t jailbreak menu
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_t "1"
// 0 - disabled, 1 - enable warden jailbreak menu
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_warden "1"
// 0 - disabled, 1 - enable deputy jailbreak menu
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_deputy "1"
// 0 - disabled, 1 - enable set eventdays menu
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_setdays "1"
// 0 - disabled, 1 - enable vote eventdays menu
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_votedays "1"
// remove 1. & 2. on first page, to avoid conflict with weapon switch
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_clean "1"
// 0 - use 'config/sorting-eventdays.ini' on event day voting / 1 - Shuffle EventDays on voting
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_shuffle "1"
// 0 - disabled, 1 - allow player vote for 'no Event Day' on eventday voting
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_vote_noevent "1"
// 0 - disabled, 1 - enable close menu after action
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_close "0"
// 0 - disabled, 1 - enable open menu on every roundstart
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_start "1"
// 0 - disabled, 1 - enable join team on menu
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_team "1"
// Show welcome message to newly connected users.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_welcome "1"
// 0 - disabled, 1 - enable voting for a eventday
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_voteday "1"
// Set flag for admin/vip to start a voting & get admin menu
// -
// Default: "g"
sm_menu_flag "g"
// 0 - disable admin commands in all menus, 1 - show admin commands only in MyJailbreak menu, 2 - show admin commands only in !admin menu, 3 - show admin commands in all menus
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "3.000000"
sm_menu_admin "2"
// 0 - disabled, 1 - allow warden to start a voting
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_voteday_warden "1"
// 0 - disabled, 1 - allow admin/vip to start a voting
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_menu_voteday_admin "1"
// Rounds cooldown after a voting until voting can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_menu_voteday_cooldown_day "3"
// Rounds until voting can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_menu_voteday_cooldown_start "3"
With extra plugin MyJailbreak - Custom Menu items - [i]plugins/MyJailbreak/disabled/menu_custom.smx[i] you can add your own items to the menus.
Check the config file for custom menu items [i]configs/MyJailbreak/menu_custom.cfg[i]
Spoiler
Code:
"CustomMenuItems" // You need to enable custom_menu.smx to use this!
{
"SoccerBall" // unique ID
{
// https://forums.alliedmods.net/showthread.php?t=283311
"title" "Soccer Ball" // title show in menu
"command" "ball" // command to execute
"role" "1,2" // 1 = warden, 2 = deputy, 3 = guard, 4 = prisoner, 5 = spec
"flags" "a" // flags for admins/vip
"postion" "top" // position in menu
}
"Store" // unique ID
{
"title" "Store" // title show in menu
"command" "sm_store" // command to execute
"role" "3,4,5" // 1 = warden, 2 = deputy, 3 = guard, 4 = prisoner, 5 = spec
"flags" "" // flags for admins/vip
"postion" "top" // position in menu,
}
"Suicide" // unique ID
{
"title" "Kill yourself" // title show in menu
"command" "kill" // command to execute
"role" "1,2,3,4,5" // 1 = warden, 2 = deputy, 3 = guard, 4 = prisoner, 5 = spec
"flags" "" // flags for admins/vip
"postion" "bottom" // position in menu
}
"CTBan" // unique ID
{
"title" "CT Ban" // title show in menu
"command" "sm_ctban" // command to execute
"role" "1,2,3,4,5" // 1 = warden, 2 = deputy, 3 = guard, 4 = prisoner, 5 = spec
"flags" "a,b,g" // flags for admins/vip
"postion" "bottom" // position in menu
}
}
Menu Structure - not uptodate
Spoiler
WardenMenu
Weapon Menu
Open Cells
Close Cells
Set deputy
Orders
Countdown
Beginn a Start Countdown
Beginn a Stop Countdown
Set a Start/Stop Countdown
15 seconds
30 seconds
45 seconds
1 Minute
1 Minute 30 seconds
2 Minutes
3 Minutes
5 Minutes
Count nearby prisoner
Give player freeday
Mark/Unmark rebel
Math Quiz
Start a Event Day Voting
Set a Event Days
War
FFA
Zombie
Hide
Catch & Freeze
Ghosts War
Suicide Bomber
HEbattle
NoScope
DuckHunt
Drunken
Deal Damage
Zeus
Knifefight
TorchRelay
Cowboy
Freeday
Toggle Bullet sparks
Painter Menu
Enable Painter for terrors
Disable Painter
Rainbow
White
Red
Green
Blue
Yellow
Cyan
Magenta
Orange
Laser Pointer Menu
Disable Laser Pointer
Rainbow
White
Red
Green
Blue
Yellow
Cyan
Magenta
Orange
Extend round time
Mute Menu
Mute a Terrorists
Unute a Terrorists
Checkplayer
Toggle Friendly Fire
Toggle No Block
Kill a random Player
Are you sure?
Yes
No
Leave warden
Rules
DeputyMenu
Weapon Menu
Open Cells
Close Cells
Orders
Countdown
Beginn a Start Countdown
Beginn a Stop Countdown
Set a Start/Stop Countdown
15 seconds
30 seconds
45 seconds
1 Minute
1 Minute 30 seconds
2 Minutes
3 Minutes
5 Minutes
Count nearby prisoner
Give player freeday
Mark/Unmark rebel
Math Quiz
Toggle Bullet sparks
Painter Menu
Enable Painter for terrors
Disable Painter
Rainbow
White
Red
Green
Blue
Yellow
Cyan
Magenta
Orange
Laser Pointer Menu
Disable Laser Pointer
Rainbow
White
Red
Green
Blue
Yellow
Cyan
Magenta
Orange
Extend round time
Mute Menu
Mute a Terrorists
Unute a Terrorists
Checkplayer
Toggle Friendly Fire
Toggle No Block
Kill a random Player
Are you sure?
Yes
No
Leave deputy
Rules
Counter-Terrorists Menu
Weapon Menu
Become warden
Become deputy
Vote for Event Days
War
FFA
Zombie
Hide
Catch & Freeze
Ghosts War
Suicide Bomber
HEbattle
NoScope
DuckHunt
Drunken
Deal Damage
Zeus
Knifefight
TorchRelay
Cowboy
Freeday
Checkplayer
Join Terrorists
Are you sure?
Yes
No
Rules
Terrorists Menu
MyJailShop (if available)
Weapon Menu
Request Menu
Report Freeday
Repeat announcement
Refuse a game
Request Healing
Capitulation
Vote against warden
Vote for Event Days
War
FFA
Zombie
Hide
Catch & Freeze
Ghosts War
Suicide Bomber
HEbattle
NoScope
DuckHunt
Drunken
Deal Damage
Zeus
Knifefight
TorchRelay
Cowboy
Freeday
Join CT queue (!guard)
or
Join Counter-Terrorists
Are you sure?
Yes
No
Rules
Additionally for Admins
Start a Event Day Voting
Set a Event Days
War
FFA
Zombie
Hide
Catch & Freeze
Ghosts War
Suicide Bomber
HEbattle
NoScope
DuckHunt
Drunken
Deal Damage
Zeus
Knifefight
TorchRelay
Cowboy
Freeday
Remove warden
Set new warden
Choose Player
sure kick old warden?
Yes
No
Admin menu
Weapons
This plugins open a Gunmenu to players. Terroists only on EventDays.
Commands
Spoiler
Code:
sm_weapon - Open the weapon menu if enabled (in EventDays/for CT)
set your own custom command. take a look at "sm_weapons_cmds"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable weapons menu
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_weapons_enable "1"
// Set your custom chat command for weapon menu(!weapon (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "gun, guns, weapons, gunmenu, weaponmenu, giveweapon, arms"
sm_weapons_cmds "gun, guns, weapons, gunmenu, weaponmenu, giveweapon, arms"
// 0 - disabled, 1 - enable autoopen weapon menu on spawn
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_weapons_spawnmenu "1"
// 0 - disabled, 1 - enable the weapon menu on non-EventDays round (normal/simon rounds)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_weapons_noeventday "1"
// 0 - disabled, 1 - enable AWP in menu
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_weapons_awp "1"
// 0 - disabled, 1 - enable scar20 & g3sg1 in menu
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_weapons_autosniper "1"
// 0 - disabled, 1 - enable negev in menu
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_weapons_negev "1"
// 0 - disabled, 1 - enable m249 in menu
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_weapons_m249 "1"
// 0 - disabled, 1 - warden get a TA grenade with weapons - need MyJB warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_weapons_warden_tagrenade "1"
// 0 - disabled, 1 - warden get a healthshot with weapons - need MyJB warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_weapons_warden_healthshot "1"
// 0 - disabled, 1 - CT get Kevlar & helm on Spawn
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_weapons_kevlar "1"
// 0 - remove all armor on eventdays, 1 - give all player armor on eventdays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_weapons_kevlar_eventdays "1"
// 0 - disabled, 1 - enable autoopen the MyJailbreak !menu after weapon given.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_weapons_jbmenu "1"
// remove 1. & 2. on first page, to avoid conflict with weapon switch
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_weapons_cleanmenu "1"
PlayerTags
This plugins give players tags for team (T,CT) and "rank" (admin/vip/warden) in stats &/or chat.
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_playertag_enable "1"
// 0 - disabled, 1 - enable PlayerTag in stats
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_playertag_stats "1"
// 0 - disabled, 1 - enable PlayerTag in chat
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_playertag_chat "1"
// Set the flag for Owner
// -
// Default: "z"
sm_playertag_ownerflag "z"
// Set the flag for CoOwner
// -
// Default: "r"
sm_playertag_coownerflag "r"
// Set the flag for Super Admin
// -
// Default: "s"
sm_playertag_superadminflag "s"
// Set the flag for admin
// -
// Default: "d"
sm_playertag_adminflag "d"
// Set the flag for VIP
// -
// Default: "t"
sm_playertag_vipflag "t"
// Set the flag for VIP2
// -
// Default: "a"
sm_playertag_vip2flag "a"
// 0 - only show tags for warden, deputy, admin & vip (no overwrite for prisionor & guards) 1 - enable tags for prisoner & guards, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_playertag_overwrite "1"
Ratio (Team Balance)
Manage team ratios and a queue system for prisoners to join guard through. Allow admins to remove player from queue.
