It would be great if we could set the amount HP rewards for each Special Infected killed to a smaller increment.
so for example you would be able to set as low as 1hp per kill to an optimum amount.
At the moment the plugin seems to be a high percentage that make things too easy. so you can't balance the game.
Also the tank and Witch rewards are just on/off with a fixed HP reward.
it would be good to be able to set the reward amount for each of these.
At the moment if you kill a witch or tank and you have eg : 200hp you will lose 100hp.
Quote:
Originally Posted by cravenge
Major update to 1.3:
TO DO:- Add convars for any modifications of the values that suits one's liking,
- Add convars to enable/disable additional health granting for specified SI.
- (Optional) Add hint box notifications to show how much additional health you received.
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