Supports priority queue to allow players with a certain flag to skip all players in the queue without that flag. If wanted the player has to accept a agreement or answer a some questions before join the queue. Force Player to join T on connect. Bypass for admins/Vips.
Optional Support plugins be used with CTBans, stamm, reputation, rankme to block joining queue/guard.
Commands
Spoiler
Code:
sm_guard - Allows the prisoners to queue to CT
sm_viewqueue - Allows a player to show queue to CT.
sm_leavequeue - Allows a player to leave queue to CT.
sm_ratio - Allows the admin toggle the ratio check and player to see if ratio is enabled
sm_prisoner - Allows a player to join prisoner
sm_spectator - Allows a player to join spectator
set your own custom guard command. take a look at "sm_ratio_cmd"
AdminCommands // ADMFLAG_GENERIC
Code:
sm_removequeue- Allows the admin to remove player from queue to CT.
ConVars
Spoiler
Code:
// Set your custom chat command for become guard(!guard (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "g, ct, guards"
sm_ratio_cmds_guard "g, ct, guards"
// Set your custom chat command for view guard queue (!viewqueue (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "vq, queue"
sm_ratio_cmds_queue "vq, queue"
// Set your custom chat command for view leave queue (!leavequeue (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "lq, stay"
sm_ratio_cmds_leave "lq, stay"
// Set your custom chat command for view/toggle ratio (!ratio (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "balance"
sm_ratio_cmds_ratio "balance"
// Set your custom chat command for admins to remove a player from guard queue (!removequeue (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "rq"
sm_ratio_cmds_remove "rq"
// Set your custom chat command for admins to clear the guard queue (!clearqueue (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "cq"
sm_ratio_cmds_clear "cq"
// Set your custom chat command for player to move to prisoner (!prisoner (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "t,terror"
sm_ratio_cmds_prisoner "t,terror"
// Set your custom chat command for player to move to spectator (!spectator (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "spec"
sm_ratio_cmds_spec "spec"
// Set your custom chat command for player to move to spectator (!noguard (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "noct"
sm_ratio_cmds_noct "noct"
// How many prisoners for each guard.
// -
// Default: "2"
// Minimum: "1.000000"
sm_ratio_T_per_CT "2"
// 0 - disabled, 1 - enable VIPs moved to front of queue
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ratio_flag "1"
// 0 - disabled, 1 - force player on connect to join T side
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ratio_force_t "1"
// Set the flag for VIP
// -
// Default: "a"
sm_ratio_vipflag "a"
// Allow the admin to toggle 'ratio check & autoswap' on/off with !ratio
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ratio_disable "0"
// Announce in a chatmessage on roundend when ratio is disabled
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ratio_disable_announce "0"
// 0 - disabled, 1 - enable adverstiment for 'VIPs moved to front of queue' when player types !guard
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ratio_adsvip "1"
// 0 - instandly join ct/queue, no confirmation / 1 - confirm rules / 2 - Qualification questions
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_ratio_join_mode "1"
// How many question a player have to answer before join ct/queue. need sm_ratio_join_mode 2
// -
// Default: "3"
// Minimum: "1.000000"
// Maximum: "5.000000"
sm_ratio_questions "3"
// Bypass Admin/VIP though agreement / question
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ratio_vip_bypass "1"
// 0 = Could result in unbalanced teams. 1 = Switch a random T, when nobody is in guardqueue to balance the teams.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ratio_balance_terror "1"
// Mode to choose a guard to be switch to T on balance the teams. 1 = Last In First Out / 0 = Random Guard
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ratio_balance_guard "1"
// Prevent warden & deputy to be switch to T on balance the teams. Could result in unbalanced teams
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ratio_balance_warden "1"
// 0 - Move player on next round to CT / 1 - Move player immediately to CT and respawn
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ratio_respawn "1"
// 0 - Don't do anything if a Spec join in queue / 1 - Swap to T the Spectators who join in queue
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ratio_swap_spec_queue "1"
// 0 - disabled, how many stamm points a player need to join ct? (only if stamm is available)
// -
// Default: "0"
// Minimum: "0.000000"
sm_ratio_stamm "0"
// 0 - disabled, how many rankem points a player need to join ct? (only if stamm is available)
// -
// Default: "0"
// Minimum: "0.000000"
sm_ratio_rankme "0"
// 0 - disabled, how many reputation points a player need to join ct? (only if stamm is available)
// -
// Default: "0"
// Minimum: "0.000000"
sm_ratio_reputation "0"
// Steamgroup a player must be member before join CT (Find it on your steam groups edit page) (0000000 = disabled)
// -
// Default: "0000000"
sm_ratio_steamgroup "0000000"
// Which tags you DO NOT trust for reported scammers. Input the tags here for any community whose bans you DO NOT TRUST.
// -
// Default: ""
sm_ratio_steamrep_exclude ""
// Include IP address of connecting players in query. Set to 0 to disable
// -
// Default: ""
sm_ratio_steamrep_checkip ""
Player HUD
Shows a HUD in the center of the screen to display warden name, guard/prisoner count and eventday infos
Commands
Spoiler
Code:
sm_hud - Allows player to toggle the hud display.
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hud_enable "1"
// 0 - show hud only to alive player, 1 - show hud to dead & alive player
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hud_alive "1"
// Set your custom chat commands for toggle HUD(!hud (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "HUD"
sm_hud_cmds "HUD"
Icons
Shows a icon above the players head for guard, prisoner, warden, deputy, cuffed, rebel, freeday
ConVars
Spoiler
Code:
// 0 - use the icons, 1 - disable icons on EventDays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_icons_eventday "1"
// 0 - disabled, 1 - enable the icon above the wardens head
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_icons_warden_enable "1"
// Path to the warden icon DONT TYPE .vmt or .vft
// -
// Default: "decals/MyJailbreak/warden"
sm_icons_warden_path "decals/MyJailbreak/warden"
// 0 - disabled, 1 - enable the icon above the deputy head
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_icons_deputy_enable "1"
// Path to the deputy icon DONT TYPE .vmt or .vft
// -
// Default: "decals/MyJailbreak/warden-2"
sm_icons_deputy_path "decals/MyJailbreak/warden-2"
// 0 - disabled, 1 - enable the icon above the guards head
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_icons_ct_enable "1"
// Path to the guard icon DONT TYPE .vmt or .vft
// -
// Default: "decals/MyJailbreak/ct"
sm_icons_ct_path "decals/MyJailbreak/ct"
// 0 - disabled, 1 - enable the icon above the prisoners head
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_icons_t_enable "1"
// Path to the prisoner icon DONT TYPE .vmt or .vft
// -
// Default: "decals/MyJailbreak/terror-fix"
sm_icons_t_path "decals/MyJailbreak/terror-fix"
// 0 - disabled, 1 - enable the icon above the rebel prisoners head
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_icons_rebel_enable "1"
// Path to the rebel prisoner icon DONT TYPE .vmt or .vft
// -
// Default: "decals/MyJailbreak/rebel"
sm_icons_rebel_path "decals/MyJailbreak/rebel"
// 0 - disabled, 1 - enable the icon above the cuffed prisoners head
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_icons_cuffs_enable "1"
// Path to the cuffed prisoner icon DONT TYPE .vmt or .vft
// -
// Default: "decals/MyJailbreak/cuffed"
sm_icons_cuffs_path "decals/MyJailbreak/cuffed"
// 0 - disabled, 1 - enable the icon above the prisoners with freeday head
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_icons_freeday_enable "1"
// Path to the freeday icon DONT TYPE .vmt or .vft
// -
// Default: "decals/MyJailbreak/freeday"
sm_warden_icons_freeday "decals/MyJailbreak/freeday"
MyJailbreak core
This plugins is the "interface" between Eventdays. Need for cooldowns and disable other days on running Eventday. Handle config & natives for some modules
Commands
Spoiler
Code:
sm_endround - Allows admin to force end the round
sm_resetevent - Allows admin end all running/planned event days
set your own custom command. take a look at "sm_myjb_cmds_endround"
ConVars
Spoiler
Code:
// Allow "MyJailbreak" to be added to the server tags? So player will find servers with MyJB faster. it dont touch you sv_tags
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_myjb_tag "1"
// Allow MyJailbreak to log events, freekills & eventdays in logs/MyJailbreak
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_myjb_log "1"
// 0 - disabled, 1 - allow player to trigger a map button by shooting it
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_myjb_shoot_buttons "1"
// Set your custom chat commands for admins to end the current round(!endround (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "er, stopround, end"
sm_myjb_cmds_endround "er, stopround, end"
// 0 - disabled, 1 - enable !endround command for testing (disable against abusing)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_myjb_allow_endround "0"
// 0 - disabled / Every x round could be an event day or voting
// -
// Default: "6"
// Minimum: "0.000000"
sm_myjb_random_round "6"
// 0 - Start an eventday voting / 1 - start an random eventday
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_myjb_random_type "1"
// Chance that the choosen round would be an event day
// -
// Default: "60"
// Minimum: "1.000000"
// Maximum: "100.000000"
sm_myjb_random_chance "60"
// Wait after mapchange x rounds before try first random eventday or voting
// -
// Default: "6"
// Minimum: "0.000000"
sm_myjb_random_mapstart_delay "6"
// 0 - disabled, 1 - disable medic room when event day running
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_myjb_medic "1"
// Sets the radius for the beacons rings.
// -
// Default: "850"
// Minimum: "50.000000"
// Maximum: "1500.000000"
sm_myjb_beacon_radius "850"
// Sets the thickness for the beacons rings.
// -
// Default: "25"
// Minimum: "10.000000"
// Maximum: "30.000000"
sm_myjb_beacon_width "25"
// What color to turn the CT beacons into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_myjb_beacon_CT_color_red "0"
// What color to turn the CT beacons into (rGb): x - green value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_myjb_beacon_CT_color_green "0"
// What color to turn the CT beacons into (rgB): x - blue value
// -
// Default: "255"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_myjb_beacon_CT_color_blue "255"
// What color to turn the T beacons into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "255"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_myjb_beacon_T_color_red "255"
// What color to turn the T beacons into (rGb): x - green value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_myjb_beacon_T_color_green "0"
// What color to turn the T beacons into (rgB): x - blue value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_myjb_beacon_T_color_blue "0"
War
On Round start Ts spawn freezed next to CT. CTs must leave the spawn and spread on map. After unfreeze time (def. 30sec) Ts can Move. After nodamage time (def. 30sec) the war CT vs T starts.
Or on Round start Ts spawn in open cells with weapons and weaponmenu. No Freeze/-time. (Default)
Commands
Spoiler
Code:
sm_war - Allows players to vote for a war
sm_setwar - Allows the Admin or warden to set a war for next rounds
set your own custom command. take a look at "sm_war_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_war_enable "1"
// Set your custom chat command for Event voting(!war (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "warfare"
sm_war_cmds_vote "warfare"
// Set your custom chat command for set Event(!setwar (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "swar"
sm_war_cmds_set "swar"
// 0 - disabled, 1 - allow warden to set war round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_war_warden "1"
// 0 - disabled, 1 - allow admin/vip to set war round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_war_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_war_flag "g"
// 0 - disabled, 1 - allow player to vote for war
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_war_vote "1"
// 0 - teleport to ct and freeze, 1 - standart spawn & cell doors auto open
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_war_spawn "0"
// When admin set event (!setwar) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_war_begin_admin "1"
// When warden set event (!setwar) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_war_begin_warden "1"
// When users vote for event (!war) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_war_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_war_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_war_teleport_spawn "0"
// Rounds to play in a row
// -
// Default: "3"
// Minimum: "1.000000"
sm_war_rounds "3"
// Time in seconds the Terrorists freezed - need sm_war_spawn 0
// -
// Default: "30"
// Minimum: "0.000000"
sm_war_freezetime "30"
// Time after freezetime damage disbaled
// -
// Default: "15"
// Minimum: "0.000000"
sm_war_trucetime "15"
// Round time in minutes for a single war round
// -
// Default: "5"
// Minimum: "1.000000"
sm_war_roundtime "5"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "240"
// Minimum: "0.000000"
sm_war_beacon_time "240"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_war_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_war_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set war round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_war_cooldown_admin "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_war_sounds_enable "1"
// Path to the soundfile which should be played for start.
// -
// Default: "music/MyJailbreak/start.mp3"
sm_war_sounds_start "music/MyJailbreak/start.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_war_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_war_overlays_start "overlays/MyJailbreak/start"
// 0 - disabled, 1 - enable LR for last round and end eventday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_war_allow_lr "0"
FreeForAll
On Round start Ts spawn next to CT. CTs & Ts can gets Weapon an Move. MapFog is on for better hiding. After nodamage time (def. 30sec) the war CT vs T starts and MapFog disabled.
Or on Round start Ts spawn in open cells with weapons & weaponmenu. (Default)
Commands
Spoiler
Code:
sm_ffa - Allows players to vote for a FFA
sm_setffa - Allows the Admin or warden to set a ffa for next rounds
set your own custom command. take a look at "sm_ffa_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ffa_enable "1"
// Set your custom chat command for Event voting(!ffa (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "freeforall, dm, deathmatch"
sm_ffa_cmds_vote "freeforall, dm, deathmatch"
// Set your custom chat command for set Event(!ffa (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "sffa, sfreeforall, sdm"
sm_ffa_cmds_set "sffa, sfreeforall, sdm"
// 0 - disabled, 1 - allow warden to set ffa round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ffa_warden "1"
// 0 - disabled, 1 - allow admin/vip to set ffa round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ffa_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_ffa_flag "g"
// 0 - disabled, 1 - allow player to vote for ffa
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ffa_vote "1"
// 0 - T teleport to CT spawn, 1 - cell doors auto open
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ffa_spawn "0"
// When admin set event (!setffa) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ffa_begin_admin "1"
// When warden set event (!setffa) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ffa_begin_warden "1"
// When users vote for event (!ffa) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ffa_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ffa_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ffa_teleport_spawn "0"
// Rounds to play in a row
// -
// Default: "1"
// Minimum: "1.000000"
sm_ffa_rounds "1"
// Round time in minutes for a single ffa round
// -
// Default: "5"
// Minimum: "1.000000"
sm_ffa_roundtime "5"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "240"
// Minimum: "0.000000"
sm_ffa_beacon_time "240"
// Time in seconds players can't deal damage
// -
// Default: "30"
// Minimum: "0.000000"
sm_ffa_trucetime "30"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_ffa_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_ffa_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set ffa round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ffa_cooldown_admin "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ffa_sounds_enable "1"
// Path to the soundfile which should be played for a start.
// -
// Default: "music/MyJailbreak/start.mp3"
sm_ffa_sounds_start "music/MyJailbreak/start.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ffa_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_ffa_overlays_start "overlays/MyJailbreak/start"
// 0 - disabled, 1 - enable LR for last round and end eventday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ffa_allow_lr "0"
Zombie
On Round start Ts spawn in open cells with weapons & weaponmenu. CT are zombies with a zombie model, and with increased HP per Human.
Zombies freezed for 35sec (default) so T can hide &/or climb. Zombies got wallhack and nightvision.
Commands
Spoiler
Code:
sm_zombie - Allows players to vote for a Zombie
sm_setzombie - Allows the Admin or warden to set Zombie as next round
set your own custom command. take a look at "sm_zombie_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_enable "1"
// Set your custom chat command for Event voting(!zombie (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "zd, zomb, z"
sm_zombie_cmds_vote "zd, zomb, z"
// Set your custom chat command for set Event(!setzombie (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "sz, szd, szombie"
sm_zombie_cmds_set "sz, szd, szombie"
// 0 - disabled, 1 - allow warden to set zombie round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_warden "1"
// 0 - disabled, 1 - allow admin/vip to set zombie round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_zombie_flag "g"
// 0 - disabled, 1 - allow player to vote for zombie
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_vote "1"
// When admin set event (!setzombie) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_begin_admin "1"
// When warden set event (!setzombie) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_begin_warden "1"
// When users vote for event (!zombie) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_teleport_spawn "0"
// 0 - T teleport to CT spawn, 1 - cell doors auto open
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_spawn "0"
// 0 - disabled, 1 - enable infinty ammo (with reload) for humans
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_ammo "0"
// Rounds to play in a row
// -
// Default: "1"
// Minimum: "1.000000"
sm_zombie_rounds "1"
// Round time in minutes for a single zombie round
// -
// Default: "5"
// Minimum: "1.000000"
sm_zombie_roundtime "5"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "240"
// Minimum: "0.000000"
sm_zombie_beacon_time "240"
// Time in seconds the zombies freezed
// -
// Default: "35"
// Minimum: "0.000000"
sm_zombie_freezetime "35"
// HP the Zombies got on Spawn
// -
// Default: "4000"
// Minimum: "1.000000"
sm_zombie_zombie_hp "4000"
// HP the Zombies get additional per extra Human
// -
// Default: "1000"
// Minimum: "1.000000"
sm_zombie_zombie_hp_extra "1000"
// HP the Humans got on Spawn
// -
// Default: "65"
// Minimum: "1.000000"
sm_zombie_human_hp "65"
// 0 - disabled, HPs a Zombie regenerates every 5 seconds
// -
// Default: "5"
// Minimum: "0.000000"
sm_zombie_zombie_regen "5"
// Movement speed of zombies - 1.0 normal speed
// -
// Default: "1.4"
// Minimum: "1.000000"
sm_zombie_speed "1.4"
// 0 - disabled, 1 - enable Map Darkness
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_dark "1"
// 0 - disabled, 1 - enable Glow effect for humans
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_glow "1"
// 1 - human contours with wallhack for zombies, 2 - human glow effect without wallhack for zombies
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "2.000000"
sm_zombie_glow_mode "1"
// 0 - disabled, 1 - enable NightVision View for Zombies
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_vision "1"
// Force of the knockback when shot at. Zombies only
// -
// Default: "20.0"
// Minimum: "1.000000"
// Maximum: "100.000000"
sm_zombie_knockback "20.0"
// 0 - disabled, 1 - transform terrors into Zombie on death - experimental!
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_terror "0"
// 0 - all dead terrors become zombie, 1 - only terrors killed by zombie transform into Zombie
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_terror_infect "0"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_zombie_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_zombie_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set zombie round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_cooldown_admin "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_sounds_enable "1"
// Path to the soundfile which should be played for a start.
// -
// Default: "music/MyJailbreak/zombie.mp3"
sm_zombie_sounds_start "music/MyJailbreak/zombie.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/zombie"
sm_zombie_overlays_start "overlays/MyJailbreak/zombie"
// Path to the model for zombies.
// -
// Default: "models/player/custom_player/zombie/revenant/revenant_v2.mdl"
sm_zombie_model "models/player/custom_player/zombie/revenant/revenant_v2.mdl"
// 0 - disabled, 1 - enable LR for last round and end eventday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zombie_allow_lr "0"
recomment for sm_zombie_glow "1", put sv_force_transmit_players "1" to your .cfg
Noscope
On Round start cells open everybody got sniper rifle with noscope and low gravity. Nodamage time (def. 30sec).
Commands
Spoiler
Code:
sm_noscope - Allows players to vote for a noscope
sm_setnoscope - Allows the Admin or warden to set noscope as next round
set your own custom command. take a look at "sm_noscope_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_noscope_enable "1"
// Set your custom chat command for Event voting(!noscope (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "scope, ns"
sm_noscope_cmds_vote "scope, ns"
// Set your custom chat command for set Event(!setnoscope (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "sscope, sns"
sm_noscope_cmds_set "sscope, sns"
// 0 - disabled, 1 - allow warden to set noscope round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_noscope_warden "1"
// 0 - disabled, 1 - allow admin/vip to set noscope round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_noscope_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_noscope_flag "g"
// 0 - disabled, 1 - allow player to vote for noscope
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_noscope_vote "1"
// 0 - T teleport to CT spawn, 1 - cell doors auto open
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_noscope_spawn "0"
// When admin set event (!setnoscope) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_noscope_begin_admin "1"
// When warden set event (!setnoscope) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_noscope_begin_warden "1"
// When users vote for event (!noscope) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_noscope_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_noscope_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_noscope_teleport_spawn "0"
// Rounds to play in a row
// -
// Default: "1"
// Minimum: "1.000000"
sm_noscope_rounds "1"
// 1 - ssg08 / 2 - awp / 3 - scar20 / 4 - g3sg1
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "4.000000"
sm_noscope_weapon "1"
// get a random weapon (ssg08, awp, scar20, g3sg1) ignore: sm_noscope_weapon
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_noscope_random "1"
// 0 - disabled, 1 - enable low Gravity for noscope
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_noscope_gravity "1"
// Ratio for Gravity 1.0 earth 0.5 moon
// -
// Default: "0.3"
// Minimum: "0.100000"
// Maximum: "1.000000"
sm_noscope_gravity_value "0.3"
// Round time in minutes for a single noscope round
// -
// Default: "5"
// Minimum: "1.000000"
sm_noscope_roundtime "5"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "240"
// Minimum: "0.000000"
sm_noscope_beacon_time "240"
// Time in seconds players can't deal damage
// -
// Default: "15"
// Minimum: "0.000000"
sm_noscope_trucetime "15"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_noscope_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_noscope_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set noscope round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_noscope_cooldown_admin "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.100000"
// Maximum: "1.000000"
sm_noscope_sounds_enable "1"
// Path to the soundfile which should be played for a start.
// -
// Default: "music/MyJailbreak/start.mp3"
sm_noscope_sounds_start "music/MyJailbreak/start.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_noscope_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_noscope_overlays_start "overlays/MyJailbreak/start"
// 0 - disabled, 1 - enable LR for last round and end eventday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_noscope_allow_lr "0"
HE Battle
On Round start cells open everybody got HE grenate with low gravity(Default) and reduced HP.
Commands
Spoiler
Code:
sm_hebattle - Allows players to vote for a hebattle
sm_sethebattle - Allows the Admin or warden to set hebattle as next round
set your own custom command. take a look at "sm_hebattle_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hebattle_enable "1"
// Set your custom chat command for Event voting(!hebattle_ (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "he, heb"
sm_hebattle_cmds_vote "he, heb"
// Set your custom chat command for set Event(!sethebattle_ (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "shebattle, she"
sm_hebattle_cmds_set "shebattle, she"
// 0 - disabled, 1 - allow warden to set hebattle round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hebattle_warden "1"
// 0 - disabled, 1 - allow admin/vip to set hebattle round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hebattle_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_hebattle_flag "g"
// 0 - disabled, 1 - allow player to vote for hebattle
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hebattle_vote "1"
// 0 - T teleport to CT spawn, 1 - cell doors auto open
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hebattle_spawn "0"
// When admin set event (!sethebattle) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hebattle_begin_admin "1"
// When warden set event (!sethebattle) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hebattle_begin_warden "1"
// When users vote for event (!hebattle) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hebattle_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hebattle_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hebattle_teleport_spawn "0"
// HP a Player get on Spawn
// -
// Default: "85"
// Minimum: "1.000000"
sm_hebattle_hp "85"
// 0 - disabled, 1 - enable low gravity
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hebattle_gravity "1"
// Ratio for gravity 0.5 moon / 1.0 earth
// -
// Default: "0.3"
// Minimum: "0.100000"
// Maximum: "1.000000"
sm_hebattle_gravity_value "0.3"
// Rounds to play in a row
// -
// Default: "1"
// Minimum: "1.000000"
sm_hebattle_rounds "1"
// Round time in minutes for a single hebattle round
// -
// Default: "5"
// Minimum: "1.000000"
sm_hebattle_roundtime "5"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "240"
// Minimum: "0.000000"
sm_hebattle_beacon_time "240"
// Time in seconds players can't deal damage
// -
// Default: "15"
// Minimum: "0.000000"
sm_hebattle_trucetime "15"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_hebattle_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_hebattle_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set hebattle round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hebattle_cooldown_admin "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hebattle_sounds_enable "1"
// Path to the soundfile which should be played for start
// -
// Default: "music/MyJailbreak/start.mp3"
sm_hebattle_sounds_start "music/MyJailbreak/start.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hebattle_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_hebattle_overlays_start "overlays/MyJailbreak/start"
// 0 - disabled, 1 - enable LR for last round and end eventday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hebattle_allow_lr "0"
Catch & Freeze
On Round start cells open an Ts must "runaway". CT must catch and freeze all Ts by knifing.
Ts can unfreeze Freezed Ts by knife them again.
CT and T can Sprint with USE-Key (default).
Commands
Spoiler
Code:
sm_catch - Allows players to vote for a catch
sm_setcatch - Allows the Admin or warden to set catch as next round
sm_sprint - Start sprinting!
set your own custom command. take a look at "sm_catch_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_enable "1"
// Set your custom chat command for Event voting(!catch (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "cat, catchfreeze"
sm_catch_cmds_vote "cat, catchfreeze"
// Set your custom chat command for set Event(!setcatch (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "scat, scatchfreeze"
sm_catch_cmds_set "scat, scatchfreeze"
// 0 - disabled, 1 - allow warden to set catch round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_warden "1"
// 0 - disabled, 1 - allow admin/vip to set catch round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_catch_flag "g"
// 0 - disabled, 1 - allow player to vote for catch
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_vote "1"
// How many times a terror can be catched before he get killed. 0 = T dont get killed ever all T must be catched
// -
// Default: "0"
// Minimum: "0.000000"
sm_catch_count "0"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "240"
// Minimum: "0.000000"
sm_catch_beacon_time "240"
// 0 - disabled, 1 - enable wallhack for CT to see freezed enemeys
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_wallhack "1"
// When admin set event (!setcatch) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_begin_admin "1"
// When warden set event (!setcatch) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_begin_warden "1"
// When users vote for event (!catch) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_teleport_spawn "0"
// Rounds to play in a row
// -
// Default: "1"
// Minimum: "1.000000"
sm_catch_rounds "1"
// Round time in minutes for a single catch round
// -
// Default: "5"
// Minimum: "1.000000"
sm_catch_roundtime "5"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_catch_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_catch_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set catch round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_cooldown_admin "1"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_catch_overlays_start "overlays/MyJailbreak/start"
// Path to the Freeze Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/frozen"
sm_catch_overlayfreeze_path "overlays/MyJailbreak/frozen"
// 0 - overlays will removed after 3sec., 1 - overlays will stay until unfreeze
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_stayoverlay "1"
// Time in seconds CTs are freezed
// -
// Default: "15"
// Minimum: "0.000000"
sm_catch_freezetime "15"
// path to the ice model
// -
// Default: "models/spree/spree.mdl"
sm_catch_model "models/spree/spree.mdl"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_sounds_enable "1"
// Path to the soundfile which should be played for a start.
// -
// Default: "music/MyJailbreak/start.mp3"
sm_catch_sounds_start "music/MyJailbreak/start.mp3"
// Path to the soundfile which should be played on freeze.
// -
// Default: "music/MyJailbreak/freeze.mp3"
sm_catch_sounds_freeze "music/MyJailbreak/freeze.mp3"
// Path to the soundfile which should be played on unfreeze.
// -
// Default: "music/MyJailbreak/unfreeze.mp3"
sm_catch_sounds_unfreeze "music/MyJailbreak/unfreeze.mp3"
// 0 - disabled, 1 - enable ShortSprint
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_sprint_enable "1"
// 0 - disabled, 1 - enable +use button for sprint
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_sprint_button "1"
// Time in seconds the player must wait for the next sprint
// -
// Default: "10"
// Minimum: "0.000000"
sm_catch_sprint_cooldown "10"
// Ratio for how fast the player will sprint
// -
// Default: "1.25"
// Minimum: "1.009999"
sm_catch_sprint_speed "1.25"
// Time in seconds the player will sprint
// -
// Default: "3.0"
// Minimum: "1.000000"
sm_catch_sprint_time "3.0"
// 0 - disabled, 1 - enable LR for last round and end eventday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_allow_lr "0"
// 0 - disabled, 1 - Kill loserteam on event end / not for sm_catch_allow_lr '1'
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_catch_kill_loser "0"
Hide in the Dark
The map is darkened. CTs froze, Cells open and Ts got time to hide on map. CT got a TA grenades & more movement speed.
When CT unfroze (30sec. default) Ts gets frozen (default).
Commands
Spoiler
Code:
sm_hide - Allows players to vote for a hide
sm_sethide - Allows the Admin or warden to set hide as next round
set your own custom command. take a look at "sm_hide_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hide_enable "1"
// Set your custom chat command for Event voting(!hide (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "hidenseek"
sm_hide_cmds_vote "hidenseek"
// Set your custom chat command for set Event(!hide (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "shide"
sm_hide_cmds_set "shide"
// 0 - disabled, 1 - allow warden to set hide round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hide_warden "1"
// 0 - disabled, 1 - allow admin/vip to set hide round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hide_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_hide_flag "g"
// 0 - disabled, 1 - allow player to vote for hide round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hide_vote "1"
// 0 - disabled, 1 - enable freeze hider when hidetime gone
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hide_freezehider "1"
// how many tagrenades a guard have?
// -
// Default: "3"
// Minimum: "1.000000"
sm_hide_tagrenades "3"
// When admin set event (!sethide) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hide_begin_admin "1"
// When warden set event (!sethide) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hide_begin_warden "1"
// When users vote for event (!hide) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hide_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hide_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hide_teleport_spawn "0"
// Rounds to play in a row
// -
// Default: "1"
// Minimum: "1.000000"
sm_hide_rounds "1"
// Round time in minutes for a single war round
// -
// Default: "5"
// Minimum: "1.000000"
sm_hide_roundtime "5"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "240"
// Minimum: "0.000000"
sm_hide_beacon_time "240"
// Time in seconds to hide / CT freezed
// -
// Default: "30"
// Minimum: "0.000000"
sm_hide_hidetime "30"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_hide_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_hide_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set hide round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hide_cooldown_admin "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hide_sounds_enable "1"
// Path to the soundfile which should be played for start
// -
// Default: "music/MyJailbreak/start.mp3"
sm_hide_sounds_start "music/MyJailbreak/start.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hide_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_hide_overlays_start "overlays/MyJailbreak/start"
// 0 - disabled, 1 - enable LR for last round and end eventday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hide_allow_lr "0"
DuckHunt
T are Chicken in Thirdperson. After trucetime, the cells open and T got HE grenade **but only secondary Attack!** CT as heavy with nova .
Commands
Spoiler
Code:
sm_duckhunt - Allows players to vote for a duckhunt
sm_setduckhunt - Allows the Admin or warden to set duckhunt as next round
set your own custom command. take a look at "sm_duckhunt_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_duckhunt_enable "1"
// Set your custom chat command for Event voting(!duckhunt (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "duck, hunt"
sm_duckhunt_cmds_vote "duck, hunt"
// Set your custom chat command for set Event(!setduckhunt (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "sduck, shunt, sduckhunt"
sm_duckhunt_cmds_set "sduck, shunt, sduckhunt"
// 0 - disabled, 1 - allow warden to set duckhunt round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_duckhunt_warden "1"
// 0 - disabled, 1 - allow admin/vip to set duckhunt round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_duckhunt_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_duckhunt_flag "g"
// 0 - disabled, 1 - allow player to vote for duckhunt
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_duckhunt_vote "1"
// Rounds to play in a row
// -
// Default: "1"
// Minimum: "1.000000"
sm_duckhunt_rounds "1"
// Round time in minutes for a single duckhunt round
// -
// Default: "5"
// Minimum: "1.000000"
sm_duckhunt_roundtime "5"
// When admin set event (!setduckhunt) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_duckhunt_begin_admin "1"
// When warden set event (!setduckhunt) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_duckhunt_begin_warden "1"
// When users vote for event (!duckhunt) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_duckhunt_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_duckhunt_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_duckhunt_teleport_spawn "0"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "240"
// Minimum: "0.000000"
sm_duckhunt_beacon_time "240"
// 0 - Low gravity, 1 - 'Flymode' (like a slow noclip with clipping). Bit difficult
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_duckhunt_flymode "1"
// HP the hunters got on Spawn
// -
// Default: "850"
// Minimum: "1.000000"
sm_duckhunt_hunter_hp "850"
// HP the Hunter get additional per extra duck
// -
// Default: "100"
// Minimum: "1.000000"
sm_duckhunt_hunter_hp_extra "100"
// HP the chicken got on Spawn
// -
// Default: "100"
// Minimum: "1.000000"
sm_duckhunt_chicken_hp "100"
// Time in seconds until cells open / players can't deal damage
// -
// Default: "15"
// Minimum: "0.000000"
sm_duckhunt_trucetime "15"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_duckhunt_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_duckhunt_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set duckhunt round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_duckhunt_cooldown_admin "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_duckhunt_sounds_enable "1"
// Path to the soundfile which should be played for start
// -
// Default: "music/MyJailbreak/duckhunt.mp3"
sm_duckhunt_sounds_start "music/MyJailbreak/duckhunt.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_duckhunt_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_duckhunt_overlays_start "overlays/MyJailbreak/start"
// 0 - disabled, 1 - enable LR for last round and end eventday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_duckhunt_allow_lr "0"
Suicide Bomber
On Round start, CTs got time to hide before cells open and Ts got Suicide bombs to kill all CT.
CT and T can Sprint with USE-Key (default).
Commands
Spoiler
Code:
sm_suicidebomber - Allows players to vote for a duckhunt
sm_setsuicidebomber - Allows the Admin or warden to set Suicide Bomber as next round
sm_sprint - Start sprinting!
sm_makeboom - Suicide with the bomb.
set your own custom command. take a look at "sm_suicidebomber_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suicidebomber_enable "1"
// Set your custom chat commands for Event voting(!suicidebomber (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "suicide, jihad, bomber"
sm_suicidebomber_cmds_vote "suicide, jihad, bomber"
// Set your custom chat commands for set Event(!setsuicidebomber (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "ssuicidebomber, ssuicide, sbomber, sjihad, setjihad"
sm_suicidebomber_cmds_set "ssuicidebomber, ssuicide, sbomber, sjihad, setjihad"
// 0 - disabled, 1 - allow warden to set Suicide Bomber round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suicidebomber_warden "1"
// 0 - disabled, 1 - allow admin/vip to set Suicide Bomber round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suicidebomber_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_suicidebomber_flag "g"
// 0 - disabled, 1 - allow player to vote for Suicide Bomber
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suicidebomber_vote "1"
// 1 - Inspect(look) weapon / 2 - walk / 3 - Secondary Attack
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "3.000000"
sm_suicidebomber_key "1"
// 0 - disabled, 1 - standstill(cant move) on Activate bomb
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suicidebomber_standstill "1"
// Rounds to play in a row
// -
// Default: "1"
// Minimum: "1.000000"
sm_suicidebomber_rounds "1"
// When admin set event (!setsuicidebomber) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suicidebomber_begin_admin "1"
// When warden set event (!setsuicidebomber) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suicidebomber_begin_warden "1"
// When users vote for event (!suicidebomber) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suicidebomber_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suicidebomber_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suicidebomber_teleport_spawn "0"
// Radius for bomb damage
// -
// Default: "200.0"
// Minimum: "10.000000"
// Maximum: "999.000000"
sm_suicidebomber_bomb_radius "200.0"
// Radius for bomb damage on prisoners (reduce when you have problems with teamkill trolls) - 0 disable teamdamage at all
// -
// Default: "200.0"
// Minimum: "0.000000"
// Maximum: "999.000000"
sm_suicidebomber_bomb_radius_t "200.0"
// Time to hide for CTs
// -
// Default: "20"
// Minimum: "0.000000"
sm_suicidebomber_hidetime "20"
// Round time in minutes for a single Suicide Bomber round
// -
// Default: "5"
// Minimum: "1.000000"
sm_suicidebomber_roundtime "5"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "240"
// Minimum: "0.000000"
sm_suicidebomber_beacon_time "240"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_suicidebomber_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_suicidebomber_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set suicide round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suicidebomber_cooldown_admin "1"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suicidebomber_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_suicidebomber_overlays_start "overlays/MyJailbreak/start"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suicidebomber_sounds_enable "1"
// Path to the soundfile which should be played for start.
// -
// Default: "music/MyJailbreak/start.mp3"
sm_suicidebomber_sounds_start "music/MyJailbreak/start.mp3"
// Path to the soundfile which should be played on activatebomb.
// -
// Default: "music/MyJailbreak/suicidebomber.mp3"
sm_suicidebomber_sounds_suicidebomber "music/MyJailbreak/suicidebomber.mp3"
// Path to the soundfile which should be played on detonation.
// -
// Default: "music/MyJailbreak/boom.mp3"
sm_suicidebomber_sounds_boom "music/MyJailbreak/boom.mp3"
// 0 - disabled, 1 - enable +use button for sprint
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suicidebomber_sprint_button "1"
// Time in seconds the player must wait for the next sprint
// -
// Default: "7"
// Minimum: "0.000000"
sm_suicidebomber_sprint_cooldown "7"
// 0 - disabled, 1 - enable ShortSprint
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suicidebomber_sprint_enable "1"
// Ratio for how fast the player will sprint
// -
// Default: "1.30"
// Minimum: "1.009999"
// Maximum: "5.000000"
sm_suicidebomber_sprint_speed "1.30"
// Time in seconds the player will sprint
// -
// Default: "2.5"
// Minimum: "1.000000"
sm_suicidebomber_sprint_time "2.5"
Deal Damage
On Round start cells open everybody got god mode. Damage will be shown in mid of screen. Do so muhc damage as you can to enemy team. Team with most damage wins.
Commands
Spoiler
Code:
sm_dealdamage - Allows players to vote for a deal damage round
sm_setdealdamage - Allows the Admin or warden to set deal damage as next round
set your own custom command. take a look at "sm_dealdamage_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_enable "1"
// Set your custom chat command for Event voting(!dealdamage (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "dd, damage, deal"
sm_dealdamage_cmds_vote "dd, damage, deal"
// Set your custom chat command for set Event(!setdealdamage (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "sdd, sdeal, sdamage"
sm_dealdamage_cmds_set "sdd, sdeal, sdamage"
// 0 - disabled, 1 - allow warden to set dealdamage round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_warden "1"
// 0 - disabled, 1 - allow admin/vip to set dealdamage round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_dealdamage_flag "g"
// 0 - disabled, 1 - allow player to vote for dealdamage
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_vote "1"
// 0 - T teleport to CT spawn, 1 - cell doors auto open
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_spawn "1"
// 0 - disabled, 1 - use random spawns on map (sm_dealdamage_spawn 1)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_randomspawn "1"
// When admin set event (!setdealdamage) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_begin_admin "1"
// When warden set event (!setdealdamage) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_begin_warden "1"
// When users vote for event (!dealdamage) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_teleport_spawn "0"
// 0 - disabled, 1 - Kill loserteam on event end
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_kill_loser "0"
// 0 - disabled, 1 - enable show results on a Panel
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_panel "1"
// 0 - disabled, 1 - enable print results in chat
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_chat "1"
// 0 - disabled, 1 - enable print results in client console
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_console "1"
// 0 - disabled, 1 - color the model of the players
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_color "1"
// Path to the model for team blue.
// -
// Default: "models/player/prisoner/prisoner_new_blue.mdl"
sm_dealdamage_model_blue "models/player/prisoner/prisoner_new_blue.mdl"
// Path to the model for team red.
// -
// Default: "models/player/prisoner/prisoner_new_red.mdl"
sm_dealdamage_model_red "models/player/prisoner/prisoner_new_red.mdl"
// Rounds to play in a row
// -
// Default: "2"
// Minimum: "1.000000"
sm_dealdamage_rounds "2"
// Round time in minutes for a single dealdamage round
// -
// Default: "2"
// Minimum: "1.000000"
sm_dealdamage_roundtime "2"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "110"
// Minimum: "0.000000"
sm_dealdamage_beacon_time "110"
// Time in seconds players can't deal damage
// -
// Default: "15"
// Minimum: "0.000000"
sm_dealdamage_trucetime "15"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_dealdamage_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_dealdamage_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set dealdamage round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_cooldown_admin "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.100000"
// Maximum: "1.000000"
sm_dealdamage_sounds_enable "1"
// Path to the soundfile which should be played for a start.
// -
// Default: "music/MyJailbreak/start.mp3"
sm_dealdamage_sounds_start "music/MyJailbreak/start.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_dealdamage_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_dealdamage_overlays_start "overlays/MyJailbreak/start"
// Path to the blue Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/blue"
sm_dealdamage_overlays_blue "overlays/MyJailbreak/blue"
// Path to the red Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/red"
sm_dealdamage_overlays_red "overlays/MyJailbreak/red"
Zeus
On Round start cells, open everybody got a zeus & knife. On kill, you get a new zeus. Nodamage time (def. 30sec).
Commands
Spoiler
Code:
sm_zeus - Allows players to vote for a zeus round
sm_setzeus - Allows the Admin or warden to set zeus as next round
set your own custom command. take a look at "sm_zeus_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeus_enable "1"
// Set your custom chat command for Event voting(!zeus (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "taser"
sm_zeus_cmds_vote "taser"
// Set your custom chat command for set Event(!setzeus (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "szeus, staser"
sm_zeus_cmds_set "szeus, staser"
// 0 - disabled, 1 - allow warden to set zeus round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeus_warden "1"
// 0 - disabled, 1 - allow admin/vip to set zeus round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeus_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_zeus_flag "g"
// 0 - disabled, 1 - allow player to vote for zeus
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeus_vote "1"
// 0 - T teleport to CT spawn, 1 - cell doors auto open
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeus_spawn "0"
// 0 - disabled, 1 - allow player to drop their zeus
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeus_drop "0"
// When admin set event (!setzeus) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeus_begin_admin "1"
// When warden set event (!setzeus) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeus_begin_warden "1"
// When users vote for event (!zeus) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeus_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeus_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeus_teleport_spawn "0"
// Rounds to play in a row
// -
// Default: "3"
// Minimum: "1.000000"
sm_zeus_rounds "3"
// Round time in minutes for a single zeus round
// -
// Default: "5"
// Minimum: "1.000000"
sm_zeus_roundtime "5"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "240"
// Minimum: "0.000000"
sm_zeus_beacon_time "240"
// Time in seconds players can't deal damage
// -
// Default: "15"
// Minimum: "0.000000"
sm_zeus_trucetime "15"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_zeus_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_zeus_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set zeus round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeus_cooldown_admin "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.100000"
// Maximum: "1.000000"
sm_zeus_sounds_enable "1"
// Path to the soundfile which should be played for a start.
// -
// Default: "music/MyJailbreak/start.mp3"
sm_zeus_sounds_start "music/MyJailbreak/start.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeus_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_zeus_overlays_start "overlays/MyJailbreak/start"
// 0 - disabled, 1 - enable LR for last round and end eventday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_zeus_allow_lr "0"
Drunken
On Round start cells open everybody got a wiggle screen and inverted movement Keys. No damage time (def. 30sec).
Commands
Spoiler
Code:
sm_drunk - Allows players to vote for a drunk
sm_setdrunk - Allows the Admin or warden to set drunk as next round
set your own custom command. take a look at "sm_drunk_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_enable "1"
// Set your custom chat command for Event voting(!drunk (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "drunken"
sm_drunk_cmds_vote "drunken"
// Set your custom chat command for set Event(!setdrunk (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "sdrunk, sdrunken"
sm_drunk_cmds_set "sdrunk, sdrunken"
// 0 - disabled, 1 - allow warden to set drunk round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_warden "1"
// 0 - disabled, 1 - allow admin/vip to set drunk round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_drunk_flag "g"
// 0 - disabled, 1 - allow player to vote for drunk
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_vote "1"
// 0 - T teleport to CT spawn, 1 - cell doors auto open
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_spawn "0"
// When admin set event (!setdrunk) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_begin_admin "1"
// When warden set event (!setdrunk) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_begin_warden "1"
// When users vote for event (!drunk) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_teleport_spawn "0"
// Invert movement on the x-axis (left & right)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_invert_x "1"
// Invert movement on the y-axis (forward & back)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_invert_y "1"
// Wiggle with the screen
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_wiggle "1"
// Rounds to play in a row
// -
// Default: "1"
// Minimum: "1.000000"
sm_drunk_rounds "1"
// Round time in minutes for a single drunk round
// -
// Default: "5"
// Minimum: "1.000000"
sm_drunk_roundtime "5"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "240"
// Minimum: "0.000000"
sm_drunk_beacon_time "240"
// Time in seconds players can't deal damage
// -
// Default: "15"
// Minimum: "0.000000"
sm_drunk_trucetime "15"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_drunk_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_drunk_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set drunk round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_cooldown_admin "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.100000"
// Maximum: "1.000000"
sm_drunk_sounds_enable "1"
// Path to the soundfile which should be played for a start.
// -
// Default: "music/MyJailbreak/drunk.mp3"
sm_drunk_sounds_start "music/MyJailbreak/drunk.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/drunk"
sm_drunk_overlays_start "overlays/MyJailbreak/drunk"
// 0 - disabled, 1 - enable LR for last round and end eventday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_drunk_allow_lr "0"
KnifeFight
On Round start cells open everybody KnifeOnly with thirdperson, low gravity(Default), Iceskates and reduced HP(Default).
Commands
Spoiler
Code:
sm_knifefight - Allows players to vote for a knife fight
sm_setknifefight - Allows the Admin or warden to set knife fight as next round
set your own custom command. take a look at "sm_knifefight_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_enable "1"
// Set your custom chat command for Event voting(!knifefight (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "knifeday"
sm_knifefight_cmds_vote "knifeday"
// Set your custom chat command for set Event(!setknifefight (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "sknifefight, sknife"
sm_knifefight_cmds_set "sknifefight, sknife"
// 0 - disabled, 1 - allow warden to set knifefight round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_warden "1"
// 0 - disabled, 1 - allow admin/vip to set knifefight round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_knifefight_flag "g"
// 0 - disabled, 1 - allow player to vote for knifefight
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_vote "1"
// 0 - T teleport to CT spawn, 1 - cell doors auto open
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_spawn "0"
// When admin set event (!setknifefight) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_begin_admin "1"
// When warden set event (!setknifefight) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_begin_warden "1"
// When users vote for event (!knifefight) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_teleport_spawn "0"
// Rounds to play in a row
// -
// Default: "1"
// Minimum: "1.000000"
sm_knifefight_rounds "1"
// 0 - disabled, 1 - enable thirdperson
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_thirdperson "1"
// 0 - disabled, 1 - enable low gravity
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_gravity "1"
// Ratio for Gravity 1.0 earth 0.5 moon
// -
// Default: "0.3"
// Minimum: "0.100000"
// Maximum: "1.000000"
sm_knifefight_gravity_value "0.3"
// 0 - disabled, 1 - enable iceskate
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_iceskate "1"
// Ratio iceskate (5.2 normal)
// -
// Default: "0.2"
// Minimum: "0.100000"
// Maximum: "5.199999"
sm_knifefight_iceskate_value "0.2"
// Round time in minutes for a single knifefight round
// -
// Default: "5"
// Minimum: "1.000000"
sm_knifefight_roundtime "5"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "240"
// Minimum: "0.000000"
sm_knifefight_beacon_time "240"
// Time in seconds players can't deal damage
// -
// Default: "15"
// Minimum: "0.000000"
sm_knifefight_trucetime "15"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_knifefight_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_knifefight_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set knifefight round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_cooldown_admin "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_sounds_enable "1"
// Path to the soundfile which should be played for a start.
// -
// Default: "music/MyJailbreak/start.mp3"
sm_knifefight_sounds_start "music/MyJailbreak/start.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_knifefight_overlays_start "overlays/MyJailbreak/start"
// 0 - disabled, 1 - enable LR for last round and end eventday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_knifefight_allow_lr "0"
Torch Relay
On Round start after 10 sec (default) one random player gets burned. he got more speed but lose hp. The torch must knife an other player to burn him & extinguish himself. The old torch is immune to be torch against until an other player war the torch. Round end when a player dies as torch.
Commands
Spoiler
Code:
sm_torch - Allows players to vote for a torch
sm_settorch - Allows the Admin or warden to set torch as next round
set your own custom command. take a look at "sm_torch_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_enable "1"
// Set your custom chat command for Event voting(!torch (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "tor"
sm_torch_cmds_vote "tor"
// Set your custom chat command for set Event(!settorch (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "storch, stor"
sm_torch_cmds_set "storch, stor"
// 0 - disabled, 1 - allow warden to set torch round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_warden "1"
// 0 - disabled, 1 - allow admin/vip to set torch round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_torch_flag "g"
// 0 - disabled, 1 - allow player to vote for torch
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_vote "1"
// When admin set event (!settorch) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_begin_admin "1"
// When warden set event (!settorch) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_begin_warden "1"
// When users vote for event (!torch) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_teleport_spawn "0"
// Rounds to play in a row
// -
// Default: "3"
// Minimum: "1.000000"
sm_torch_rounds "3"
// Round time in minutes for a single torch round
// -
// Default: "9"
// Minimum: "1.000000"
sm_torch_roundtime "9"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_torch_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_torch_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set torch round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_cooldown_admin "1"
// 0 - T teleport to CT spawn, 1 - cell doors auto open
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_spawn "0"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_torch_overlays_start "overlays/MyJailbreak/start"
// Path to the g_bOnTorch Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/fire"
sm_torch_overlaytorch_path "overlays/MyJailbreak/fire"
// Time in seconds players can't deal damage
// -
// Default: "10"
// Minimum: "0.000000"
sm_torch_trucetime "10"
// 0 - disabled, 1 - enable wallhack for the torch to find enemeys
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_wallhack "1"
// 0 - overlays will removed after 3sec., 1 - overlays will stay until untorch
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_stayoverlay "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_sounds_enable "1"
// Path to the soundfile which should be played for a start.
// -
// Default: "music/MyJailbreak/burn.mp3"
sm_torch_sounds_start "music/MyJailbreak/burn.mp3"
// Path to the soundfile which should be played on torch.
// -
// Default: "music/MyJailbreak/fire.mp3"
sm_torch_sounds_torch "music/MyJailbreak/fire.mp3"
// Path to the soundfile which should be played on untorch.
// -
// Default: "music/MyJailbreak/water.mp3"
sm_torch_sounds_untorch "music/MyJailbreak/water.mp3"
// 0 - disabled, 1 - enable ShortSprint
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_sprint_enable "1"
// 0 - disabled, 1 - enable +use button for sprint
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_torch_sprint_button "1"
// Time in seconds the player must wait for the next sprint
// -
// Default: "10"
// Minimum: "0.000000"
sm_torch_sprint_cooldown "10"
// Ratio for how fast the player will sprint
// -
// Default: "1.25"
// Minimum: "1.009999"
sm_torch_sprint_speed "1.25"
// Time in seconds the player will sprint
// -
// Default: "3.0"
// Minimum: "1.000000"
sm_torch_sprint_time "3.0"
Cowboy
On Round start cells, open everybody got a revolver or dual barettas. No damage time (def. 30sec).
Commands
Spoiler
Code:
sm_cowboy - Allows players to vote for a cowboy
sm_setcowboy - Allows the Admin or warden to set cowboy as next round
set your own custom command. take a look at "sm_cowboy_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_enable "1"
// Set your custom chat command for Event voting(!cowboy (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "cow"
sm_cowboy_cmds_vote "cow"
// Set your custom chat command for set Event (!setcowboy (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "scow, setcow"
sm_cowboy_cmds_set "scow, setcow"
// 0 - disabled, 1 - allow warden to set cowboy round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_warden "1"
// 0 - disabled, 1 - allow admin/vip to set cowboy round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_cowboy_flag "g"
// 0 - disabled, 1 - allow player to vote for cowboy
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_vote "1"
// 0 - T teleport to CT spawn, 1 - cell doors auto open
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_spawn "0"
// When admin set event (!setcowboy) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_begin_admin "1"
// When warden set event (!setcowboy) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_begin_warden "1"
// When users vote for event (!cowboy) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_teleport_spawn "0"
// Rounds to play in a row
// -
// Default: "1"
// Minimum: "1.000000"
sm_cowboy_rounds "1"
// 1 - Revolver / 2 - Dual Barettas
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "2.000000"
sm_cowboy_weapon "1"
// get a random weapon (revolver, duals) ignore: sm_cowboy_weapon
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_random "1"
// Round time in minutes for a single cowboy round
// -
// Default: "5"
// Minimum: "1.000000"
sm_cowboy_roundtime "5"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "240"
// Minimum: "0.000000"
sm_cowboy_beacon_time "240"
// Time in seconds players can't deal damage
// -
// Default: "15"
// Minimum: "0.000000"
sm_cowboy_trucetime "15"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_cowboy_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_cowboy_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set cowboy round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_cooldown_admin "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.100000"
// Maximum: "1.000000"
sm_cowboy_sounds_enable "1"
// Path to the soundfile which should be played for a start.
// -
// Default: "music/MyJailbreak/Yeehaw.mp3"
sm_cowboy_sounds_start "music/MyJailbreak/Yeehaw.mp3"
// 0 - disabled, 1 - enable bling - hitsound sounds
// -
// Default: "1"
// Minimum: "0.100000"
// Maximum: "1.000000"
sm_cowboy_sounds_bling "1"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_cowboy_overlays_start "overlays/MyJailbreak/start"
// 0 - disabled, 1 - enable LR for last round and end eventday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cowboy_allow_lr "0"
Ghost War
On Round start all players are invisible with godmode, every 5 seconds all players become visible & lose godemode for 3 seconds, after that become invisible again. and so on.
Commands
Spoiler
Code:
sm_setghosts - Allows the Admin or Warden to set Ghosts
sm_ghosts - Allows players to vote for a Ghosts"
set your own custom command. take a look at "sm_ghosts_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ghosts_enable "1"
// Set your custom chat command for Event voting(!ghosts (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "ghostwar, invisiblewar"
sm_ghosts_cmds_vote "ghostwar, invisiblewar"
// Set your custom chat command for set Event(!setghosts (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "sghosts, sghostwar, sg"
sm_ghosts_cmds_set "sghosts, sghostwar, sg"
// 0 - disabled, 1 - allow warden to set ghosts round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ghosts_warden "1"
// 0 - disabled, 1 - allow admin/vip to set ghosts round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ghosts_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_ghosts_flag "g"
// 0 - disabled, 1 - allow player to vote for ghosts
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ghosts_vote "1"
// 0 - T teleport to CT spawn, 1 - cell doors auto open
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ghosts_spawn "0"
// When admin set event (!setghosts) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ghosts_begin_admin "1"
// When warden set event (!setghosts) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ghosts_begin_warden "1"
// When users vote for event (!ghosts) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ghosts_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ghosts_begin_daysvote "0"
// 0 - start event in current round from current player positions, 1 - teleport players to spawn when start event on current round(only when sm_*_begin_admin, sm_*_begin_warden, sm_*_begin_vote or sm_*_begin_daysvote is on '1')
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ghosts_teleport_spawn "0"
// Rounds to play in a row
// -
// Default: "1"
// Minimum: "1.000000"
sm_ghosts_rounds "1"
// Round time in minutes for a single ghosts round
// -
// Default: "5"
// Minimum: "1.000000"
sm_ghosts_roundtime "5"
// Time in seconds until the beacon turned on (set to 0 to disable)
// -
// Default: "240"
// Minimum: "0.000000"
sm_ghosts_beacon_time "240"
// Time in seconds players can't deal damage
// -
// Default: "30"
// Minimum: "0.000000"
sm_ghosts_trucetime "30"
// Time in seconds players are invisible & immortal
// -
// Default: "6.0"
// Minimum: "1.000000"
sm_ghosts_invisible_time "6.0"
// Time in seconds players are visible & mortal
// -
// Default: "2.0"
// Minimum: "1.000000"
sm_ghosts_visisble_time "2.0"
// Rounds cooldown after a event until event can be start again
// -
// Default: "3"
// Minimum: "0.000000"
sm_ghosts_cooldown_day "3"
// Rounds until event can be start after mapchange.
// -
// Default: "3"
// Minimum: "0.000000"
sm_ghosts_cooldown_start "3"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set ghosts round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ghosts_cooldown_admin "1"
// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ghosts_sounds_enable "1"
// Path to the soundfile which should be played for a start.
// -
// Default: "music/MyJailbreak/start.mp3"
sm_ghosts_sounds_start "music/MyJailbreak/start.mp3"
// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ghosts_overlays_enable "1"
// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_ghosts_overlays_start "overlays/MyJailbreak/start"
// 0 - disabled, 1 - enable LR for last round and end eventday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_ghosts_allow_lr "0"
Freeday
On Round start cells open for freeday and enabled damage.
Commands
Spoiler
Code:
sm_freeday - Allows players to vote for a freeday
sm_setfreeday - Allows the Admin or warden to set freeday as next round
set your own custom command. take a look at "sm_freeday_cmds_***"
ConVars
Spoiler
Code:
// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_freeday_enable "1"
// Set your custom chat command for Event voting(!freeday (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "fd, free"
sm_freeday_cmds_vote "fd, free"
// Set your custom chat command for set Event(!setfreeday (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "sfreeday, sfd"
sm_freeday_cmds_set "sfreeday, sfd"
// 0 - disabled, 1 - allow warden to set freeday round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_freeday_warden "1"
// 0 - disabled, 1 - allow admin/vip to set freeday round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_freeday_admin "1"
// Set flag for admin/vip to set this Event Day.
// -
// Default: "g"
sm_freeday_flag "g"
// 0 - disabled, 1 - allow player to vote for freeday
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_freeday_vote "1"
// When admin set event (!setfreeday) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_freeday_begin_admin "1"
// When warden set event (!setfreeday) = 0 - start event next round, 1 - start event current round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_freeday_begin_warden "1"
// When users vote for event (!freeday) = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_freeday_begin_vote "0"
// When warden/admin start eventday voting (!sm_voteday) and event wins = 0 - start event next round, 1 - start event current round
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_freeday_begin_daysvote "0"
// 0 - disabled, 1 - auto freeday when there is no CT
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_freeday_noct "1"
// 0 - warden disabled, 1 - allow player to become warden
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_freeday_allow_warden "0"
// 1 - respawn on NoCT Freeday / 2 - respawn on firstround/vote/set Freeday / 3 - Both
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "3.000000"
sm_freeday_respawn "1"
// Time in seconds player will respawn after round begin
// -
// Default: "120"
// Minimum: "1.000000"
sm_freeday_respawn_time "120"
// 0 - disabled, 1 - auto freeday first round after mapstart
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_freeday_firstround "0"
// 0 - disabled, 1 - enable damage on freedays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_freeday_damage "1"
// Round time in minutes for a single freeday round
// -
// Default: "5"
// Minimum: "1.000000"
sm_freeday_roundtime "5"
// Rounds until freeday can be started again.
// -
// Default: "0"
// Minimum: "0.000000"
sm_freeday_cooldown_day "0"
// 0 - disabled, 1 - ignore the cooldown when admin/vip set freeday round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_freeday_cooldown_admin "1"
Natives & forwards - api
Spoiler
myjailbreak.inc
PHP Code:
/********************************************************* * Called when a client trys to join the Guards(CT) or GuardQueue * * @param status Client ID * @return Return Plugin_Handled to block & Plugin_Continue to pass the client. *********************************************************/ forward Action MyJailbreak_OnJoinGuardQueue(int client);
/********************************************************* * Called when a the Last Guard Rule is active * * @NoReturn *********************************************************/ forward void MyJailbreak_OnLastGuardRuleStart();
/********************************************************* * Called when a eventday has started * * @param EventDayName The name of the event day * @NoReturn *********************************************************/ forward void MyJailbreak_OnEventDayStart(char[] EventDayName);
/********************************************************* * Called when a eventday has ended * * @param EventDayName The name of the event day * @param winner The winner team of this eventday. 0/1 = no winner * @NoReturn *********************************************************/ forward void MyJailbreak_OnEventDayEnd(char[] EventDayName, int winner);
/********************************************************* * Called when a admin reset/end any planned or running EventDay * * * @NoReturn *********************************************************/ forward void MyJailbreak_ResetEventDay();
/********************************************************* * Called before the menu is built, so new item start with 1. * This is where you can add custom item on menu beginn. See MyJailShop_MenuHandler * * @param client client Player's index. * @param menu Menu being displayed to the client. * @NoReturn *********************************************************/ forward void MyJailbreak_MenuStart(int client, Menu menu);
/********************************************************* * Called after the role specific item are built & before admin item will build. * This is where you can add custom item on menu end. See MyJailShop_MenuHandler * * @param client client Player's index. * @param menu Menu being displayed to the client. * @NoReturn *********************************************************/ forward void MyJailbreak_MenuEnd(int client, Menu menu);
/********************************************************* * Called once a shop menu item has been selected * @param menu Menu displayed * @param action Menu Action * @param client client index * @param itemNum selected item number * @NoReturn *********************************************************/ forward void MyJailbreak_MenuHandler(Menu menu, MenuAction action, int client, int itemNum);
/********************************************************* * Called on native MyJailbreak_CheckVIPFlags ONLY when * CheckCommandAccess return false. * Feature name refers to plugin VIP Convar. * * @param client client index * @param feature vip feature to check * @Return true for VIP / false for no VIP *********************************************************/ forward bool MyJailbreak_OnCheckVIP(int client, char[] feature);
/********************************************************* * Add a Event Day to myjailbreak core * * @param name name of the Event Day * @NoReturn *********************************************************/ native int MyJailbreak_AddEventDay(char [] name);
/********************************************************* * Remove a Event Day to myjailbreak core * * @param name name of the Event Day * @NoReturn *********************************************************/ native int MyJailbreak_RemoveEventDay(char [] name);
/********************************************************* * Get a array with all installed Event Days * * @param eventdays ArrayList with Event Day names * @NoReturn *********************************************************/ native void MyJailbreak_GetEventDays(ArrayList eventdays);
/********************************************************* * Set the name of the planned/running Event Day * * @param name The name of the Event Day * @NoReturn *********************************************************/ native void MyJailbreak_SetEventDayName(const char[] name);
/********************************************************* * Get the name of the planned/running Event Day * * * @Return The name of the Event Day *********************************************************/ native void MyJailbreak_GetEventDayName(char[] name);
/********************************************************* * Set Boolean Event Day is running * * @param status Boolean is running (true = running) * @param winner Winning team when event day ends * @NoReturn *********************************************************/ native void MyJailbreak_SetEventDayRunning(bool status, int winner);
/********************************************************* * Check bool Event Day is running * * * @Return true on running, false if not *********************************************************/ native bool MyJailbreak_IsEventDayRunning();
/********************************************************* * Set Boolean Event Day is planned * * @param status Boolean is planned (true = running) * @NoReturn *********************************************************/ native void MyJailbreak_SetEventDayPlanned(bool status);
/********************************************************* * Check bool Event Day is planned * * * @Return true on planned, false if not *********************************************************/ native bool MyJailbreak_IsEventDayPlanned();
/********************************************************* * Set Boolean Last Guard Rule is active * * @param status Boolean is active (true = active) * @NoReturn *********************************************************/ native void MyJailbreak_SetLastGuardRule(bool status);
/********************************************************* * Check bool Last Guard Rule is active * * * @Return true on active, false if not *********************************************************/ native bool MyJailbreak_IsLastGuardRule();
/********************************************************* * Check bool is logging active * * * @Return true on active, false if not *********************************************************/ native bool MyJailbreak_ActiveLogging();
/********************************************************* * Set map fog * * * @noreturn *********************************************************/ native void MyJailbreak_FogOn();
/********************************************************* * Remove a map fog * * * @noreturn *********************************************************/ native void MyJailbreak_FogOff();
/********************************************************* * Check bool if player is VIP -> this native calls the * forward MyJailbreak_CheckVIP * * @param client client index to check * @param command overwrite command name * @param flags flag string if the command or * override is not found. * @param feature feature name to check with * MyJailbreak_OnCheckVIPFlags when * CheckCommandAccess return false * @Return true on allow, false if not *********************************************************/ native bool MyJailbreak_CheckVIPFlags(int client, const char[] command, ConVar flags, char[] feature);
warden.inc
PHP Code:
/********************************************************* * Called everytime the warden position become free. * On wardens dead, disconnect, removed... * * @param client The client who was warden * @NoReturn *********************************************************/ forward void warden_OnWardenRemoved(int client);
/********************************************************* * Called when a client trys to become deputy * By player, admin, randomchoose... * * @param client The client who try to become deputy * @NoReturn *********************************************************/ forward void warden_OnWardenCreated(int client);
/********************************************************* * Checks if any warden exist * * * @return true on match, false if not *********************************************************/ native bool warden_exist();
/********************************************************* * returns if client is warden * * @param client The client to run the check on * @return true on match, false if not *********************************************************/ native bool warden_iswarden(int client);
/********************************************************* * Set a client as warden * * @param client The client to set as warden * @param caller The client who set the new warden * @NoReturn *********************************************************/ native void warden_set(int client, int caller);
/********************************************************* * Removes the current warden if he exists * * @param client The warden client to remove * @NoReturn *********************************************************/ native void warden_remove(int client);
myjbwarden.inc
PHP Code:
/********************************************************* * Called when a client trys to set/become warden * By player, admin, randomchoose... * * @param client The client who try to become warden * @param caller The client who called the set or become warden command * @return Return Plugin_Handled to block & Plugin_Continue to pass the client. *********************************************************/ forward Action warden_OnWardenCreate(int client, int caller);
/********************************************************* * Called when a client become new warden * * @param client The client who is new warden * @NoReturn *********************************************************/ forward void warden_OnWardenCreatedByUser(int client);
/********************************************************* * Called when a admin set a new warden * * @param client The client is new warden * @NoReturn *********************************************************/ forward void warden_OnWardenCreatedByAdmin(int client);
/********************************************************* * Called when a the warden was removed by an admin * * @param client The admin who removed the warden * @NoReturn *********************************************************/ forward void warden_OnWardenRemovedByAdmin(int client);
/********************************************************* * Called when a the warden retire hisself * * @param client The client who was warden * @NoReturn *********************************************************/ forward void warden_OnWardenRemovedBySelf(int client);
/********************************************************* * Called when a the warden disconnect * * @param client The client who disconnected * @NoReturn *********************************************************/ forward void warden_OnWardenDisconnected(int client);
/********************************************************* * Called when a the warden dies * * @param client The client who was warden * @NoReturn *********************************************************/ forward void warden_OnWardenDeath(int client);
/********************************************************* * Called everytime the deputy position become free. * On depury dead, disconnect, removed, move to warden... * * @param client The client who was deputy * @NoReturn *********************************************************/ forward void warden_OnDeputyRemoved(int client);
/********************************************************* * Called when a client trys to become deputy * By player, admin, randomchoose... * * @param client The client who try to become deputy * @NoReturn *********************************************************/ forward void warden_OnDeputyCreated(int client);
/********************************************************* * get the current warden if he exists * * * @Return Client Index of warden *********************************************************/ native int warden_get();
/********************************************************* * get the last warden if he exist * * * @Return Client Index of last warden *********************************************************/ native int warden_getlast();
/********************************************************* * Checks if any Deputy exist * * * @Return true on match, false if not *********************************************************/ native bool warden_deputy_exist();
/********************************************************* * returns if client is Deputy * * @param client The client to run the check on * @Return true on match, false if not *********************************************************/ native bool warden_deputy_isdeputy(int client);
/********************************************************* * Set a client as Deputy * * @param client The client to set as Deputy * @NoReturn *********************************************************/ native void warden_deputy_set(int client);
/********************************************************* * Removes the current Deputy if he exists * * @param client The Deputy client to remove * @NoReturn *********************************************************/ native void warden_deputy_remove(int client);
/********************************************************* * get the current Deputy if he exists * * * @Return Client index of deputy *********************************************************/ native int warden_deputy_get();
/********************************************************* * get the last deputy if he exists * * * @Return Client Index of last deputy *********************************************************/ native int warden_deputy_getlast();
/********************************************************* * Give a client a amount of paperclips * * @param client The client to give the paperclips * @param amount The amount of paperclips * @NoReturn *********************************************************/ native void warden_handcuffs_givepaperclip(int client, int amount);
/********************************************************* * returns if client is in handcuffs * * @param client The client to run the check on * @Retrun true on match, false if not *********************************************************/ native bool warden_handcuffs_iscuffed(int client);
/********************************************************* * Set the client get a freeday * * @param client The client to run the check on * @NoReturn *********************************************************/ native void warden_freeday_set(int client);
/********************************************************* * returns if client has a freeday now * * @param client The client to run the check on * @Return true on match, false if not *********************************************************/ native bool warden_freeday_has(int client);
myicon.inc
PHP Code:
/********************************************************* * Block the player icon bool * * @param client The client to block icon * @param status true or false * @NoReturn *********************************************************/ native MyIcons_BlockClientIcon(int client, bool status);
Open gameserver folder and copy the folders addons/, cfg/, materials/, models/ & sound/ to your gameservers rootcsgo/ directory
Open fastDL folder and copy the folders materials/, models/ & sound/ to your Fast Download serverscsgo/ directory
Run plugin for the first time and all necessary .cfg files will be generated
Configure all settings in cfg/MyJailbreak & addons/sourcemod/configs/MyJailbreak to your needs
OPTIONAL:When using a "Supported 3th party plugin" like TeamGames or any CTbans, move the corresponding support-plugin on your server from plugins/MyJailbreak/disabled folder to plugins/MyJailbreak
Have fun! Give feedback!
The DEV (developers) branch is thought for developers & experienced server operators. Expect errors, crashes & unfinished features. Only use it, when you know what you are doing.
We would be happy and very pleased if you want to join our project as an equal collaborator. Even if you are a beginner and willing to learn or you just want to help with translations.
If you own a feature or extension for jail or have an idea that would fit in, I would be happy when you share it with us.
when you like my work for the community, keep me motivated. buy me a beer
Last edited by shanapu; 09-22-2019 at 20:10.
Reason: update Beta 14
good day I would like to say that because of this mod crashes the server it shuts down and nothing no where says not in logs, not in console
hi,
sorry to hear that, but could you give me some more informations? Ok, nothing in logs & console sounds hard, but could you discripe what happend on the server when the crash appears? Do you startet a event &/or used a warden feature? Was it on round start/end/mapchange? what kind of OS? which sourcemod & metamod versions? Do tested MyJB also on a fresh install server? Do you use some other plugins that could make problems with MyJB?
When there is nothing on console or logs every single hint could be helpfull.
I wouldn't release a plugin, even as beta, without tested it well before. MyJailbreak is running on different server on different communitys without appreciable problems.